
Rudra
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Everything posted by Rudra
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zone events New Zone Event: Runaway Monorail
Rudra replied to RadiantPhoenix's topic in Suggestions & Feedback
Actually, I just noticed the author included what happens if the event gets ignored. The cars crash and explode. -
zone events New Zone Event: Runaway Monorail
Rudra replied to RadiantPhoenix's topic in Suggestions & Feedback
So then what happens if no one does the event? In the case of the other events, they stay as started until players progress them. This isn't an event that can just stay as started if the new cars/trams are already racing out of control. -
zone events New Zone Event: Runaway Monorail
Rudra replied to RadiantPhoenix's topic in Suggestions & Feedback
Good point. I hadn't gotten past worrying about how the event would interact with the already present trams to realize the event objective cuts out Brutes, Scrappers, Sentinels, Stalkers, and Tankers as possible participants. (Edit: Or at least a significant number of them.) -
zone events New Zone Event: Runaway Monorail
Rudra replied to RadiantPhoenix's topic in Suggestions & Feedback
How would this interact with the relatively frequent trams already running on the tracks? -
Until I got to the "flies & fleas" part, I was picturing characters throwing rats at their enemies. I dunno, I think I'd prefer throwing the rats. 😁😄
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That might work better as an emote. Well, for the 'your tail' one at least. The someone else's tail, while fairly horrific a thought, would work as a costume piece.
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Way too limited a power set. It would only be usable against specific foes. For instance, it would be completely useless against DE.
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And running with the Hammer Throwing set @megaericzero put in my head, can we get turtle shells and spiked turtle shells as back options? As well as shorter but much more robust lizard tails to approximate a turtle's? And maybe even a cartoonish turtle head like a Koopa's but not quite so we don't have to worry about lawsuits? ... ... ... I may need help....
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Like @biostem said, belts and tails are separate options. So you can already have both at the same time on a character. So what are asking for?
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Okay, y'all can blame @megaericzero for this one. Saw his/her/their post on the Eco-Friendly Powerset Recycling thread about thrown weapons for the Hammer Toss ability, and now I am wondering if we can get a Hammer Throwing set. (And while some may think this is derived from Thor, it is actually derived from the Hammer Bros of Super Mario fame.) So! I have no idea how to flesh the set out, so I am asking for help in designing the set. Bonus points if the powers include a little hop as part of tossing the hammers. (Now that I think about it, didn't someone already propose this set?)
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My guess is because it doesn't accept range enhancements per City of Data. (Edit: I don't have a Fortunata build in game to verify since I prefer running Night Widows.)
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The bit about the UN you are referring to, if I remember it correctly, is that the Rogue Isles have an observer spot but not a voting spot in the UN. Setting that aside: The relationship between Arachnos and the RIP is actually pretty defined. The RIP only have a presence on Mercy Island where they are a subordinate group but not part of Arachnos giving the impression of law enforcement. They only have a presence on Mercy Island because they are not the actual police force of the Isles, Arachnos is. The RIP's primary purpose is to test the newest villains arriving in the Isles. Yes, they are the police force in Mercy Island, for so long as the Arachnos presence on the island deems them sufficient for their assigned task, but their presence as law enforcers in the wasteland that is Mercy Island is superfluous. Beyond Mercy Island, Arachnos troops maintain the peace of the Isles. The RIP are just the initial test for new villains for Arachnos to see how the new villains deal with low threat problems like them. The rest of your post? I pretty much agree with. Not all of it, but the differences are minor enough even to me to leave alone.
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What happens when you right click it? Do you get the remove from tray and edit options? Does it show what the command was saved as?
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I must be doing something weird then because when a Council or 5th Column enemy turns into a wolf, there is a blurb in the chat window that shows me getting xp and inf'. Yes you can. I have never had a Council or 5th Column enemy turn into a wolf while held and their transformation always ended if I finished them at the start of the animation.
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On the map? I believe so, yes. (Edit: So far at least, when the nav bar waypoint marker goes screwy, it's the map marker that still gets me to the mission.)
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To the best of my understanding, they are sovereign as in independent of any nation in the world, but not a country or nation. They were first a French holding, then they claimed independence and got Britain to support them as a protectorate, but even that stopped as the leader of the Isles back then made deals with several other countries that helped secure their independence from any/all nations. I'm pretty sure the Rogue Isles are not a country in the CoX world.
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To the best of my knowledge, flamethrowers have been illegal for use as weapons even against enemy combatants ever since the resolution of WWII and is only cleared for use in clearing vegetation. That said, we have fire-based heroes and villains flinging fire everywhere without a care about anything that is ignitable or flammable in their vicinity in the game. (Edit: Seriously, sooooooooooooo many buildings in the game should have burned to the ground from the fire-based characters using AoE fire attacks in them. [Edit again: Or just from the missed fire attacks hitting anything in said buildings.]) So my guess is that the rules about fire as a weapon wasn't established in the CoX universe because that would make any fire-based hero an automatic war criminal just for their super powers unless they only use them as directed for fire-based weapons in our world. Add to that a world with super powered beings in it tends to view those beings as not civilians in most presentations of said world I have read/seen. If you have super powers and you are using them? In many fictional worlds that have them, you fall under a different classification than 'civilian' even if you aren't part of any military organization. In other worlds, you are automatically a criminal. In yet other worlds, you are automatically a weapon, not even granted consideration as a human. So on and so forth. So I'm going to go out on a limb as far as CoX goes and assume that fire-based weapons being used against beings designated as 'super powered' isn't a crime in that world for whatever reason.
