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Outrider_01
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Archetype that made the worst first impression on you?
Outrider_01 replied to DR_Mechano's topic in General Discussion
What would you expect? Blaster blow shit up, excell at burst and sustained damage, incredible AoE and have no status protection. Scrappers excell at scrapping in melee range, limited AoE/Range, and have armor sets with status protection. Sentinels are both, status protection with armor sets and pretty decent range even handicapped. Its capped cause it would be stepping on blasters and may kill the AT as everyone would migrate over to sentinels. -
Confirmed. Revolving door hitpoint moving up and down is useless when you are fighting to stay up right. Pop a heal, gone. Direct single target heal, gone. Splash aura and Dark/Kin heals, gone. Staying at range, no buff. Not over aggroing, no buff. Defiance? Bad name, we called it Grim Reaper Salad Tossing or Cuddle Buddies with a creepy skinny dude in a dirty black bathrobe. AKA, Grim is coming and you have to get very friendly with him to prevent him from collecting your soul. Defiant? Over what exactly...hit point bar? Getting up from a rez cause we face planted, like that is "continuing to fight the good fight" LOADING PLEASE WAIT, "Hi Favorite (Insert Nurse), thanks for keeping the bed ready" Back then there was no IO bonus sets to defense, popping at least 3 purples for defense when you couldn't carry enough, 4 second animation time on Full Auto meaning you were in attack line of sight for retaliation for far to long (LOADING PLEASE WAIT). I can't even think of any more reasons. It was useless, I don't care if some people could get a whole lot of use out it or liked riding the edge cause it was enjoyable. It had to be useful to everybody, some couldn't adapt or others quickly learned to use it...majority of blasters preferred to be alive at full to cause mayhem and destruction. Living the edge with the Reaper like Thelma and Louise or Bonnie and Clyde, no thank you. As for Sentinels, you got to much resist or defense to make use of it. You won't be low enough in hitpoints, regen and maybe will power would benefit more provide you didn't build up positional defense. Something like modified but similar Vigilance or Kheldian group inherent would make more sense or a critical "DEAD SHOT!" like scrappers, maybe something like Domination that provides a buff at a click.
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I was making a joke 🤣 Biggest selling point martial arts is the weapon redraw....of a shoe! POW! Size 10 to the kisser.
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A melee set with very sexy and smooth animations regardless of attack, no weapon draw (not that it matters), and you fight mostly with your feet !
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I take this back, for a scrapper the set is under performing looking at Eagle Kick compared to Greater Fire Sword. GFS is Lethal/Fire damage added together is the same same as Eagle Claw at about 140 smashing, then you factor in 80% chance for 5 12.5 ticks (practically auto hit) its closer to 200 on the same recharge vs 148 if it crits at 15% (not counting the double damage really, that crit chance is just so low), .2 second faster animation for GFS (not that it matters). I know the sets are different, but in the end it just adds up to floating DAMAGE NUMBERS! that make Fire look better on paper. But MA has the better sexy animations 🥰 I cringe at MA my first love melee set and how it kinda fell behind the newer ported over sets 😭 Good point
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Back in the thread, but gonna jump out after this. You said it yourself so should release it, tracking would be useless for this behavior. Boot them, they are not doing a damn thing; tell them they got 60 seconds to shape up and start doing something or ship them out. It is highly noticeable if they are standing around doing nothing, except maybe putting a starting attack power on auto repeat / following someone / targeting through tank....could be a cat for all we know, which is something / someone be at the keyboard 😁
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Gonna throw out some opinions, but it has been a long time since playing my MA/Reng scrapper. MA is a single target set. A single cone doesn't make sense, the two sets you mention are different from MA such as the fact BS and Katana have a +def attack while MA has soft control in stuns and knock back/down. It is working as intended, it is an AoE. Has knockdown from what I remember so its not really a high damage attack as it is soft control. Can it use a buff? Sure but it is not broken. Something to consider is hitbox size, MM bump the me around and a guy mentioned in a farm that smaller characters make it easier to kill; makes sense as I have seen baddies run 180 degrees around me to attack. Nearly all melee attacks are capped at 5 and 10, 16 steps on the toes of squishes who special in AoE destruction. MA and Street Justice are not the same. I only glanced at Street but it seems more like a debuff cripple set vs damage and soft control. Mace is so much fun. 