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seebs

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Everything posted by seebs

  1. I have played a few times with people who were comfortable just spamming knockback. What I found was: (1) things were slower sometimes (2) our survivability went through the roof.
  2. That's not the same thing as "too hard". I was soloing stuff on an ill/something. I had confuse. Solo, so no bosses. I could not lose. The upper bound on enemies attacking me was that a single enemy could attack me for the recharge time of confuse -- if I missed, I could just do nothing until it came up, and then streakbreaker would force a hit. So, guaranteed win. That can't possibly be "too hard". But it is not particularly exciting.
  3. Weird. The main reasons I've seen are "character slow/frustrating at low levels" or "want to get a feel for the character which you don't really have until you're higher level". A lot of builds don't really work until the 20s.
  4. Thanks to globals, as long as people have some kind of investment in their reputation, cheating seems like it wouldn't be a good plan. Like, I wouldn't actually worry about it for a build that was only a couple hundred million inf. It should be easy to just make an SG for the purpose, though. Make SG, put down an enhancement table, invite an alt to join it, they drop off the enhancements, you give them money. That said, I would have no idea what pricing would be like, or how long it would take. My intuition is that at 10-15% of value, it'd be a better use of my time to just marketeer?
  5. What if knockback-into-object produced damage or disorient, or knockback-into-enemy produced (lower mag) knockback/knockdown on enemy? (I also vaguely feel like things might be better if high-mag KD were a thing, like, instead of low-mag KB and KD being the same thing, KD were a distinct thing that had its own mag ranges.)
  6. Once I get my fire character done, I'm gonna park them in the AE building in RWZ and advertising PL there when I want to reward people for being creative and motivated.
  7. yup, that's me. 🙂
  8. Was struck by lightning multiple times, lost legs, was drunk and crying and a friend said "hey maybe it just wants to be friends" and that turned out to be it, so... sorta has to be elec for the character to make sense. Anyway, already levelled, not in a huge hurry to level another storm defender. (That said, if I do have to, I'm ready; I can do water, and rename from Farrah DeCage to Farrah Faucet.) I've actually seen some enemies run out of blue and not do stuff, but not often. Has to be a lot happening for that, but if I've got lightning storm AND voltaic sentinel up AND I hit them a bunch, sometimes. Maybe we'll get lucky and the powers devs will revisit elec and give it something cool, like more "give user some end back" things, or some kind of other disruptive effect. Or just make end drain actually effective somehow on mobs, given how good it is on players.
  9. Huh, that's a neat idea. I'd love to also have endpoints for things like event statuses -- say, things like fire alarms or rikti raids that could be reasons to log in. 🙂
  10. So basically, for thematic reasons, I'm pretty solidly stuck with storm/elec. Unfortunately, that means I'm playing /elec, and... Uhm. How do I get much out of this? End drain on enemies appears to be nearly always useless unless there's more of it around I can stack with, so basically I have a weak hold and some mediocre damage and, uhm. Is there anything I can usefully do with this set other than slot the heck out of Voltaic Sentinel and hope it can kill things for me while I use my debuff/control abilities to keep people alive and enemies... well, less alive, eventually. Or am I missing something and /elec has secret amazing traits I don't know about? One person suggested extra slots for everything and the endmod set Chance For Stun proc, which I guess could eventually stack up on some targets.
  11. Caltrops is amazing. It works fine with procs last I heard, but I honestly slot it mostly for recharge. The power of that fear mechanic is amazing. Trip mine is pretty awful because it's interruptible. On /dev, it's a lovely power. On MM, though, I still take it sometimes for hard targets. There's a lot to be said for being able to have someone walk into a stack of 10x one of your highest-damage attacks all at once.
  12. Yeah, still always that character. And it happens even if she's only got a handful of bought/sold items, but she does have like 100 slots full of bids and sales.
  13. Someone in-game said that smoke grenade was buggy, and originally didn't need a to-hit, so it didn't take Accurate To-Hit Debuffs. Then it was way too powerful, and got nerfed repeatedly, such as by making it need to-hit rolls, but without changing the set list. Then someone noticed a typo causing the to-hit debuff magnitude to have one more zero than it was supposed to, but the other changes/nerfs didn't get changed back.
  14. So I'm guessing that the reason that a ton of things now say "%%" is that there's a client-side bug which sometimes passes server-provided messages to a printf-like function incorrectly, resulting in things like the Kismet +50x0p23ccuracy proc. But if there's now a 64-bit client, that implies client source exists now, I assume, so... would it be possible to fix the client-side bugs, and NOT send double % on everything?
  15. No idea why, but I have one character who doesn't get the bought/sold messages on login. Everyone else does. They do see all the other AH messages normally in the window I expect them to be in.
  16. A lot of the design space here, I think, is caused by the use of "knockback under mag 1" for "knockdown". if we instead had knockdown, knockback, and knockup as three separate traits, so you could have a mag 20 knockdown, which was not the same as a mag 0.1 knockback, that would make it a lot easier to do things like "slot this for massively increased knock, also make the knock direction down". But that's a pretty huge change, and unlikely to be viable.
  17. I have this cool idea. But it's for an easter egg, and as such, I obviously can't actually post it. Help.
  18. Huh. I have... some recentish Mids Reborn, but yes, it does indeed look very much like that shows almost exactly the opposite of what mine seems to have picked up.
  19. Reading the description of this, it sounds like Glinting Eye, being shared between forms, gets a Decimation set. Downloading the Mids file, I find that Gleaming Blast has a Decimation set, and Glinting Eye has a single enhancement in it. I don't understand this, and I assume I'm missing something.
  20. Well, gosh. If you were to combine a bunch of the different powers (repel, hurricane, lift, etc.) that have knockup, you could have a pretty good all-knockup mez set. I propose to call it Gravidity Control.
  21. I was just coming here to post a suggestion about a global KB->KD thing, but I suggest a toggle power that everyone gets. Why? Because it's situational. If I'm not on a team, it's quite common that I specifically want KB. Bots masterminds shouldn't have to slot their bots with KB->KD in all three pets, hurting their performance noticably, just to avoid knocking things out of burn patches.
  22. seebs

    LF DP/Devices build

    I'm fine with not being capped to everything when not teamed with people who give +defense, I just want to try to balance things out while retaining the ridiculous damage (and damage mitigation) I get from toe-bombing, which is working *really* well. What do I do with trip mine in the middle of a fight? Well, while something else is recharging, I drop a mine, and the next thing that tries to melee me doesn't melee me.
  23. CoH tends not to require a ton of strategy or tactics. People often ignore suggestions for strategy and tactics. In Posi 1, I usually focus on the best defender. I got lucky once, was on a team with only one defender, and I managed to confuse theirs. 🙂
  24. Agreed. Look, I am probably the Least PvP Oriented Player Ever, if a game makes it physically possible within the engine for another player to attack mine without me opting in, I'll probably just quit. But come on. City has always been a game about letting you play the game differently if you want to. I've found people trying to implement progression raiding in AE, creating content that they literally can't beat at +1 difficulty. And that's okay! And that's valid! (And that may be adversely affected by the MM changes, because one of the mechanics they rely on is that NPC mastermind pets can exceed the aggro cap, creating strategic problems for players.) PvP isn't important to me, but the PvPers are part of the community, so they're important to me.
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