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twozerofoxtrot

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Everything posted by twozerofoxtrot

  1. This is very easy to dodge. Dedicated farmers will just make new maps for themselves and dump it + reroll when it becomes "expensive." More tedious and will generate churn on the boards but it's still easily worked around. It already costs Inf to craft so I'm not sure what we're proposing here. Raising prices?
  2. Hopp is alway laying on the floor in that third mission you mentioned. Either alive or dead, depending on if you rescued him before, but he is there. He is extremely easy to miss. You can either run past him in the darkness or sometime mistake him for an enemy corpse. To help find him, here is a macro you can spam to target him: /macro Hopp "targetcustomnext npc alive Hopp"
  3. You have 4 slots in each power? Were I you (and not wanting to respec) I'd probably throw 2 Rectified Reticles in both to get a rough 3.6 SL Def boost. Not the proc though, I find it useless. Gaussians Proc in Aim. Slot the rest with IOs to preference, but try to max recharge.
  4. This post breaks my heart as Dom Hurl Boulder is literally the fastest example of this power in the game, compared to SS's Hurl and Stone's version of Hurl Boulder. I've wanted the devs to give these sets the same treatment as Dom's Earth Assault version for years.
  5. They want you to quit playing on Homecoming.
  6. Yes, put the Chance for Hide proc from Guile into your AS attack. This gives it a high chance to proc, and will make your next attack a crit (because you're hidden). You can put Chance for Build Up Recharge from the Mark set anywhere, since it's a global effect that gives all your primary attacks a chance to instantly recharge build up. I usually slot the set in my T1 attacks. You can do what you like but this is just going to confuse people who otherwise want to help answer your questions. AOE is part of the modern English lexicon as meaning Area of Effect.
  7. AVs have no sleep resist. Sleep no longer has a hit check. If you throw Elec Control's sleep patch (Static Field) under the Patron AVs during MLTF you can effectively CC the ones you're not actively fighting. All (true) robots are weak to Energy but Strong to Psi Clockwork have negative KB resist or something, so anything short of a boss will go flying even with KD effects.
  8. Unless you're pvping that Acc in Taunt is unnecessary. It's autohit in pve. You'd be better served with a Taunt Duration IO or a Range IO.
  9. The only place you put End Redux is Wet Ice and thats a big part if the problem. I can't elaborate as this is a quick shoot and scoot post. But if you're gassing in fights then aim for more consistent damage rather than spike damage.
  10. I've run a staff stalker before and can agree with all. I more or less ignored the combo system but still really enjoyed it. Getting the cone at low levels was great too. Not much of a stalker player but can see why you love the character so much. Staff is at home on Stalkers.
  11. If not for the current version of Thunder Kick, if the animation times sync up it would be an incredible alternative for Eagle Claw.
  12. Vidiotmaps, for sure. Sound replacers to make glowies louder (I can't be assed to turn down my jams just to find the bookshelf in the sewers.). Also sound muters to kill Hasten activation Recharge notification sounds. The former I usually keep on autocast and the latter keeps me sane as quite a few characters have buff powers crossbound to movement keys. I don't really consider Mids or Badger to be mods but I use both extensively. Big thanks to all the people out there who have helped make the game more enjoyable with these third party additions!
  13. Oh geez Xplay.. I'm coming down with a bad case of the Nostalgias.
  14. This suggestion has been taken up by other servers. I'm sure they'd be glad to have the extra player or two.
  15. No, the T4 as I stated, which provides more values across the board than the T3 version you linked. That's why. It's a good guess and makes sense to me. The only caveat here is thar all Taunt Auras across ATs seem to be Mag 3, and all Targetable Taunt Clicks seem to be Mag 4, and they all overwrite rather than stack on themselves. So how the game determines who has a higher Mag for priority is still lost on me. Agreed but as per above I'm still not sure what's bringing one character's taunt to the top of the list versus others unless it's taunt duration. I've no way to prove this but loads of anecdotal evidence to confirm this guess, IE: how responsive the same NPC is to slotted Taunt vs. Unslotted Taunt in a threat-competitive environment. Would love to see what the Devs actually think about it and how this is supposed to work.
  16. Good question, and a little hard to answer (for me) cause they're written differently on CoD. Here is Hybrid Melee Radial T4: and here is Invinciblity from Invul: If "13.6 points" means a Mag 13.6 taunt then it's bonkers stronger, but with a lot less time on target. I've always thought (somewhat axiomatically) that taunt duration was what really affected NPC attention, hence why Taunt enhancements have shown in the UI they are extending the time of the taunt. But I'm unsure here. It's not obvious to me from CoD what is going on. Edit: unless my understanding is correct and "points" equates to seconds, and they're effectively the same thing.
  17. Fast Healing. AVs in AE will run 100 -regen resist with this power. It's impossible to debuff them.
  18. Why is this advice so good I was thinking of this exact combo after posting in the axe/stone thread 😅
  19. I've somehow convinced myself to roll an Ice Melee Scrapper. Scrapperminded people, where is my spot for CS proc? Freezing Touch seems like the Proc Cannon. I dont want to sully it with recharge. GIS seems like a good candidate but still worried the proc rate will be kind of low. Honestly thinking about slotting the whole set into Frost and letting the law of averages do the work for me, but this breaks down when I want to pump single hard targets. Give up and go with GIS?
  20. There's a lot going on so that's fair. Beside what Strider mentioned, Stone also has a relatively quick cooldown self heal+maxHP with Earth's Embrace; it's basically Dull Pain with half values and half CD, which is handy both proactive and reactively. Also Mud Pots, which has low mag Immob and a decent slow, on top of the DoT effect. This means that between Ace Cyclone and Mud Pots, you're actually really well positioned to cluster mobs and either prevent or gimp runners. Minions at the least won't be going anywhere. You get pretty ridiculous End Drain resists. Mu, Sappers, Clockwork are all going to learn to fear you. You also get Perception and Confusion protection so Crey and Arachnos (among others) a feel less frustrating to fight. SL Def is startlingly easy to cap, or even overcap. If you're of the "all gas no brakes" mindset you can get to this point and stop building defense altogether. Team buffs (and use of Earth's Embrace + Geode) will take you the rest of the way. Geode is the ultimate OS button. Totally skippable as well, but I like to mule Synapses Shock Runspeed in here (Prev Med also an option, though I slot that in EE). I'm probably missing more, but I'm a fan of all the stuff stone brings to the table.
  21. Holy wows, this is the business!
  22. I don't have any Fire/Fire characters except a dom, and she's Triple Fire. She's a deviation from the norm I think because I skipped hotfeet and basically play her like a hover blaster. Really fun, my second favorite dom. No time like the present! I've got a Stone/Fire Tanker project I'm slowly working on that might be the strongest mid-level tanker I've played. Combustion and FSC are total madness.
  23. They do, and the crazy thing is I have two that I just tried so hard to struggle through mid-levels with them but lost patience with both and ended up farming them to 50. Now I play them even less! The only troller I actually enjoy playing is a Dark/Kin that I specifically only roll out for low level redside rp teams, and I'm terrified if I level her the character will lose the basic charm and I'll abandon her too. 😅
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