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Doc_Scorpion

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Everything posted by Doc_Scorpion

  1. The system tries to have its cake and eat it too. If it's hard for active campers for hoard names (per a GM comment elsewhere in the thread), then it's going to be difficult for normal players to maintain their roster as well. Under the proposed system you can't have it both ways - both difficult for the campers and easy for the active players. It's an onerous burden on active players to have to "prove" their worthiness to a name on an ongoing basis. That's why I've always been an advocate of account level action. It may be difficult from a developer point of view, I appreciate that... But if it can't be done right, minimizing the burden on actual active players (accepting that a few bad apples will slip through), then it shouldn't be done at all.
  2. - Fort Trident appears on the Long Range Teleporter menu, but does not appear on the Long Range TP Zone Check menu. - If there's a teleporter for Posi, I couldn't find it. As a member of the Freedom Phalanx shouldn't he get one too? Scratch that, finally found it tucked off in a weird corner. Should be moved to the main floor level like the others if possible. - Those teleporters, they're kinda counter-intuitive. - Agreed with suggestions to add a quartermaster and nurse.
  3. There's no yellow warning mentioned in the patch notes, and all of my characters on Brainstorm were either clear (no warning) or orange. So I had no way of knowing that the yellow warning existed... hence my suggestion. Instead, I'll substitute the suggestion that the patch notes be updated to fully describe the system.
  4. So much this. So. Much. This. Target inactive accounts not inactive characters. Also agreeing with the idea of increasing grace periods. Anything less than 60-90 days for any character level is punitive. ========= I do like the way the UI has been implemented... But it needs a tweak. A cautionary icon ("You could lose the name w/in x days") and an alert icon ("You could lose this name at any moment, take action nao!") Updated: Per Number Six, such a system already exists.
  5. The devs have a solid policy of avoiding hints and sneak peeks. It's a sensible policy because the bulk of the userbase are ignorant [words that will get me moderated] and either take such things a solid promises of something that's coming next week, or whine, moan, and complain because it's not what THEY want the devs to be working on, or... well, there's endless variations. But the end result is the same - it clogs up the forums and takes up enormous amounts dev and mod bandwidth while accomplishing less than zero. Subscribe to email notifications and you'll know as soon as everyone else does.
  6. Ignore sounds harsh... but yeah. That's what it amounts to. I know the person said they were half joking, but it's not the first time the topic has come up. It won't be the last. And with 1000 slots and 2 billion inf per... realistically you'd have to be Scrooge McDuck to actually exhaust the inf storage capacity that effectively exists.
  7. You could do something like that in Ultima Online... So people would have stacks of checks (certificates) locked down in their houses. And they still complained they didn't have enough storage, even when you could walk through their house and see checks collectively worth unimaginable amounts stacked everywhere. It doesn't matter how high you put the cap, eventually you'll have more and more people reaching it and insisting you have to raise it more. It's a fool's errand.
  8. With the new patch, the description of Rock Shards is inconsistent... It still mentions DoT, which has been changed to all up-front damage.
  9. Very basic testing, works like a champ. Though it doesn't actually appear to be random. In an admittedly limited set of trials (3, all on Talos island), it just flipped between contacts... OTOH, this lets people reliably get the contact standing outside - which is what they actually want after all.
  10. Spent some time street sweeping in Cimerora - and these don't appear to be dropping as Tip missions... Since Cimerora isn't part of the Zone Teleport System, is this WAI?
  11. Probably best to start in the Mids forum (linked above) then.
  12. Also agreed 100%.
  13. Know bug across all servers.
  14. If it's a MIDS related problem, you should post in the MIDS forum: https://forums.homecomingservers.com/forum/74-forum/ Forum problems are best discussed in the Forum forum: https://forums.homecomingservers.com/forum/63-website-suggestions-feedback/
  15. Agreed, as Basho himself said "Better a good poem with one word too many than a poor poem with just enough". But that brings in the question WRT to the description box - how much is enough? A two thousand character limit would seem to be "reasonable", but to my mind that seems to be kicking the can down the road. (More on that below.) True, but somewhat orthogonal to my point... which was addressing the OP's claims WRT creativity. Limits and creativity are not mutually exclusive. We should also consider that there's two parties to this transaction - the writer and the reader in game. How much text is it reasonable to ask the reader to consume? Is it reasonable to ask them to scroll or enlarge the box to take up half the screen to read a simple character description? Where does it end? We need to look at this from a wider point of view, not just the narrow one concentrating on the writer. Because as sure as the sun rises in the east, raise the limit to two thousand characters, and we'll eventually be right back here with people insisting that it's simply not enough. But raise the limit too high, and you start to reach the point where people (in game) will be turned off from reading the character descriptions because they've encountered one too many eye searing novels. Hence my emphasis on brevity and conciseness. If a full origin story demands a ten thousand page novel, then write a summary or synopsis instead. If you're a frustrated novelist, there are other (more suitable) outlets than an MMORPG. I haven't been clear here, but I'm not necessarily opposed to raising the limit... I just want to see some discussion of why it's desirable to do so and what actually constitutes a reasonable limit taking all factors into account. Getting off topic here, but... English language haiku are counted in syllables, not words. (Damm, wordy this morning. I have a #@%@# blog entry due tomorrow that I haven't been this motivated to write.)
  16. I follow multiple micro-fiction accounts on Twitter... Then over in the Art & Multimedia subforum you have the 'Share your awesome bios' thread, where there's tons of well done work that fit within the existing limit... So, I find it hard to buy the argument that the current limit severely cramps creativity. I give and grant it isn't easy (and I'm an occasional haiku* poet, so I get it), but it's certainly doable. * Proper English language haiku, which is 3-5-3 not the 5-7-5 folks learn in school.
  17. The description field is for brief, concise, descriptions. Not novels. Write it out in notepad first and edit mercilessly.
  18. Missed out because I was on vacation and out hunting geocaches in the Cascades... But I donated in spirit!
  19. Fire/regen scrap scrapper.
  20. The more channels you have, the more chances for everything to become bollixed up because people who should be using the same channel use different ones.
  21. Assuming that dev time is available to balance 2,456,947 different player made creations. That's on par with with assuming I'm going to win the lottery this evening. Seriously, for this to be viable, you're going to need a large roster right out of the gate. And you're going to need a considerable number regularly added (and older ones rotated out) to prevent folks from coming back and making the same complaints of having "seen everything". That's... a lot of manpower this dev team doesn't have. It would be a huge task even for a full time dev team. When someone posts a bad idea, people are going to point out that it's a bad idea. When an idea has deep structural flaws, people are going to point out those deep structural flaws. (And, as per the subforum rules, they're permitted to do so.) It's impossibly rare that an idea is immaculately conceived. If someone has actually been involved in any actual development (of pretty much anything), they know this is the way development works. The way the world works. If they've never encountered this, they don't have the experience they think they do.
  22. No, we just delete that POS and rely on Outbreak and Breakout.
  23. Kennedy was President when I was born... Only for another couple of weeks, but he was President. First MMO was UO around 2001/2, then Yohoho! Puzzle Pirates, then CoX in 2006. (The box set was a Christmas present.) After the Snap, made a brief foray into Second Life and tried to get back into UO but it had changed too much. Didn't play an MMO again until I returned to the City in 2019. (Held out for months because I knew it would be a time suck. After my mother died, it was exactly what I needed.) Old farts have been around and playing MMO's as long as I have. My Guildmaster in UO was in her 50's. (Actually most of THB skewed older for some reason.)
  24. Top menu here in the forums ->Account->Game account Gives me my game username and an option to change the password.
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