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Grouchybeast

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Everything posted by Grouchybeast

  1. I find the red text useful for the same reason. Of course, then every so often it goes off at the top of its range and scares the hell out of me.
  2. The ITF is definitely one of the speedier TF, in my experience. Oddly, they do seem to take a bit longer in general on HC than I remember on Live. On the other hand, I did a LOT of speed ITFs on Defiant, so maybe that's jut colouring my perception. I'd hate to lose any of it, anyway. It's one of my favourite TFs, with plenty of fun set pieces.
  3. Back when numbers were last released in March, there were only 1.2 million total characters on the servers, of which 330,000 had been played in the first couple of months of 2020. Incidentally, I added up the level 50 AT numbers and there were about 115,000 level 50s. So less than 10% of the characters in existence in March would at that point be permanently immune to losing their names under the proposed policy.
  4. That's a perfectly fair decision to make, and the great thing about the new era of CoX is that we all get the chance to make those decisions. Enjoy your Cake, as you should!
  5. Honestly, all three of these powersets have always been Absorbs, not Heals. They're all newer powersets that were introduced at/post-shutdown, and they were all designed to use the new Absorb mechanic. Mids is still on its I26 version, so you can take a look in there to confirm it.
  6. The policy was announced way back in May 2019, but it still hasn't been implemented.
  7. Yep, if you hang around on the Vahzilok forums you'll find they're still full of Mortificators and Eidolons complaining about the Great Wasting Disease Nerf.
  8. That looks like an Encouraged Accuracy To-Hit Buff recipe with the wrong text. I wonder if it's showing up the same in the AH listing. ETA: Yes, they are.
  9. All characters in CoX can solo. They just can't all do it at the same difficulty. If you want to solo, choose a solo-capable AT. There are plenty of them. If you want to provide support, choose a support character. The clue is right there in the name. If you want to solo your support character, then you have to accept that you're playing against your character's strengths, so things will be a little more challenging. The fact that different classes have different strengths and weaknesses is a good thing, not a flaw. And I say again, support characters in CoX are very, VERY powerful in groups. I can't see the devs buffing their survival without compensating by reducing their buff, debuff and control. Look at Sentinels v, Blasters for an example of survival tradeoffs.
  10. People in general are notoriously bad at recognising real randomness. We're just awful at it. One of these patters is random, one is not.
  11. I agree this would be a great inf sink. It even double-dips on inf reduction: the price of the P2W option + the inf that would otherwise have been generated by levelling the character in AE.
  12. Back on Live I used to hunt them in the Arachnos area of the RWZ. Once you find the spawn points you can just do circuits and pick them off.
  13. I have a ton of logs from Live, so if you can remember anything searchable from the dialogue I could give it a try.
  14. Just to let you know, disabling XP no longer increases inf gain, so you can leave it on and keep earning the vet levels while you farm.
  15. Support classes in CoX are godly. Control is powerful. Buff and debuff are ludicrously powerful, How much of that are you willing to give up for a few measly points of status protection? Personally, the very last thing I want is buffs to support class DPS and protection, because that would be crazy without drastically neutering their actual support powers, which are the best reason to play them in the first place, If I want to solo, then I'll play a solo-focused AT. (Or a support toon, because they can solo perfectly well, as long as you don't require that a support character solos just as well as a non-support AT.)
  16. Oh, sure. But P2W travel powers aren't necessary for the devs to be able to control inflation, which was the original contention. You could get the same effect (or more) by cutting the inf drops at level 50 by a few percent.
  17. I understand inflation. I'm just saying that when fire brutes had farmed over twelve million hours at level 50 by March this year, that a trillion inf taken out of the economy here or there is not as big a deal as it sounds. As Jimmy said, it's not nothing, but it's not huge. Put it this way: if you say that fire farming generates a hundred thousand inf per minute, which is ten times less than the usual most conservative estimates I've seen, then a trillion inf would be 1.3% of the inf that fire brutes alone had generated by March. Having inf sinks is important, but the P2W vendor is probably not what's keeping prices on the AH low at the moment.
  18. It's funny, because I'd say exactly the opposite -- CoX has no reason for me to rush to 50 and make my character as strong as possible, because there's still very little in the way of endgame in which I can actually use that uber powerful 50+. Back on live there was at least a requirement to play the iTrials and DA if you wanted to access the Incarnate system. Now I can just play normal content and I'll still get Incarnate XP, and even component drops from vet levels. I don't even have to interact with the endgame content that does exist to reap its benefits, which seems completely bonkers to me, but well, here we are. So the fun of CoX for me is all in the levelling. ETA: Actually, it's not ALL in the levelling. There are the characters I enjoy levelling, and then there are a subset of those characters that I just enjoy at any level, and will bring out to play whether it's an iTrial or a Posi 1.
  19. Having seen the numbers that were posted about how much was spent at the P2W vendor, it doesn't really seem worth worrying about. It's absolutely trivial as far as the bigger picture is concerned.
  20. When I started playing on HC I was gutted to find that the name of my old milk blaster, Dairy Queen, was already taken. So now she's Buffalo Lill.
  21. The great thing about power customisation is that it decoupled the in-game effect from how the powers actually look. Sure, it's *called* Water Blast, but with a bit of recolouring my Water/Ice Defender is fighting the bad guys with the power of delicious cocktails.
  22. It's called Fort Trident -- I think it even has a marker on the map, but I could be wrong about that bit.
  23. @Stupefied, I also have Bitdefender, and there's way to fix the problem without uninstalling. If you look in the Bitdefender threat logs, it's flagging up a particular file that the installer tries to fetch. (The URL is http://cdn.homecomingservers.com/hc/launcher/3417/win32/launchercli.exe.xz) If you add 'cdn.homecomingservers.com' as an exception to the Online Threat Protection module in Bitdefender, that will sort it out. (Protection --> Online Threat Protection settings --> Manage Exceptions --> Add an exception) @TalonMC, @SwissArmyBacon, that's the same error that I got when Bitdefender was blocking my connection, so have a poke around in your virus checkers.
  24. If you're looking at a toggle power then you need to make sure the power is turned on in Mids, Click the little button to the right of the power name and it should turn green and the values will show up in the totals window. If you're getting weirdly high Res values in the totals, make sure you're looking at the numbers for PVE, not PVP. (Options --> Configuration --> Effects and Maths --> Show Values for Critters)
  25. I would miss the chance to miss. Without that 5% possibility of a NOOOOOOOOOO! I would find landing the big hits to be that much less satisfying.
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