😆 No thank you. Range port attacks are a pain in the ass. MA is not a controller. And some of the suggestions you have would be combo set ups, MA is too old of a set to be changed like that. Straight debuff application would be easier. MA is not a combo set. Would require a complete revamp and balance, straight debuffs or stunts ect are easier to apply. -Resist is straight debuff all types, just as much as Build Up is +Damage all types. Longer lasting +damage buff (maybe 20 seconds) with less bonus would be a better option Well, 16 might mean nothing when IOed out. I got a build from a guy that turns Foot Stomp from 20 seconds to 4...building my own to see 😁 And that's why you play a blaster or brute. Steps on their inherent and you are asking for a combo build up set which MA is not and requires a complete over haul. I agree on Dark, but its selling point is mainly the the exotic damage type. The utility powers I dislike, to many in my opinion. It is a single target king, straight damage. Fire came along later and the dot component as well as the set being fire damage typed is a bonus. You can't have 2 kings, but you can have a rival attempting for the crown 😀 Curious, what is the issue/problem with TW? Good or bad, OP or lacking? Damage type is an issue, if you factor in resist or AoE capability. Highly resist means it is near lethal, but doesn't have that -def to compensate. If AoE, even resisted isn't much of an issue if you are clobbering several baddies and added it up
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Assault Rifle/Device, just a soldier doing a job. Shortly after release, felt like a god. I4, beat down...affected more so then other blaster sets with no Aim/Build Up, 3 cones vs a lot of AoE for the other/solid single attack chains, lethal damage highly resisted, 2 toggles slightly more useful then dots/slows/drains, long set up time for mines and not very group friendly while best solo set is not a good identifying factor, who wants to solo the entire time. Auto turret non mobile then floats from a buff which breaks stealth. Then the only buff was a situational / conditional AR/ primary that paired snipe with a TD or Cloak (I forget) from /Dev; were as no other primary required a certain secondary except a themed reason. Here you go we buffed a lesser played pairing...a middle finger in my opinion. AR/Dev didn't get any nerfs outside I4 really, but didn't see many buffs. And now, just fucking stupid amount of changes, I won't touch it in memory of my old Main. Still love the set, but just can't look at it any more.
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This. No point to save infinite Salvage that is dirt cheap. Just save the red rares, at half a million a pop it might seem insignificant but making the IO is around that price; kinda evens out.
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Considered Energy Aura? Typed defense, but should be easy to back it up with positional defense and a moderate amount of resist.
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Mace, solid heavy hitting single targets and several cones. Has a hefty, satifying feeling when you slug baddies with it.
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Limit certain spawns in close proximity?
Outrider_01 replied to RikOz's topic in Suggestions & Feedback
You say stalker at one point. Dark melee another. And how Dark melee has no build up. If its dark melee stalker, build up -> assassinate -> placate another; though I don't know if it puts it in a pseudo sleep. Been a long time since I played a stalker, but plate seemed to put the npc to sleep without the normal graphic. If another melee AT knock up/back/down/stun ect one raider to at least put it out of the right for a bit. Other sets, learn to work with what you got. Higher up in dark melee you got a fear attack, doesn't help much as you out level skyraiders but it can be a useful tool. Any stuns, preferable range to knock one out. Controls like Ice blast holds to get the Malta sapper Eventually you learn to take out the biggest threat, which isn't always the biggest bad ass on the block. -
Inspiration Combination to next tier
Outrider_01 replied to Joshex's topic in Suggestions & Feedback
Two statements that contradict one another. Witnesses have less credibility, so long as their is actual evidence to back it up further it would be valid. Testimony for "WITCHCRAFT!" only works when you got the smoking gun, magic bullet, and a photo of the man on a grassy knoll...grainy video footage doesn't count. You have that grainy photo and it is one person behind your statement, if you had a hundred then you have a platform to stand on. We still don't know what did happen at Rosswell yet we have evidence of "something" we can't verify and vague "witness accounts" to what we don't know happened in 1947. Please don't state "valid proof in scientific and legal fields" as this is a video game, not a courtroom. You kinda sound like those type of "I know what I am talking about" guys but don't really sound like you do know know. The statement of "I know what I am doing" and it turns out to be a disaster 😞 World was flat and everything circled the earth at one time. But then they noticed evidence that gradually changed that thought....and this process only took a few thousand years of observation to eventually come to the conclusion it wasn't true. But 14 years ago in 2006, isn't so good and the fact that the game was dead for half of it....yeah I am not believing it. MACRO MACRO MACRO! (below) Mash a keyboard key and your inspiration turn 3 of one kind into any other of the same size. This one is a macro to make reds out of everything and cap damage for farming. Would be pointless, you don't do it in the middle of battle. The way you are saying it, you can