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Everything posted by Luminara
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Option to remove enhancement visual effects
Luminara replied to Klaleara's topic in Suggestions & Feedback
8 seconds base duration. 7.2 versus +1 foes, 6.4 versus +2 foes, 5.2 versus +3 foes, 4.48 versus +4 foes. Brief. You claimed that a single graphical effect is commandeering the whole identity of your character. That's akin to accusing teammates of appropriating your character if they buff you, or stand near you with a buff toggle active. That's not an opinion, it's a melodramatic exaggeration. You assert that 8 seconds is too long because it lasts "the entire fight", and expound on the utility of Hold procs for dealing with bosses, the implication being that your controller is blitzing through spawns with bosses in 4.48-8 seconds (or less) and the proc's graphics are unceasing due to the insanely short duration of combat. That's not an opinion, it's not even hyperbole, it's utter bullshit. You say that the lore is irrelevant, you're more important than it is. That is certainly an opinion. It's also conceited and arrogant, presumptive of the notion that your whims are of such profound significance that not only should the game bend to your will, but everyone playing it, as well. Nobody here is opposed to more options. But your reasoning is specious, your replies suggest that you're narrow-minded, pretentious, stubborn and disingenuous, and when you didn't receive the universal acclaim you wanted, you threw yourself on the ground and started drawing a chalk outline. Yeah, the issue does seem to be you. Don't forget your chalk. -
Option to remove enhancement visual effects
Luminara replied to Klaleara's topic in Suggestions & Feedback
If a couple of brief graphical effects define your entire character, the problem isn't the procs, it's you. -
Stop showing off your collection, Daytrucker.
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Silence of the Lambs.
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I don't have cones on any of my sentinels. If I'm not in the middle of a spawn, I'm on my way there (lately, using Spring Attack, which is turning out to be really nice for sentinels (melee_damage modifier, so second only to scrappers, and it procs like it was designed solely for the purpose of proccing)).
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A tube steak hanging off of a dude's midriff is just going to look like a homicide victim who hasn't collapsed yet. Or like a muppet performed genital reconstruction surgery (and forgot about the yam bag).
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Probably because there's nothing to texture downstairs. No polygons. All you could possibly do is the Buffalo Bill.
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Arctic Breath is 59.2197. Static Discharge is 58.602.
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Yomo's New and Improved Bang-Up Salmagundi Spectacular!!!
Luminara replied to Yomo Kimyata's topic in General Discussion
Actually, we're waiting for precisely that. Mmm... muktuk... *drools* -
When last we left our intrepid investigators, evidence of a heinous crime had been unearthed. Witnesses were questioned, clues followed, and the facts began to surface, and we hoped the identity of the perpetrator of the pernicious perfidy was pending. Who threatened harm to the hallowed halls of our home? How and when were these salacious skins sequestered in the sanctity of a simple file mod? Will the villain be victorious, or will our team of talented truth-finders unveil him? *the audience scoots forward in their seats, giddy with anticipation* Tune in next time to find out on... Paragon Vice. *several actors mug for the camera as cheesy guitar riffs wail in the background* *the screen fades out and a Hero-O's commercial cuts in*
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Mine is always in the gutter. I embrace my perversity.
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I misread that as "taken down a crotch" when I was skimming the thread. Apropos.
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Yomo's New and Improved Bang-Up Salmagundi Spectacular!!!
Luminara replied to Yomo Kimyata's topic in General Discussion
Third, remember to attach a low level common IO, preferably something like Threat Duration or Fear. YOMO LOVES THOSE! 😁 -
Tell your friend that it's a waste of time. I looked into it a few years ago, the textures are low quality and very poorly done. It's less erotic than a concrete stress test analysis.
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That was never integrated into Vidiotmaps. Neither the version @Blondeshell maintained nor the one @AboveTheChemist is currently maintaining. I installed @Blondeshell's five minutes after I finished installing the game, and switched to @AboveTheChemist's when he picked it up. I installed both manually and updated them manually and the nude mod was never there. I don't use the mod installer tools, never have, so I can't say whether something else automatically installed that mod when you were installing something else via one of those tools. But I can say that I know for a fact that Vidiotmaps was never compromised. Eden is one of the tops I check when I'm creating or adjusting a costume, so I would've seen it within hours of installation. I've been keeping my copy of Vidiotmaps up to date with every release since June 2020, not once did I see boobies.
