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Everything posted by UltraAlt
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How do I create an Enhancement for my toon?
UltraAlt replied to NeoMeister's topic in Help & Support
Very much this. This is the tutorial for crafting. This is the best way to learn from the ground up. Run this the University arcs and come back if you have more questions. -
Do old gfriends roll off the end of the list when you add a new one like gignore?
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whoops forget about that
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I think they are trolling.
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Any player that thinks the game isn't difficult enough can unslot all their enhancements, delete out all their P2W powers, set their difficulty at +4,8, run solo, and see if the game is challenging enough.
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Okay. If you don't tweak up the difficulty, and run at -1. Players can run pretty well with SO at least up to +2 most of the time. Er, what? The game doesn't need wide-sweeping changes to core mechanics. We are here playing this game because we enjoy it as it is. The DEVs tweaking some things is one thing. You are proposing massive changes. These simply do not need to be done. The game is functioning fine without your proposed changes. Oh, so you want those with defense to get nerfed. Seems pretty bais. I guess your characters rely upon resistance for damage mitigation instead of avoiding being hit. Yeah. I'm totally against your ideas proposed here. ---- I shouldn't have take time to even post on this thread. I didn't look at the posters stats. The starting post is very trollish in my opinion. I should have learned by now that the community is changing.
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I try to do my best not be be defeated in combat. I don't want to see my teammates falling in battle either. Falling back is better than defeat. Escaping through the mission entrance is better than defeat. If I do fall in combat, I try to do what is best for my team. That can mean trying to rez myself in a bad situation. I don't go to the base or a hospital when I'm on a team if i can help it. The point of most games it to defeat the enemy without being defeated yourself. When other people could fall back instead of blindly rushing ahead, they threaten the survivability of the whole team. One player falling in battle can cause a domino effect to the rest of the team. If you want to blindly kill yourself repeatedly because you don't mind dying, I would suggest soloing ... because you really aren't working with or concerned about the others that you are teaming with. Of course, you could be on a whole teams full people that think the same way you do. I'm glad I'm not on that kind of team. If I find myself on that kind of team, I leave. I remember one time before the sunset. I was on a low level team. I think there was only like 5 on the team. We get to a mission and spawn inside. One player arrives late. We are standing around inside waiting for them. They spawn in and immediately run into the first mobs. The rest of the team starts attacking, but they die. They immediately respawn to the hospital. We wait for them to get back because the hospital wasn't that far away. They spawn in and immediately run into the next mob. The rest of the team is already fighting, but they die. They immediately respawn to the hospital. The rest of the team starts chatting about what is going on with this player rushing to their death. They spawn in and immediately run into the crowd and die. They immediately respawn to the hospital. The team just ignoring them and ran the mission. The renegade player keeps rushing in, dying, going to the hospital, running back to the mission, and repeating. lol's were rampant in chat. People shook their heads in disbelief. What was that player thinking? Where they a young player? or did they just not care about dying?
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request Null the Gull inside RWZ base.
UltraAlt replied to wjrasmussen's topic in Suggestions & Feedback
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oh, wow. Sorry. I didn't know that they weren't being mailed to subscribers outside of the North American Continent. I kind of recall we had digital access to the comics as well, but it was a long time ago.
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request Null the Gull inside RWZ base.
UltraAlt replied to wjrasmussen's topic in Suggestions & Feedback
How about turning group fly and team teleport off by default? And have Gull give you the ability to accept group fly and team teleport? Both of these powers are annoying to a majority (as far as I can tell) of other players and I know of at least one guy that uses them to prank teammates that have been to "lazy" to visit the Gull and fix it. -
request Null the Gull inside RWZ base.
UltraAlt replied to wjrasmussen's topic in Suggestions & Feedback
That is where I would like them to be so that the options could automatically be loaded or you could just tweak them in the options menu instead of needing to travel to the Gull each time, but I guess going to the Gull each time like the ritual of flying around Atlas to unlock Atlas Travel Guide and then running around to various zones getting an exploration badge for the fast travel power (which for me is a minimum of hitting Pocket D, Talos, and Peregrine Island - so I'm going near the Gull at any rate ....) I could deal with this as long as it didn't include the alignment change. The only other setting that I ever set differently is if I want to accept Mystic Fortune or not. I go to the Gull to basically turn everything off and to set up their basic alignment (tweaking to or out and back so that they will be charging the associated power) *** My main issue with the Gull is having to leave the interface and go back in for each setting. Just kick me back to the main menu and add an option on the bottom to leave/exit the interface. -
I still have them in one of my comic boxes. Not like I pull them out to read them as they were pretty much garbage comics. On the plus side they were better than the Champions comic books. So weird that the City of Heroes was seen as being the highest selling comic books each month when they were printed ... simply because they were being mailed to all City of Heroes subscribers!
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I use /macro Heal "inspexec_name respite$$inspexec_name dramatic_improvement$$inspexec_name resurgence" a friend suggested /marco heal "$$inspexec_name Perfect Health$$inspexec_name Resurgence$$inspexec_name Invigorating Imbuement$$inspexec_name Greater Health Imbuement$$inspexec_name Invigorate$$inspexec_name Dramatic Improvement$$inspexec_name Rejuvenating Imbuement$$inspexec_name Health Imbuement$$inspexec_name Rejuvenate$$inspexec_name Respite" very much so. The activate insps from the bottom to the top in that column on insps. I stack breakfrees in the first column activated by F1. I put Awakens in the far right column I put respites in all the other slots if for some reason I end up with "junk" in my insp tray, I will stack the 2nd column activated by F2 with an attack set up. I usually will put a defense or resist at the bottom, then an attack, and then a acc on top. When I hit a boss, I then just rapid fire the F2 until the column is empty. There isn't that much of a difference timing-wise, but this make sure that the accuracy last the longest because making sure I hit is the most important thing to me. Spike damage is great, but if I can't hit the target then they don't get any damage.
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is there an option menu? Can't find "exit game" button
UltraAlt replied to obrian_99's topic in Help & Support
You can make a macro to quit and that will put a button in your tray /macro quit "quit$$local I am quitting" - or just - /macro quit "quit" You could also go into Menu>options>keymapping and keybind the ESC-key to quit game. By default the ESC-key isn't keybound to anything. -
https://hcwiki.cityofheroes.dev/wiki/Concealment Phase Shift You can Phase Shift to become out of sync with normal space. Although you do not become completely Invisible, you are translucent and hard to see. You are intangible, and cannot affect or be affected by those in normal space. Although this power is a toggle, you cannot remain Phase Shifted for more than 30 seconds, even if you still have Endurance. Cannot be used with Rest. You must be at least level 14 and have two other Concealment Powers before selecting Phase Shift. Recharge 180 seconds Minimum Level 14 (All Archetypes) Effects Toggle: Self Intangible Enhancements Reduce Endurance Cost Increase Attack Rate Set Categories None I only had this power on one character before the Sunset. I'm sure I'm going to have at least one character with it. I don't know how you can be a true Ninja without it. Get invisible or stealth head toward some big bad you have to pass by to stealth a mission and punch the phase shift and find some good place to hide on the other side. If you can't do that in 30 seconds, you're no ninja ...
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What are the worst powers in the game?
UltraAlt replied to Bionic_Flea's topic in General Discussion
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