turn 7.62 mm bullets into 5.56 mm under fire. PVP is generally alpha damage big hits or quickly hitting them over time in the shortest duration possible to wear the bar down quickly; if you are spamming Ice Bolt for more then 30 seconds you are doing it wrong when you got 2 other hard hitters, you don't have/need to combine at all during this process. Turn outs, they only carry what ever size they need, pop them, and end the battle quickly. Why would you change up a tier when you can already carry it? Oh, sure lets turn 3 tier 2 reds into a tier 3...which sounds weird cause you can just carry 3 tier 3 reds and get 3x the damage. where is it grayed out? Test server? And same type...ok so if all the inspiration types you could change up it would now have a list 3x as long and a mess just to right click (usually if you need an awaken or break free out of what you got). Macro, I wouldn't even know where to start and the one I gave is simple; I read of people having a ton on bar 9 or something while being overly complex. I said above, you don't sound like you do know. You can say one thing, but in fact know nothing at the same time unless you actually worked for Cryptic/Paragon Studios/NSoft. Lastly, you pretty much lose the debate when you pull out that statement. You can't settle it unless you got the developers behind Statemen, BABs, or Castle on speed dial. Or any of the others, except Positron as he was kinda of an ass. But if you got Positron, I want it. I got an earful I want to tell him involving a lot of the symbols above the number keys after you hit the Shift. 🤬 -
I agree now, its beyond situational and useful with those stats. I I was just rolling around in my head Boost Range from the Blaster /Energy Manipulation secondary which only affects range for attacks, pretty sure LRT could be converted to something similar that only affects TP and would have maybe a 2 minute duration; long enough to teleport across IP. Not counting enterbase command.
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Server Merger Needed to Sustain Playerbase
Outrider_01 replied to Saborwrath1's topic in General Discussion
Neverwinter Nights Would give you a better link, but I prefer Wiki as a basic source as a reference to find better ones. Cryptic Studios who developed, of City of Heroes/Villians fame. And it came out exactly 6 months after the great and final moment of CoH/V, kinda makes you wonder why... 🤬 -
I just can't stand teleport personally, only 1 character on live for theme. After seeing extra powers in all the pools I was taking a look at everything a while back, so I was glossing over it. I assumed it was some boost power, was at work. Took a look just now at Long Range. It sucks. End of Discussion on that. 5 min recharge and massive wind up animation, you are better off running sprint. Does it work off the map? Or just forward until you hit the other side of the zone? Better replacing Long Range with passive buff that affects teleport, reduce endurance and increases range like you are getting free enhancements. That would be worth 3 power picks. Even hover in the in Flight put into Teleport would be better. Sorcery needs to be hit with the Statesman's Fist of Nerfbalacing, its just too good with an Absord / Range Attack / Flight / Teleport / PBAoE damage aura ? / Mini-god mode like a melee; which is shorter recharge timer but decent enough resist with just a shorter duration time but that status protection is too much. Only reason I am against the suggestion, is you can pick where you want to go with how you describe it. No other power has anything like that and would just go round robin with another improve this travel pool, but We got off tangent when you started saying things like 7.5% IO Recharge and I countered with secondary picks as to why. Its just better to buff teleport period, the cost is too high and the range is too short...its basically a snipe power in similar end cost with twice the range or change long range to a passive "Quantum Understanding Something Something Lame Name" power and move it down a tier. No other power pool would have something like that and it would have "that cool" factor you stated, SJ has a silly forward jump attack while flight is just another toggle, and
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And again. The point...you would now travel faster and farther then the other travel powers. Just. The. Travel. Powers. Teleport is still faster except SS maybe horizontally, why should other travel powers now suffer more? The other powers are now slower than before. They already lag behind, basically would lag even more. Does teleport suck with the clicky ports? Down side of porting. Instant all axis fast speed? Sounds better then slower flight and super speed is stuck to horizontal. Jump is slower than others. Can teleport itself be buffed? Why not. Six slot the bastard, but give it amazing IO bonuses. Even 3 would be fine, the universal boosts all travel equally but TP suffers from more active clicking. Not fair against toggles. No one said you have to take that power. Sorcery is same as teleport itself for travel. The entire TP pool is a pocket knife of utility, the other travel pools don't benefit groups or against enemy. Maybe GFlight but that is situational. And any other boost power is a joke, it should never of been implemented and TP buffet instead. Example...neighborhood porting in Fault Line....and beside flight SS sucks more and SJ might land in a canyon. The suggestion...easy bypass. And skyway.