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IRS auditor, director of the NSA, flat-Earther, Harvey Weinstein, human trafficker, one of those weird people who never stops talking about his flashlight collection...
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Do IOs unbalance the game? (Spoiler: by themselves, they do not)
Luminara replied to FFFF's topic in General Discussion
As I've said many times over the last few years, hyperinflation was NOT an intentional control of IO availability. That was a consequence of poor planning and lack of foresight, not a deliberate action, nor was it leveraged as a control. It was a bad situation that couldn't be fixed with any solution short of a reboot (which is exactly what other MMORPGs do every time they release new content with new gear and a new currency. they're rebooting the economy), and Paragon was too entrenched in the "make minute changes, observe, pray the problem goes away" approach to development. The Invention system was intended to be used by everyone. Not solely by the wealthy elite. Not solely by the monumentally lucky. Everyone. The game we play now is the game we should have been playing 15 years ago, but Cryptic fucked up and Paragon was too timid to fix the problem. That said, HC did increase drop rates and reduce merit costs when they spun up the first server, so it is even easier for players to acquire IOs than it would be if we were only dealing with a lack of hyperinflation. But those changes were necessary because HC catering to a MUCH smaller audience than Cryptic or Paragon, ~2-2.5% of the original player base. If drop rates and merit costs had been left as they were originally, there would've been a repeat of the economic failure we lived with back in the day. Fewer IOs available would've encouraged higher bids. Higher bids would've led to bidding wars. Bidding wars would've kept prices high. High prices would've caused hoarding. Hoarding would've resulted in fewer IOs available. An endless process which would've created the same spiraling hyperinflated economic conditions we lived through before, especially with HC not taking any actions to prevent farming. The way things are set up now, everyone's a "have", no-one's a "have not", and that's a damn good thing. It's always better to have too much of a damn good thing than not enough of anything. On a personal note, I'm really not desperate to experience being limited by lack of funds in my pretendy fun time game. I get enough of that in reality, since my income places me so far below the poverty line that even if it doubled, I'd still be below the poverty line. I'm comfortable being poor in real life because my consumption is low enough to keep me well within my income, but I rather enjoy not having to struggle, scrounge, scrape, scrimp and save pennies in Co*. Or having to budget inf*. I have five budgets already (time i can spend working for other people; firewood i can burn in a day; water i can use in a day; electricity i can use between sunset and 10 a.m.; cashy money), I don't need another. -
Option to remove enhancement visual effects
Luminara replied to Klaleara's topic in Suggestions & Feedback
Enhancements aren't our powers, though. Historically, enhancements were something from a non-PC source. A Science character with a Neodymium Exposure slotted didn't create neodymium. A Magic character using Grace of Joule is somehow channeling an aspect of Joule or using a spell to imbue him/herself with some of Joule's power. You can go through the entire list of DOs and SOs in the game and see that they were clearly intended to represent a third-party source of power. This extends to IOs just as well. Some IO sets are named for specific NPCs. Gaussian's Synchronized Fire Control. Numina's Convalescence. Touch of Lady Grey. Other sets imply that they're sourced from someone or something specific, such as Winter sets. And even though most IO sets are more generic in description, they're still beholden to the legacy of what enhancements have been established to represent. They're not our powers, they're what we add to our powers. Having fixed graphical effects is appropriate for that. -
Most of the weight in a CRT monitor is due to the glass, and the majority of that is in the front half.
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Option to remove enhancement visual effects
Luminara replied to Klaleara's topic in Suggestions & Feedback
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Sleeps are interrupted by any damage, healing or change in position (KB/KD/KU). KU isn't, which makes Levitate a stronger control than Mesmerize.
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This is a Question... Just a question. Really, Just a question!
