
Rudra
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Everything posted by Rudra
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A new option: Disable auto-run from Mouse movement
Rudra replied to Wavicle's topic in Suggestions & Feedback
Good question, but even if it does not auto-apply to existing characters, since it would be set as your new default, then just clicking load default should load it. I think. -
Make Cold Domination Shields work with Power Boost
Rudra replied to Raikao's topic in Suggestions & Feedback
Wait, a reason for soloists like me to want to take cold dom'?! Be still my shriveled, charred cardio-pump! -
Okay, except we are talking about Fiery Melee here, which is all melee except for the temporary buff and the single ranged attack (Breath of Fire). So as far as fire farms go, since the mobs in those farms use Fiery Melee, they will always be attempting to close for melee even if they aren't given any of the three fire sword attacks because except for Breath of Fire, all their attacks are melee. Our discussion is a tangent from the thread, and I agree with you that the argument that the -DEF applied to the fire swords being to nerf fire farms is nonsensical, so I'm not trying to argue with you. I'm just saying that fire farms have not been nerfed by buffing the fire swords.
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This is not actually true. Each contact that has an arc, because not all contacts have arcs, have a set group of missions that forms their arc and then several other missions that are there as filler to give players something to do from the contact and give players a stream of xp to level with. Now, for some contacts, their arc missions are given in random order between the arc's assigned first and last missions, and that may lead to the perception you seem to have. However, only those missions that are part of the arc, and thus grant the storybook icon, are actually part of the arc. That is also why you can finish an arc, get the merits, and still have missions available from that contact.
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Sounds like a bug.
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AE doesn't show influence, and I could swear influence is a product of the xp calculations. Minions get X% of xp award as inf', lieutenants get Y%, bosses get Z%, so on. And as far as xp goes, the breakdown for fiery melee for AE mobs means that a minion or lieutenant can grab every power from fiery melee except for the three fire sword ones, and be at 100% xp award even before you look at secondary powers. (Which should mean they are granting 100% inf' possible for their mob tier as well.) An AV? Is at 87% max xp before you get to the secondaries. And when you start adding in secondary power set powers? You no longer need all the non-fire sword powers from fiery melee for any tier of enemy to get to 100% reward. (Edit: According to AE, it is if you lack any range powers for the mob that you take a massive hit on xp. No comment about inf'. Like I said though, inf' looks to be calculated from xp.)
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Make Cold Domination Shields work with Power Boost
Rudra replied to Raikao's topic in Suggestions & Feedback
My best guess for @arcane's conclusion? Would be the following: Just some random posts giving reasons they oppose the OP. And even if none of those are @arcane's reasons, no one is required to give their reason for supporting or opposing a suggestion. -
Every mob type a player can make in AE, AVs to minions, can take every fiery melee power except for the 3 sword attacks which are the only ones with -DEF, and just a couple defense powers, and they give 100% of possible xp as reward. That explanation makes no sense to me. (Edit: And they wouldn't even need to change/edit any missions. Just open their created group and go down the line making sure they don't have any fire sword attacks.)
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I've been avoiding commenting on this thread since my personal take on any new sets called "Magic <Blast, Control, whatever>" or "Arcane <same>" being a giant middle finger to every origin other than magic is already well known and I am trying to avoid having that argument yet again. However, what prompted me to ask if you were responding on the wrong thread is that there is a unicorn horn/head thread and it has nothing to do with the OP of this thread. So your comment that "They're asking for unicorn parts, not power set" seems to be for a different thread. I admit I have a hard time understanding some posts, but yours has me really confused if it was not meant for the unicorn thread.
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Less restrictive Power Pools & additional enhancement slots
Rudra replied to Raikao's topic in Suggestions & Feedback
You are very confusing. The difficulties are all set. I know you understand this, but I am going to state it anyway. The difficulty scale is determined by the mobs'/missions' relative level to your character. The difference in combat level determines a character's baseline chance to hit a target, and to be hit by the target. So against an equal level minion, you have a 75% chance to hit it. This chance scales up if the target's level is lower than yours, and scales down if the target's level is higher than yours. This also applies to the mobs' chances of hitting you. Also, the higher the level of the mob, the more damage their attacks do, and the longer their mezzes last against you. Why did I state all this? Because you said no one knows what "difficulty" is. As for what constitutes baseline difficulty? Back on Live, that was defined as 3 minions of equal level to your character. That was meant to be a manageable difficulty the character could overcome but still suffer sufficient harm as to need to rest, use inspirations, or make use of other means of being able to get back into combat readiness. At low levels on HC, this still holds true, unless you are exemplaring down to that level by some means such as by doing a Flashback or teaming with a lower level character. @Luminara stated that HC has three +3 level minions as the new baseline. I have seen no such statement, so you would have to ask @Luminara for the reference. However, to the best of my knowledge, this new baseline would only apply at higher levels where you would have access to sufficient powers and enhancements to deal with such a threat. And for enhancements, the baseline is SOs. Not IO sets. (So the baseline would scale up as you level.) Now some things skew that baseline. Praetoria for instance. Praetoria was created as a challenge for players, like the original Kheldian HEATs were. The mobs in Praetoria are significantly more dangerous than the mobs available at the same levels in Paragon City and the Rogue Isles. (Which is also why players playing through Praetoria find themselves leveling faster than players playing in Paragon City or the Rogue Isles. More difficult mobs means more xp awarded for their defeat.) -