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Server Merger Needed to Sustain Playerbase
Outrider_01 replied to Saborwrath1's topic in General Discussion
The game, based on the universe with Drizzit which I can't remeber...hid names behind a global as far as I could see. Yeah, it and the Star Trek were basically a single server with many instances of the same zones but it was a cool idea. CoH can't support it, I would never give up a name..got it first and haven't got around to it yet; would you give up a reservation just because someone asked they wanted it and you wanted it? Not likely, unless you were courteous. -
Define bypass. Up, up, and away so it is over terrain. I did say it couldn't go through. Turns, sure but I would assume the player could make a good gut estimate and land close. Also, going up and down like the hypotenuse then teleport down (I hate math, longest line of a triangle that is 45 degree up and then teleport down to cut that over shoot) Never said the actual power couldn't use a buff to endurance reduction or another smaller increase in distance. Just the instant teleport idea. And the annoying things you list, agree but it comes with the power and why people don't really take it. As you said, it's a bug/non-feature. Makes a bad excuse to support your suggestion. (Not to seem like an insult, I just do that that a lot and its just me 😞) All powers suffer travel times to trams/ferry. Just different speeds. Sorcery pool would be better option for travel, hover/flight with a mini tank ability (I think, only glanced at it) Teleport pool has access to various abilities, think of it like a swiss army knife or tool kit. Just have to think different. LOTG is outside an argument, you are talking about travel powers I would assume by "bypassing" an area of the zone. SS has end reduc and speed, SJ has end reduc and jump, Flight has end reduc and speed, TP has range and endurance reduc. Secondary powers like CJ and Hover can slot +7.5 Recharge which is a bonus. Hasten is +50? Recharge at minimum 2 slot excluding massive IO builds, which trump for a single IO on recharge speed. Could teleport get some kind of IO bonus? Sure, probably easier to change Jaunt bonuses. Nit picking because it does give a tactical bonus, which I agree teleport lacks except for boulder Granite tanks. Tiny defense bonus is minuscule except for a IO defense build. Same for Hover same but gives range bonus as well for those big hitters. SS gets stealth at cost of an IO or stealth power. TP...nothing except bypassing groups in a mission. Lacking as you said. Thats basically my argument. Every power power must slog distances; at different speeds. No one travel power set of the actual travel power has a "cool factor". Can teleport get something like defense bonus to fit an something like an IO, yeah but I don't know how. On the other hand, as I said above...Teleport set is utility. It can Group port which no other set can do itself...cool factor sorta. Your comparing the utility of powers, not travel itself. All travel powers are available at 4? All are the same if considering point A to point b. Some travel powers have a more valuable and desirable secondary. But! If TP is at 4, leaves choice for something else, as long as you don't factor in an IO build. I get what your saying, but you keep bring up stuff for IO builds vs your initial suggestion for travel.
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Teleport is unique. Its instant movement to another point bypassing terrain (except it can't go through objects), every other one is linear. Flight is on every axis but slow. SS is 99% horizontal, 1% going up odd protrusions. SJ is making an upward/downward curve like Lombard street except its up/down. You basically want short cut, easy mode, cross zone with no effort and this is fair to balance/equal to every other travel power?
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Probably a synch bug. Same thing happened about month ago to me, went in AE mission and I was waiting with 1 guy for over 5 mins. We loaded into separate instances of same map, rest of group was in another.
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Thats a personal issue. It isn't required at all to get the powers, but you want the more useful one like its manditory. Complaint is similar to when Fitness was a a power pool, to many thought they had to give up a lot 2 picks for Stamina yet in a way both swift and jump are useful; they just didn't see it and considered Stamina to be the only one. Picking all your primary/secondary means you give up power picks or power picks for the primary/secondary. Boxng is subpar, but so is a lot of other first tier powers. It could use a buff, but not the option to skip. The buffing from picking more of the melee powers is a joke, even brawl gets a bonus. Tough and Weave should buff the attacks.
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Leading the hostage out of the mission
Outrider_01 replied to Display Name's topic in Suggestions & Feedback
Increasing perception would allow it to be stealthed. Point of the ambush is to slow down the player. Not sure if the hostage cowers and stops, Incarnate players just ROLF stomp hostage missions. When its rescued, you can get out in about a minute and don't need to run at max speed; all you got to do is run in short bursts so they catch up. -
Contact Review: Jonathan St. John Smythe, Atlas Park 1-5
Outrider_01 replied to DougGraves's topic in General Discussion
So...30 minutes of your life wasted running around doing....the easies contacts and mission content. Yeah, you ran into +1 but there even cons as you level up. Running to the contact, annoying? Buddy, its so easy now you can't complain. We ran up hill, both ways, with nothing but our basic hero PJs on. We had nothing. Beast/Ninja run + sprint is pretty quick, you also got passive swift...we had a speed between walk (near sprint, sort of de-levels you with no powers to practically crawl like a turtle speed) and sprint on. No passive, no enhanced speed...basic newb starting content at traffic jam speed, for an ancient released game. What would you expect?