Luminara replied to Etched's topic in Suggestions & Feedback
Defense allows critters a chance, however miniscule, to win. Resistance doesn't. -
I'd like to say, "Much like my sex life, whatever goes in the hole works for me"... but I don't have a sex life. I use attuned IOs for leveling (especially PvP IOs, because you can't slot a level 50 enhancement of any kind on a level 12 character). I don't slot anything until 10 or 12, then I rummage through the discount bins in my base. If I don't have what I want there, I check my level 50 characters. use a few unslotters to swap attuned IOs for unattuned (converter roulette is sometimes played), mail the attuned IOs to myself and attune the IOs I just slotted into the level 50 characters. On the rare occasion I don't have anything I can use that way, I sift through my sub-50 characters (and check their enhancement trays (when i'm leveling a character, i usually carry 10-20 set IOs on that character so i don't have to go to the base) and market storage), and if I come up short there, I just grab a quarter of a billion out of Yomo's pocket my slush fund and go shopping. When I do that, I buy the cheapest attuned IOs I can and convert them to what I need/can stash/can sell. I always have a fully planned and tweaked level 50 build for a character. Not only does it help maintain interest if I can keep an eye on the prize, it's also my roadmap. Unless I find that something isn't working out, I slot my character according to the planned build. Whatever enhancements I intend to use at the end, barring those which can't be slotted until 50, I slot as I go. I try to balance the development of my attack chain, growth of my damage mitigation and management of my HP and Endurance. I can't beat things up if I'm prone or gasping, and being impossible to defeat does me no good if it takes all week to finish a mission. By not overloading any one power with slots or enhancements, I retain a good feel for what it's capable of doing later and how it's progressing. If I notice that I need more of something, it's only a level or two away. This also allows me to build up the set bonuses I want, like global +Recharge, without overloading on one thing and leaving myself high and dry on something else, like Endurance management. For things that don't need attuned IOs, like Swift/Hurdle, powers with just an EndRed or RchgRed, sometimes I craft if I'm anxious for the extra mojo, other times I ignore them if I don't have any on hand. I usually forget about them until late in the game, too, unless the lack is starting to impinge on my awareness. At 50, I respec to remove whatever's being replaced (with purples, attuned ATOs and Winters, level 50 PvP IOs and sets which i'm going to +5), dump those back in the rummage sale piles and go banana balls with the ubergoodies. For purples, I +5 the Attrib/EndRed IO and leave the rest at 50. PvP IOs, I'll +X to reach a specific goal, like exatly 800 +Regeneration, or to compensate for light slotting of another attrib, such as using a +5 Acc/End/Rchg PvP IO to make up for slotting a cone/AoE attack for Range and/or procs instead of using a set. Gift of the Ancients: Def/+7.5% Run Speed is nice to +5 when I have room for it. My slotting goals, in regard to individual powers, tend to be the same leveling up as at 50. I'm almost always enhancing for the primary purpose of the power. Attacks are slotted for damage, damage mitigation powers slotted for damage mitigation, normal, sensible slotting. When it's a toss-up, such as trying to decide between +Res and +MaxHP, I scrutinize my planned level 50 build, try a power slotted in different ways and look at the general picture before settling on anything. When I'm slotting two powers for the same general effect, but using different enhancement sets, I look at the net benefits before deciding which gets which. For example, if I have both Stealth and a "real" Defense power, and I'm slotting one with LotG Def/global +Recharge and 5x Red Fortune (all but Def/Rchg), and the other with 6/6 Reactive Defenses, I note that the "real" Defense power has a lower base Endurance cost, so slotting Stealth with the LotG and 5x Red Fortune and the "real" Defense power with Reactive Defenses will maximize the net reduction in Endurance cost. For powers that I'm slotting with regular (uncommon or rare) IO sets, I leave those attuned. I don't exemplar down for any reason other than Flashback content, but I don't like to lose a lot of set bonuses when I do, and I'm not going to gain enough of anything to matter by using unattuned sets and +5ing everything. Individual