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I just realized something. Longbow has 2 real world analogs (that I can think of). There is an American unit and a Russian unit that come to mind that are basically private armies that hire themselves out. So using that as an example, Longbow isn't inherently a war crime or illegal. It depends on how they are set up and run. And since they are not being decried and called for seizure by the governments of the CoX world, then they are most likely set up in a legal manner in the CoX world. Like how the actual mercenary Hero Corps is and to an extent the Paragon Protectors (which are apparently hired out by Crey per the lore given in some missions). (Edit: Actually, when you get down to it, the friction between Longbow and Vanguard reminds me of PRIMUS and UNTIL from the Champions universe. Not the CO game, the pen and paper game.)
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It's not just Mercy Island and Port Oakes. Like in Nerva Archipelago if you are in the Crey facility and you accept a mission, the game may assign the way point for the mission to the door in/out of the facility. And exiting the facility and then logging off then on doesn't fix the waypoint. Also happens gold side relatively commonly in my experience depending on where you are and sometimes blue side as well.
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ONE set does that. The one you mentioned. And as @megaericzero already stated, the devs said they will never do that again because of how much of a pain it was getting just that one power choice in that one set to work that way.
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Putting aside the nightmare of creating that and the other things that will be asked for, I would also very much like this. Characters that turn into little house cats upon their defeat, into foxes upon their defeat, collapse into their component parts, discorporate into a thundercloud that lingers, and other defeat resolutions would fit in nicely with several of my characters.
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It's been a while since I did that mission. Do Dark Ring Mistresses ever spawn as the boss of that mission or is it always a Master Illusionist? Not arguing, just asking if Dark Ring Mistresses ever spawn as the boss.
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Not as best as I can tell? As far as I can tell, the Rogue Isles enjoys limited recognition from the world. They are considered sovereign territory, but to the best of my knowledge, not an actual country. Rather they seem more to be considered neutral territory. And as an independent region, are able to raise their own police force, establish their own military, and lay down their own laws. They are more protected by lots of deals with other (actual) countries that predate Arachnos that gets the nations of the world to not just go in and take over. They have been a haven for pirates and other troublemakers for pretty much their entire history, and that isn't something the various nations of the world are normally inclined to accept. Only the occasional display of punishments such as the necessary hangings of some pirates to keep the countries of the world relatively appeased pretty much kept the countries of the world from simply shredding those deals and one of them invading to pacify the islands and make it their territory. Even Marchand before Recluse was known to be less than virtuous when it came to dealing with the criminals that come to the islands. He just had the support of lots of his citizens and the various deals that had previously been made with the nations of the world keeping him in power.
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Freedom Corps is a group of heroes and auxiliaries that formed an organization to coordinate hero activities. They help others free of charge, as contrasted to Hero Corps which is a corporation sponsored group of heroes for hire. Longbow is the active or expeditionary branch of Freedom Corps established by Ms. Liberty, not by Statesman. Statesman and Miss Liberty set up Freedom Corps, but Ms. Liberty set up Longbow. It is very much her super hero army. However, it does work from within Freedom Corps, following their ideals to the best of their ability while following a more aggressive method of dealing with super powered criminals, with a major focus on Arachnos. And it does seem to get at least limited government support. Which was why they were (almost) successful in replacing Vanguard during the schism in the RWZ when Ms. Liberty took her case to the UN that Longbow should absorb Vanguard. The thing with the tip missions with the Longbow setting up traps to lure in and murder rogues or going out to murder vigilantes and villains is that as per the tip missions themselves, those are rogue operatives. There are a few tips, that are at different level ranges if I remember correctly, where the Longbow agent in charge of the entrapment and murdering is the same specific named Longbow Agent. (Officer James I think?) And also per those tip missions, Longbow would be happy to know about that agent's additional activities because they themselves will happily arrest him for doing so. (Just like the Rogue Isles traitor in that other tip mission.) And in some of those tips, Longbow actually do arrest their rogue operatives if you choose the correct version of the tip, but that only happens in the blue side ones. So you can't use those tip missions as evidence that Longbow is evil just with good PR any more than you can say Arachnos is good just with bad PR because a few missions have Scirocco or Ghost Widow lending you a hand or giving you warnings about problems you will encounter or turning a blind eye to you taking down Arachnos in their presence before lending you a hand.
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We have super heroes, both PC and NPC, running around throwing attacks of mass devastation in the game with no regards for the people or property in the area. The game doesn't track damage to the environment or (most) non-combat NPCs, so Longbow gets a pass from me on that. However, I do agree that they need to be updated for higher level content. The Ballistae and Wardens can't be their only improved units for high level content.