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Everything posted by Shred Monkey
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Mid's doesn't show the damage and radius of Burst of Speed (from martial combat). Does anyone have this data?
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Yes. Of course you pull the trigger. You can always get another 1500 merits (in about 4 days, even).
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You can also buy them with incarnate threads from Luna in Oro (she's the juggling NPC to the right side of the platform). If your toon has unlocked all their powers to Tier 4, there's nothing else to spend threads on, so you might as well grab some inspirations.
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I still think you should try it. Defense debuffs are really your only danger... ageless covers that.
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I go with Rebirth as well for /SR. For /Dark, how can you resist using Ageless? It's got debuff resists, endurance reduction, and added recharge. It's like it was special made for /dark.
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One point of clarification to the OP. Adding more defense won't lower their chance to hit below that 9.1% floor. Even at 100% defense they'll still be at 9.1% defense. This is why 45% is considered the "soft-cap." Now if they have +tohit (which is a different stat then "accuracy"), or if they apply a defense debuff on you, then having over 45% will counter it those effects, but nothing will lower it below the floor. There aren't a lot of enemies who have +tohit. It's mostly found in incarnate content and some red-side AVs.
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It just happens naturally. Every time I make a new alt, I play them up and start doing endgame stuff. And inevitably I find myself saying to myself, "Gee, I sure wish I had brought my...." When that happens over and over, that alt gets set aside. Usually it's after I die and I think to myself, "gee if i'm going to die, I might as well be playing a toon that does more damage," Or it's after a mission and I think, "man, that took way to long, I should have brought more damage." So I guess the conclusion is my main is the toon that does the most damage.
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The problem with this line of thinking is that gaming doesn't work this way. It's not a player driven world. All 5 categories are really the same. They're all just some version of "I want to feel awesome." Of course every player wants this. That's why "becoming awesome" works as a reward. Here's how it really works. RPG Games are created by Game Masters. GMs set the difficulty, create the powers, setting, everything. A good game master understand that games are supposed to provide both challenge and reward. While GM's should listen to the players, they should never just do everything the players ask. That would make a horrible game. That would be superman, with no Kryptonite. That wouldn't be a game. Just like Superman wouldn't be a good story if he can never lose. Kryptonite is the only thing that makes him interesting. It's the GM's job to provide us with those Kryptonite moments. They should be creating a balancing point between frustration and success, between danger and reward. It's not their job to grant us our awesomeness. Essentially it's the opposite. It's their job to keep that "carrot of awesomeness" dangling in front of us to so we keep moving forward, but if they ever let us catch it, the game is over. The current situation is really something that exists in every game. Endgame content eventually gets beat, and the final rewards prepare you to take on the next challenge. Long running games keep pouring out new content every year and much of that content is a further developed endgame to keep the long-time players progressing along a never-ending arc. If new content stops, you will reach the point where endgame content becomes trivial and then, with time, it becomes boring. I love this game. It will always be special to me. The fact that it is back still makes me tear up a little, even a year later. No other game comes close to that for me. But I can't imagine I'll still be running the same 5-7 endgame TFs every night 2 years from now. I'll be somewhere else. That's just how the world of gaming works.
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If I'm not tanking, I try to move behind her. I believe she still can perform Spin and hit all in melee range, but you can avoid the eviscerate. Also, if there's any orange inspirations in my tray, I eat them after neuron goes down.
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DP is great for AoE damage, but weaker on single target damage. It's Nuke is PBAoE, so you need to be inside a spawn to hit everything. I really enjoy my DP/Devices toon. Beam is great for single target damage but weaker on AoE damage. It's nuke is from range so you can use distance to aid in survivability. My Beam/Devices blaster is easily my most powerful toon. Able to solo almost anything (GMs, TFs, etc). But I wouldn't list it as my "most fun" toon. I prefer being in the middle of a spawn blowing stuff up rather than hovering back shooting fish in a barrel one at a time. Also, as mentioned above, you get a lot of corpse blasting with Beam Rifles on a good team due to longish animations. I've not played assault rifle enough to provide an expert opinion, but the reason I haven't played it is due to weaker damage numbers at least on paper.
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Is there a better Blaster power than dehydrate?
Shred Monkey replied to ranster44's topic in Blaster
Well.... Inferno comes to mind... Fireball, Blaze, all the Snipes... I also like Build-up and Aim, (yeah, dehydrate is pretty sweet, too) -
Thanks. I will put this into use immediately.