IOs that I always keep attuned are things like LotG Def/global +Recharge, and Steadfast Protection 3% +Def(All). The amount of Defense or Resistance I could gain from +5ing those is minimal, and those bonuses are always desirable when exemplared. Attuned Quickfoot End/Run in Sprint on every character, even the fliers. If I'm in an indulgent mood, I'll replace it with a +5 End/Run at some point. If I'm really in the mood to blow through some inf*, a level 53 Microfilament Exposure. I rarely use HOs, but if I'm short on slots, a couple of 53 Cytoskeletons in a Defense power can help. The one power I won't use without an HO-equivalent is Fold Space, which benefits enormously from a couple of D-Sync Decelerations. Expensive, but there's nothing else that benefits that power as well. I only "proc bomb" cones and low damage AoEs, and those only if the powers can be used fluidly in my attack chain (i don't give a damn if a single-target power can take six procs and one-shot Hamidon, i'm not playing to beat things up one at a time). If I have an extra slot or two in a build, and I can use a proc effectively, such as adding Unbreakable Constraint: Chance for Smashing Damage to an attack which also Holds, I'll consider using the slot for that, but only if nothing else tickles my fancy. If I have a PBAoE (almost always do), and the slot for it, I'll use the PvP -Res proc if I'm satisfied with everything else in the build. Whenever possible, I add +Movement Speed set bonuses. Plodding makes me angry. +Recovery and +MaxEnd set bonuses are always appealing to me (3 End/s net Recovery is my minimum expectation for a character at 50). In general, I pursue set bonuses which improve the overall feel of the character, not specific types of powers or specific attributes. Having a fluid attack chain means chasing +Recharge. Being able to dash to the next spawn quickly means +Movement. Staying in the fight means +Recovery/MaxEnd. I'll use a "less appealing" IO set in a power if it makes sense. My peacebringer's Light Form is slotted with 5/6 Preemptive Optimization, for example. I could've used Synapse's Shock and obtained a little more global +Recharge, but what the character needed was better Endurance management, and Preemptive Optimization gave me some global +Recharge while also giving me better Endurance management. That's how I see, and use, enhancements. It's all about finding the best options for the character as a whole. That extends to where I'm slotting things. If I can put a set of 5/6 Panacea in power, and it makes sense to use the proc there (an auto power, a toggle or something i know i'll use frequently), I'll do so. That's one more slot that I can use somewhere other than Health. At any point in time, if I'm dissatisfied, I stop, go back to Mids', make adjustments and find a way to fix whatever's bothering me. I have, frequently, Alt+Tabbed out of the game while in the middle of a fight, just to address a problem. Sometimes a different IO set is the answer, other times it's a single slot that needs to be moved, or a power that isn't gelling with me has to be replaced. Whatever it is, I deal with it immediately. It's worth the hassle of a respec to iron out issues, and the experience of playing the way I was and finding a problem gives me valuable information I can use for ensuring that my final build is as good as it can be. I never take Hasten on dominators, because I don't want to deal with the annoyance of binding things juggle auto-fire on both Domination and Hasten and eventually having one or both fail, and I'm just not going to stare at an icon, waiting for it to recharge so I can click it, so I always accumulate at least 147.5% global +Recharge on those characters (as much extra as possible because i'm usually so caught up in RAAAAHHHHHH and SMUSHYOUFACE that i forget to pause so Domination can activate). If I can't, I don't make it. I never use the Force Feedback proc. The power it's in will miss, or the proc won't trigger, and then it's time to change the Depends. I use the Gaussian proc on one character, and then only because I had nothing better to do with the slot and wanted the +Movement Speed bonus. I understand it's utility and value, I just don't need it for most of my characters. Or, don't need it enough to free up a slot for it. When I'm building for Defense, I focus on type or vector, not both. I also don't always build for Defense, or Resistance. My Grav/TA/Stone controller only has Combat Jumping and Stealth for Defense powers, neither of the two 3% +Def(All) Uniques and no deliberate slotting for Defense from