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Everything posted by UltraAlt
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So open it back up a shivan filled hazard zone! Yeah, a Hazard zone. With like meteors crashed into stuff and Shivans running around. And the Hazard zone would have at least one Giant Shivan! Yeah. And Archnos are running around there too ...and you know if they are there, then Longbow might be involved as well. It could be a co-op zone .... maybe even for new level 50+ content focused around the Shivan invasion/infestation... Yeah, shivans running around. They have to be stopped!
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uh, I don't dread it. Complicated because you are following a sequence for some benefit? I think most players figure out a power rotation that works for them and they stick with that. To me that's pretty much a player's combo even if they don't have some extra combo benefit. They are benefiting by using powers in a certain rotation because that yields a benefit for them. Combos have been around in games for a long time. I don't see them as being anything new. I don't know. When you lauding something, you are praising it. How is praising something bestowing negativity upon it? Who is fussing about them? oh, yes, the people that find them to be confusing. On this, I can agree. People that don't understand combos can be confused by them. They can set-up a rotation in their trays but the combo isn't set-up by them. It's predetermined by the game. One has to find out what the combos are, figure out which ones that one wants to use, and then set them up in their trays in an order that make sense. **** Combos versus Charges *** Combos are a set sequence of actions that trigger a bonus. You follow a set sequence to achieve the goal. Charge Powers are built up and then released. Any order of certain power will add to the charge pool that usually isn't accessible until it's full. Dual Blades has combos - and, yes, they light up a circle to carry though the chain. I set-up my dual blade trays to work the combo system. Tray 1 - power slice - ablating strike - vengeful slice - sweeping strike - Follow - ? Combos : Attack vitals :: ablating strike - vengeful slice - sweeping strike Tray 2 - nimble slash - ablating strike - blinding feint - vengeful slice - follow - typhoons edge Combos Empower : nimble slash - ablating strike - blinding feint Weaken : nimble slash - ablating strike - typhoons edge The trays are set-up like a rotation. Controllers get containment, so by setting up containment, a controller is actually using a combo. Nothing as built-up over time, it happens immediately. Use a power to set-up containment, use the benefit of containment until it dissipates. (same goes for the dual blades combo benefits) This is why triggering build up, and then using all your high damage powers in a row before the power's duration ends is a combo. It's your own string of power activations that yield a benefit to you. You don't charge the build up other than using recharge time. Charge powers are build-up or activated by charging something (tidal, momentum, etc) Obviously, you have listed many of the charging powers. These aren't combos. Even blasters have charge powers. Arcane blast is a charge power. You have a chance to charge it when you use other powers. Using certain powers will add charges, but you don't have to use them in any set sequence. (in all actually, someone with a charge power probably does set-up a rotation of powers that they use - which kind of throw it back into being a combo because you have a predetermined set of actions that you do for a benefit. You're just using a combo to charge up.) So let's go back to the dual blades tray set-up Tray 1 - power slice - ablating strike - vengeful slice - sweeping strike - Follow - ? Combos : Attack vitals :: ablating strike - vengeful slice - sweeping strike Tray 2 - nimble slash - ablating strike - blinding feint - vengeful slice - follow - typhoons edge Combos Empower : nimble slash - ablating strike - blinding feint Weaken : nimble slash - ablating strike - typhoons edge If you look at Tray 2, the sequence seems to make more sense. The first power recharges faster, than the 2nd, etc. It's even set up so that you alternately perform the two combos. When a combo is complete, trigger the vengeful slice if it is charged or switch to the other tray. You might even want to do tray 2 Empower combo, then switch to try 2 and perform the attack vitals combo, then switch back and do the weaken combo. Power slice is in tray one for the same reason that vengeful slice is in tray 2. it's a power to use while your sequence is recharging. I could make a bunch of trays with all the different combos in them, but that would make it overly complicated. Pick the combos you want to use and set-up your rotations to use them. Now keep this in mind. I play with a Logitech controller that looks like a Playstation 2 controller. those tray slots 1-4 are the right face buttons. 5-6 are the right and left shoulder buttons. Slot 7 is my heal insp (down left face direction button). Slot 8 is my tray flip from tray 1 to tray 2 (up left face direction button). Slot nine fast travel (left stick button). Slot 10 slower travel powe (right stick button). I alt jump a lot and my power trays are all basically set up the same. 1-4 are generally all single target attacks. 4 might be an cone attack. 5-6 are cones, AoE or PbAoE. It's seeing how the game works as a whole and using that to set-up predetermined sequence of button presses that are only minorly changed by the difference of the relation of how long they take to recharge but with the powers sequenced by recharge time most of the time and by combo sequence when that really makes a difference, the key presses sequence differences are really minimal. It's about taking time to organize. If you don't take time to figure out what the combos are and set-up your tray to use them easily ..... of course, they are going to seem complicated and hard to deal with. I'm a character conception player and I like to be able to jump characters on the fly ... sometimes to one I haven't played for a long time. If I didn't have organization in advance, this would make it very hard to do. I would have to relearn every character every time. I might have to regear myself to the nuances, but I have a basic set-up in advance. Just a little bit of advance preparation makes combos make a lot more sense and fun to play.
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I've been getting jumped on for a while. Sometimes it hard to tell what direction things are going. Some people try to be satirical so that they can get away with mocking people. Other people can't get away with satire and get burned for it. It's hard to tell sometimes. The world is like that. You can relate; some other people are like "Well, if you can make a super L337 character without MIDS, then I guess you don't need it." I could care less about making a UBER character. I'm character conception player and some people can't understand that. I rarely respect. I think I've /respec less than 5 time since I've been back. If something is a little off, that's just extra character flavor to me. I don't even know what my point is at this point. I'm tired. That would have been sweet of you.
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Er, what? I didn't join yesterday. I joined Homecoming November 12, 2019. I have 838+ posts I started playing City of Heroes before Episode 2 dropped. I'll never use Mids. I don't need it. You don't need to use Mids to play City of Heroes. No one ever did.
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With 2 left for sale, I doubt any bids for 20 Mil are still left to fulfil.
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I generally let players learn from their mistakes and try to answer questions in the /help channel. I suggest refraining from saying something unless they are falling in battle a lot. I would expect some feedback from the other side before offering any more "advice". Everyone is exploring the game at different levels. No telling when it someone that doesn't know something or if they are just exploring a different game path for some reason. I agree that upgrading pets is pretty basic and essential. At the same time, I don't know if I've always picked that as soon as it was a new power choice during leveling.
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If you are unhappy here, then perhaps these aren't the servers you are looking for. We know the saying "the grass is always greener on the other side". I'm not sure if that was pointed out in this thread or another one recently, but it is true. I think that the Homecoming DEVs have done a great job. I'm enjoying the game here. If a person feels that they really want the different customization of another server then they should play there. They don't have to JUST play there. They can play here as well. I play more than one game. If I really wanted something that another server had then I would go there for THAT thing, when I wanted to play THAT thing. What is the huge allure of other servers that makes you unhappy to play on Homecoming? The only things that I have heard that are anything me even worth considering trying them would be mastermind pet customization and greater range of character sizes. Neither of which is enough for me to have the motivation to install other servers. I simply haven't heard of any GREAT improvements to the game that the other servers have added. (I certainly don't need bow that looks like a person!)
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I think it was due to power creep.
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You are correct that if they get paid that they are not volunteers. I think the GM's point is clear :: If one person starts getting paid for doing work for Homecoming, then some volunteers might start questioning why they aren't being paid for the work that they are doing for Homecoming. They may not be "right" on one level or another, but they are the ones making the final call. Maybe that would be good to keep in mind.