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twozerofoxtrot

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Everything posted by twozerofoxtrot

  1. I'm sorry I believe it has. I couldn't quickly find the patch notes stating this, though. Sorry 😞
  2. This has been my favorite Regen Brute to date. The KD is inconsistent but every single power has it. Which means you can put +FF procs in everything. Including the 3 AoEs. Soft Control: B Recharge Potential: A+
  3. If this proc was changed to a set-bonus type effect that permanently increased the Fury Cap to 125/150 no matter where it is slotted, would it feel more worthwhile? Assuming Fury gain/losses are percentage based of the whole, so that Brutes could reasonably be seen to hit and even exceed 100 Fury frequently. Full Disclosure this is an overlty Brute-biased suggestion. I don't care how many Scrappers kick rocks in response.
  4. I see Zect doesn't play on Everlasting, either. That's not an invitation though. You're not as fun as Snarky.
  5. I feel like if you combine: With You get your answer. Arrow Solo They butchered his entire clan. Now all that's left for this Petless Ninja/Emp Mastermind to do is get revenge. The hard way.
  6. Play on the Zerg shard, deal with Zerg players. Try Everlasting, Snarky. We love Vampires (sometimes literally, sorry in advance).
  7. It's operated this way for the past 3 years. Every character that logs in during the Anniversary month of May gets the new badge, plus 5 charges of Experienced. It's not a confusing thing. Go make a fresh level 1 and see for yourself. This whole discussion takes away from OP's legitimate bug post. Please stop.
  8. Oohhh..... I read the OP differently, as if they were unable to get out of Night Ward due to being underlevel, and constantly pulling agro and dying when they run around, hence them saying they are level 5 and "trapped." Interested to see how this plays out.
  9. This is great advice. I did this and Ice Mistral's Proc+Acc/Dmg/End for the HP bonus. Prince is definitely the highest KDA ratio on the team.
  10. I took a Demons/Dark to 50 recently and I was really pleasantly surprised. Not yet finished filling out all the Incarnates but very close. I've had a hard time enjoying MMs. They feel great in the baby levels but after that when things pick up speed, they literally lag behind. Demons/Dark still suffers a bit from that, but if you can adapt and get your pets online quickly then the amount of sustained damage you create along with high volumes of healing and debuffing is really nice. I won't say it's better than a competently played Corruptor, but there's a sort of attention bandwidth dividend you reap when you can spend the same second both dpsing and supporting in fights.
  11. I doubt he's going to become evil, that's wildly out of character for him. Probably more like an anti-hero. For example, it's his signature text bubble colors that appear in the final cinematic of the Redside version of Pandora's Box 5, indicating that he was manipulating Arachnos and other sundried bads (including the player) into achieving his goals. My guess is that the HC writing team plans to gradually expand in this direction piece-by-piece. Perhaps with the aforementioned Penny Yin Cloned Insane Paragon Protector? That's my personal fan theory at least.
  12. I might be clueless here but how does this help the OP? After the leave DFB they will pop right back where they came from. Truly interested to know what the next step would be for them.
  13. You've got -Res covered so I'd so lean into Degen Radial.
  14. TL;DR: go Dark/Dark if these are your two choices. Control: Every control power from Dark inflicts some amount of stacking -ToHit, increasing your survivability. Dark gets a good pet and Mind gets none. Dark gets two temp pets and Mind gets none. Mind gets an AoE sleep that is maybe only situationally useful, Dark gets a damage-procable PBAoE Stun that rocks all the time. Both get single target Confuses that don't alert the target. Mind gets an awesome AoE confuse that's on a prohibitively long cooldown. Telekinesis is a fun power. If you're solo. And not in a rush. With unlimited Endurance. Assault: Every attack power from Dark inflicts some amount of stacking -ToHit, increasing your survivability. Dark has a version of Power Boost, Psy does not. This affects every single power you have, since it increases -ToHit among the various other specific effects (Stuns, Heals, etc). Dark has Siphon Life, which is on a cooldown of only 8 seconds. In a high recharge environment it could ostensibly be cast every other attack for a large amount of self healing. Psy has Drain Psyche, which is an unmatched sustainment tool and Regen debuffer for Dominators. However, you have to be in melee range to make it work. In practice, it is useful but less so than in theory since environments where you can safely employ it typically don't require you to use it. Still, it's the one great thing about Psy Assault. Both sets have limited AoE with one cone and one melee AoE attack. Psy is somewhat better here with a wider cone and the melee AoE having a stun component that benefits from Domination. Dark is generally more probable due to the ability to slot Cloud Senses %Damage in everything.
  15. OP is talking about something else entirely.
  16. If you're still looking for options, I can recommend Symph/Sonic. It's not meta-strong like the aforementioned Plants/TA but it is different from the Trollers you've mentioned above. Symphony plays sort of like a Blastroll set, in that does a fair amount of damage (including the ST Confuse, great for mid-combat confusing). Also the pet is very non-standard, echoing your powers with a slight delay. It takes time to get used to, but can help layer extra damage and control. This makes it one of the few control sets that feels better on a Controller than a Dom. Sonic is a fairly hands-off support set, unlike Time and Storm. This lets you focus more on your offensive oriented control set. There's a few skippables in the set that opens up options for fun pool powers as well. While +Def buffs are fairly ubiquitous on teams, +Res is less common, so you'll rarely find your buffs to be superfluous.
  17. Still impressess me it's kept going and strong after all these years. The game was over for me after Wrath. I played from Day 1, an excited Blizz fan who had been raised on WarCrafts 1-3. After Wrath, the story ended. That was it, final scene. And the game was already something quite apart from its early days. I didn't know then what I understand now, that the fun was getting optomized out by designers and the replacement "fun" was not to my tastes. But I played it hard for those first few years. The only thing that broke me away until the end were temporary stints into CoV from 2006-2009. Congrats on beating the kick.
  18. Go to the very end of the mission map. There are 4 chests, one in the center of each wall of the room. A non-hostile Zephyr NPC will be in the middle of the room. The chests should be glowing when you arrive. If they're not talk to Zephyr and follow the dialog options. As Voltor mentioned, if you get ambushed you don't have to fight the attackers.
  19. Dare to dream for a Sunny Day event in the Rogue Isles.
  20. Just an aside here, and I'm not a main Stalker player by any means but... When I play one on teams I enjoy being the backline bodyguard. A few posters have mentioned being ahead of the main alpha but in my experience that's almost a wasted effort, versus making sure that there's not something sticking onto the group's Controller or something as all the other DPS peel away to race and see whose AOE attack unzips the most minions. The bosses will be there, ready to get two-shot down afterwards. No worries about that. But in the same vein you can click-delete the ankle biters the rest of your team won't think about until yout Kin is dead. It's just how I mentally differentiate Stalkers from the other three melees.
  21. I don't but I think it might be tied to a general bug where the AR weapon model resets to default in the CC when tinkering with the costume. Which was annoying enough to get me to delete my new AR/Dev toon before level 15.
  22. Simple is good. I think this is the best option (though with slightly more time to wiggle with. 30 minutes?) After all, it's a prison break. They're not gonna hang around all day.
  23. Also super handy! Sometimes you're on ATT duty. But that's not the button you want to have to press mid fight just because minion #3 got too big for their britches.
  24. I've been using these exact same on my most recent MM (finally found one I love) and they're great. With one slight difference: I used /petcomall attack defensive on my sickem button. Prevents them from careening off onto secondary targets after the first is down and dramatically reduced the amount of stray agro I would pick up as a result. Also, being a Demons MM the goto bind is crucial for keeping my sanity. "Go over there and howl in the corner!"
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