set bonuses. Between Wormhole, Cross Punch and Fissure keeping everything Stunned, and Seismic Smash and Singularity hammering things with Holds, and all of the KD, I had all of the damage mitigation I needed. Once I realized that, I redesigned the character and put both the slots to better use and more relevant enhancements in those slots. After I respeced that character, I went through and looked at all of my characters' builds and realized I'd fallen into a slotting trap, using the same IOs across the board, even when they weren't necessary... or sensible. I spent several months redesigning and respecing characters after that, and I'm more careful to look at all of the options now, rather than cramming the same IOs into every build. Another slotting trap I learned to avoid was looking at powers purely from the perspective of whether or not I could use them to acquire more global +Recharge than I "needed". Sure, 5x Red Fortune in that Defense power is enticing, but if 4.5% Recovery. 2.25% +MaxHP and 7.5% +RunSpeed is going to benefit the character more overall, and my attack chain is complete, then I don't need that extra 5% +Recharge and shouldn't try to force it into the build. I like +Slow Resistance whenever I can finagle it. Nothing ruins an evening of gaming like having your attack chain grind to a halt. I like Winter sets for leveling, but rarely use them in my level 50 builds, except for the two piece 15% +Slow Resistance when I have extra slots. It's a lower investment than trying to cram several powers with full Winter sets, and for my purposes, it adds the same value. If, though, I can soft-cap my Fire/Cold Defense with one or two Winter sets, without giving up too much of the other bonuses I want, I'll go after that instead of Slow Resistance. Not being hit by the Slow is as good as being immune to it (except the auto-hit slows, like Snow Storm... and the Slows that ignore Slow Resistance (fuck you, Lady Winter)). I rarely look at +Damage set bonuses, but I did chase them on my Dark/Martial dominator. because /Martial is somewhat lackluster (still my favorite dominator secondary, though). If one of a character's ATO sets offers 8.75% global +Recharge bonus, I'll find a way to squeeze in 5x +10% bonuses and leave that ATO set in its rare form. There aren't many 8.75% bonuses, so I take them where I can get them. However, I rarely use the Preventative Medicine set, simply because I prefer Panacea's set bonuses. I am using Preventative Medicine on my Rad/Elec/Mace sentinel. In this case, the Resistance set bonuses outweighed saving a slot or increasing Recovery. If my PBAoE or AoE attack has no KD, I'll try to find a way to make a KD proc fit. KD is one of the best forms of damage mitigation available, slot for slot and enhancement for enhancement. The only time I can have too much is when it turns into KSquirt. That's why I'm always attentive to what I'm slotting in KD powers. I like KB, but I don't like random KSquirt, and I've caught myself just in time, more than once, before I settled on slotting something like Ragnarok in an AoE with KD, or Superior Avalanche in a PBAoE with KD. I'll use a set that doesn't have a KD proc, even if it's not "as good", or use only the other parts of the set with the KD part, even if it means I'm beating my head against the ED wall. If the base KB or KU in a power is strong enough, though, I'll slot it for KB just for shits and giggles. Those are powers I wouldn't be using at 50 for any other purpose, anyway, and there are some solid set bonuses in KB sets, so why not get something out of them and torment low level scum at the same time? I almost never use the Performance Shifter proc. Synapse's Shock's EndMod/+RunSpeed is my go-to for Stamina (almost all of my characters slot that and the EndMod from the set, because 22.5% +Run Speed is sweeeeeeeeeeeeeeeeeeeeeeeeeet). If I have the extra slots, then I'll drop a couple of Performance Shifters into Stamina, to get the proc and hit the ED cap for EndMod... and tack on another 7.5% +RunSpeed (sweeeeeeeeeeeeeeeeeeeeeeeeeeter). When I'm slotting purple sets, I typically leave out the single attrib IO. I'm not going to lie awake at night worrying about a 4-5% lower chance of a proc triggering. That my attack chains are fully functional and gapless is what I value, not an extra numerical pop-up. I do the same thing when I'm slotting ATOs and Winter sets. If I only need 5/6 of the set for whatever set bonuses I'm chasing, I'll leave out the Acc/Whatever. Almost all of those sets can spare that and still enhance a power sufficiently for its purposes.