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..read this and immediately thought, "I bet tanker was wondering why the team went the other way instead of following him like most teams would do."
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I wouldn't have known that steamroll meant kill through to objectives. I would have assumed you meant a speed run. I usually seem people say kill-most or kill-through. My definition of Steamroll is a team that kills things very fast with no fear of danger or over-aggroing enemies. It's not a tactic. It's just something you discover you can do because your team is overpowered for the mission.
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I don't want to see nerfs to players or buffs to current enemies, but I do think we have a problem of power creep on the survivability side. I think the solution is to make new enemies instead. Ones that make the game harder but are optional for those who don't want the game to change. My suggestion is create elite bosses for endgame enemy groups that spawn in missions set for levels 53+. Give them powers and stats that cause them to be difficult enough that you can't ignore them and just steamroll over them like every other enemy. Added accuracy or defense debuff powers can be among the tools some of them possess... along with energy drains, heals, accuracy debuffs, etc.... anything that gives us a reason to control them and take them out of a fight ASAP. Added HP like an elite boss so the fight has some duration to it, but not giant bags oh HP like AVs.
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The name of Infinite Corona (Excelsior) was reset
Shred Monkey replied to czis's topic in General Discussion
You're right... *I* am not the arbiter.... the GM's are. They've spoken. I'm just agreeing with them. People who recognize that the Caronavirus is a global event that is affecting the lives of billions of people, millions tragically so, and then choose act in a manner that respects those most affected by the event are not idiots. But, the people who don't get it? ...they might be. -
I play on a laptop and generally look for tricks to reduce performing any mouse clicking. I use a lot of keybinds and macros to make this playstyle work efficiently. My question is regarding those message box mini windows that pop up at the beginning of some missions (MsLTF has several for example). These require you to mouse click the "OK" button to get them off the screen. Is there another way to get rid of them with a "/" command or any other ideas?
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The name of Infinite Corona (Excelsior) was reset
Shred Monkey replied to czis's topic in General Discussion
The letters O and J are just letters. And together OJ used to just mean Orange Juice. Then it also became associated with a really good football player and was a very positive thing. Now it refers to a murderer and is a very bad thing. You can talk about the origin of a word and the dictionary definitions of a word, but that's not what gives a word it's meaning. It's what people think when they hear it that gives a word it's meaning. For this generation and time, "Corona" will be forever associated with the virus. -
The name of Infinite Corona (Excelsior) was reset
Shred Monkey replied to czis's topic in General Discussion
Language evolves and words change meaning. It was a pretty cool cosmic-sounding name. But now it sounds like a comment on the current state of the world. A re-name is warranted. -
Actually, all the cool kids are blasters. Why go through life wishing you had a nuke?
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I started writing a response to the where I referenced Everquest and how giant worlds that took 2 hours to cross are actually better than what we've got now. Then I glanced up a few responses above me and saw you guys already went down that road. You guys are awesome! Personally, I think CoH is the game that broke that mold. We got travel powers and an train stations! Other games had to evolve to keep up. And they did.
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The choices under destiny slot are all pretty good. They are certainly more useful than interface, and in most situations more useful than Lore and Assault... EXCEPT when they're completely useless. Which believe it or not, is most of the time. You see, if nobody is dying without barrier cast, then casting barrier doesn't actually help the team at all. And most of the time, in this game, in content where players have incarnate powers, nobody needs Barrier to stay alive.
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"95% accuracy against +3s is all you need"
Shred Monkey replied to nihilii's topic in General Discussion
If choosing between a slotting a proc and having an 80% chance to hit level 54s or slotting more accuracy and being at 95% versus 54s, I'll take accuracy every time. The proc may be better for a pylon time and a speed ITF where your target is level 50. However, personally, I choose to maximize usefulness in hard fights over speed in easy fights. -
"Tanky" is a relative term. Keep in mind that anything you do to a blaster build can also be done by one of the melee classes to make them even more "tanky." So really the question is can a blaster be made "tanky enough" I would say the answer is yes. In particular if you go all-ranged and hover-blast... but even if you stay on the ground and go into melee, you can be at soft-capped to most attacks with a very good regen rate, which makes you safe against most enemy groups. You'll have some weaknesses, but those can be covered with inspirations and/or teammates. On the other hand, you have no taunt. And if you want to truely be a tank, taunt is critical. A blaster can hold agro against other non-taunters, but many AVs will run if not taunted... which can get really really really annoying.