Less restrictive Power Pools & additional enhancement slots
Rudra replied to Raikao's topic in Suggestions & Feedback
I did read the entire post. I even went back just now to re-read it. Below is the post in question: Now, re-reading your post, you open by telling me that you know how Bodyguard Mode works. (Which is what lets MMs tank things amazingly well, as long as the MM gives proper support to the pets.) Then you cite how mayhem ambushes ignore Stalker's Hide ability (use available terrain to force the ambushers to get next to you and you can still get in that first hit, just not an AS hit) and how MMs have to also deal with the ambushes going straight for them (which Bodyguard Mode goes a long way to ensuring isn't a problem), leaving out the fact that all ATs face that. Each AT has their own way of responding to it, and each player with those ATs finds his/her/their own way to do so as well. Then we hit the first part I bolded. The whole "if you play on -1..." section, including the "sometimes" caveat. That portrays the assumption that only by playing at -1 difficulty is the game easy. Then follow that up with the second part I bolded, and then the last part I bolded, and you wind up with a post that basically reads that those of us saying the game is easy are playing at -1 difficulty. Do you see what @Greycat was saying now? With just a few enhancements, and by paying attention to the map and what the mobs are doing, including when ambushes trigger, makes the game very easy. Even at "appropriate difficulty". -
Shapeshift Travel Powers - Toggleables QoL
Rudra replied to Coronach's topic in Suggestions & Feedback
This is something I would also like. The question then becomes how do the animal form travels work? I don't know the answer to this question, but depending on how those powers work, the request may or may not be possible. -
Less restrictive Power Pools & additional enhancement slots
Rudra replied to Raikao's topic in Suggestions & Feedback
It is the assumption that because I said the game was easy and your response was to ask if I lowered the difficulty to minimum to be able to say that. The implication that a player can and would only play at minimum difficulty in order to say something is easy is what makes that statement insulting. (Edit: For clarification, you did not ask "what difficulty are you playing at?", you asked "Are you playing at -1?", portraying the assumption whether intentional or not that others obviously must be playing at minimum difficulty in order to be saying the game is already very easy.) -
They're asking for a unicorn as costume parts, not as a powerset... Wrong thread maybe?
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Maybe 20x cost of the temp power itself for perma for things like pistols and other not high end/OP P2W powers? That would be a nice big inf' sink. (Or if they aren't already, make those temp powers stackable for charges?)
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I'm all for having more P2W temp powers. Like the pistol, bow and arrow, and uzi. To a point, I'm even in favor of them being perma-temps. Except, aren't they supposed to be inf' sinks? In a game overflowing with it, what other high demand items would be available to fill that role? (Also, I am very much against things the amplifiers being perma with a single purchase. Buffs from P2W should need to be bought on a regular basis. Firstly, because it helps maintain an inf' sink. And secondly because I don't think we should have permanent temporary buffs.)
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So how do you feel about Energy Blast on Sentinels then? (Edit: Despite their reduced range and their armor secondaries, Sentinels are still ranged ATs. Gonna find a fair amount of KB built into multiple primaries. Also, I don't see any KB attacks in the Fire Blast set for Sentinels. So could you clarify please?)
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I may be wrong, but I think that would require additional animations for each of the weapons to be made for the Combat Teleport power.
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I don't know if this counts as streamlining, but you can sell the enhancement for the cost of the attuned, and buy the attuned from the AH.
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Less restrictive Power Pools & additional enhancement slots
Rudra replied to Raikao's topic in Suggestions & Feedback
Okay, I watched it. And my response is... what... the hell... was that?! (Edit: Don't get me wrong. It was a fun watch, but what the hell was it?!) -
Less restrictive Power Pools & additional enhancement slots
Rudra replied to Raikao's topic in Suggestions & Feedback
There is only push back on change those pushing back against disagree with. And we even give the reasons why we do. (You may not like those reasons, but that does not invalidate them.) I am still opposed to replacing Beanbag with Aim. And for the exact reason you cited. Because having Beanbag instead of Aim means we have power sets that aren't all clones of each other. As well as the fact there are players that take and use it, even if they are themselves a minority of the players using the power set, so we have no right to take that away from them. (As for your previous comment about things being all about what we want? What about changing things to make it all about what you want and forget those that are already enjoying the game and would be put out by the proposed changes? You talk like you have a moral high ground, except you are doing the exact same thing. Pitching an idea that you want, and anyone that disagrees with that is obviously not fun, part of a cartel, a dinosaur, or... what other things have you called us so far? I've lost track.) Seriously? Best voice of the people? Because only you and those that agree with you are the voices of the people and those that disagree are not? Because those of us on the forums aren't a minority voice of the player base regardless of which side of any debate we stand on? And looking back over this post, we have ventured well off topic. Instead of trying to justify a change and debate it, you have deviated into attacking others. -
Less restrictive Power Pools & additional enhancement slots
Rudra replied to Raikao's topic in Suggestions & Feedback
Then you still have a pool pick available. If you want, you can still fit Fly in. Not saying you should. Not saying you have to. Not saying anything other than you do have that option.