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Everything posted by Sakura Tenshi
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All enemies have global chance to proc +to-hit
Sakura Tenshi replied to aethereal's topic in Suggestions & Feedback
For not a terribly serious suggestion you certainly seem pretty defensive about it. -
Weekly Discussion 61: Inherent Powers
Sakura Tenshi replied to GM Miss's topic in General Discussion
That really does not make it any better, honestly. Are we really going to start balancing this game purely around IOs and Incarnate abilities? Because for more than a few people, none of that stuff even comes into play until level 50. Plus, you know what other powers are built entirely around the Tier 9? Stone armor, and that's considered a very VERY troubled set because of how it's Tier 9 effectively invalidates the rest of the set. -
Influence sink - Recharge inspiration
Sakura Tenshi replied to plainguy's topic in Suggestions & Feedback
I'd like to add to this suggestion: tier 1 - 20% +recharge tier 2 - 40% +recharge tier 3 - 60% +recharge Incarnate tier - 100% +Recharge Mechanics: does not stack, only increases duration (maximum 5 minutes) Does not naturally drop, must be bought from vendors. smalls can be purchased at hospitals for 5000 inf, mediums can be purchased from high level enhancement vendors for 10,000 inf, larges are bought from higher level contacts (give the contact stores some use) for 50k inf. Incarnate tiers are bought from Ouroboros incarnate vendor for 10 threads and 100k inf. -
All enemies have global chance to proc +to-hit
Sakura Tenshi replied to aethereal's topic in Suggestions & Feedback
@aethereal I won't say I'm completely opposed to this because I made a similar suggestion, but you CANNOT JUST raise the tohit of enemies across the board without some player compensation. Yes, Defense is king, but do you know what makes Defense king? Sets with incredible resistances too. Willpower, Invulnerability, BioArmor, Rad, etc. all have powerful resistances and other mitigations and get only better through softcapping defenses. You raise softcap by adding accuracy to enemies and guess what? those powersets will still be strong. You know what sets will be screwed over hard? Super Reflexes, Ninjutsu, Energy Aura, Ice Armor, and other sets with negligible if any resistances (trust me, I've gotten /nin's resistances up to around 35% across most damage types, still drop fast without defense) because you just kneecapped their primary survival means. So if you wanted to just stonewall non-melee ATs from being able to take on higher difficulty mobs, that's one thing, if you want to make it so high resist/regen/absorb can't just body all content thoughtless, that's understandable, but doing this and telling defense based characters "lol, just use your tier 9 at the very beginning of a spawn" is an awful idea because you're basically dragging out gameplay by forcing them to be on constant stop and go as they have to balance themselves around their crashes between mobs. And if they happen to be stuck fighting for longer than the 2 minutes you get? Well, it doesn't sound like you care so why worry? -
@WindDemon21 Having played Willpower and lost endurance, there have been times when I find myself suddenly wishing more sets used click mez protection toggles.
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of Cimeroran stuff, I'd just like the toga skirt bottom and the chest sash detail, don't even care if the latter has the flowing cape thing. Oh, also the hair. Men are in desperate need of more hair styles and even if that hair is just the laurel one sans the laurels it would be a big help. Edit: Also, the sandals. Men have no good sandal options while women have all the stuff from the Talons of Vengeance!
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I think the biggest issue of proliferating ninjutsu to brutes is just the 'stealth strike' mechanic. With a zero'd out end bar, Brutes have the worst melee attack modifier in the game period (least if I recall), so a lot of their damage is from their fury bar which is meant to build up in a fight. So the only way a stealth strike mechanic could work well for them would be something along the lines of giving them either a truly ridiculous damage bonus to make it worth it, or making it so the 'from hidden' thing actually forces brute fury to maximum which would probably be horribly broken.
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I feel like the only ways to really redeem AE would be to add a lot of new features so AE authors who don't want to just make another farm can have the freedom to fully make the stories they want to. The AE content idea thread in suggestions and ideas has a lot that would improve the Architect system, but some simpler things that I think might help is, at the very least, increase EXP percentages per-custom power picks (so that way people running will still feel assured they're getting full rewards like they would on a real storyarc or farm instead of just running another damn farm) and updating the custom critter power options to include new stuff.
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City of Heroes has been crashing for me every so often where the whole screen got black briefly before returning with the game window suddenly gone. I was wondering if anyone else has had problems like this. For a bit of reference I'm currently playing the game with a new Nvidia RTX 2060 Super, I also reinstalled the drivers in hopes that might help but I thought I'd still ask people around here if they's had a similar issue.
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Vincent Ross’ arc is pretty fun mechanically. It’s magic themed and provides more leviathan lore and allows you to make use of a lot of old contacts like maros, and some others in sharkhead. quasi spoiler since it won’t make sense until you play it but mechanically the arc is effectively an anti-TF/SF.
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i would actually dare to say scrapper and sentinel ninjitsu feels stronger than stalker. The built in KB protection adds so much and I have noticed lately a lot of enemies you wouldn’t think have knockdown powers actually so (equinox parasites seem to have it in their basic smite which players do not have and death head soldiers have it in their version of burst, nevermind the number of things that definitely have KB and KD) and Shinseiteki Kyoyo giving an infusion of endurance is pretty damn helpful before one starts slotting sets and if an end boost on stalker version we’re added could help with the fact that assassin’s strike powers, though meant to now be seen as an opener and part of the chain, take up quite a chunk of endurance per-activation. Stalker ninjitsu’s big plus is caltrops which work pretty well as an active mitigation tool even without profs. otherwise, as others have noted ninjitsu is a strong set on any AT and on scrappers and sentinels is one of the few sets with total mez protection (shield and willpower being the only other two) and benefits from a number of useful tools for many situations with it’s great weakness being a painful albeit ultimately fair one of suffering from cascading defense failure. Said weakness is only trut frustrating when dealing with foes like tarantula mistresses who possess an incredibly powerful defense debuff (mental scramble) which is not only ranged but is an autohit, giving no opportunity to mitigate it. (That and mental scramble also is a massive tohit debuff and -perception that crippled a lot of other power sets) noteably examples of similar powers like mask of weakness and vitiation do have tohit checks. Wow, that turned into a longish rant on one particular power of a specific enemy.
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This is sounding a little spooky. A little too spooky for me.
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What purpose do tip missions serve?
Sakura Tenshi replied to ranster44's topic in General Discussion
I feel Tip Missions these days are "updated/more engaging Radio Missions". also if you do enough you can get a spiffy 40 reward merits. (I mean, it is running 11 missions, many of which can be pretty long, so it's about as long as some launch TFs) -
archetype suggestion Archetype Suggestion: The Duo
Sakura Tenshi replied to malonkey1's topic in Suggestions & Feedback
Serious response: this actually seems like one of the more inventive ideas for a new AT, blending the old Guardian concept (assault/support) with Mastermind Pets. Or pet in this case. At the same time it's a fresh enough take and seems to work relatively within existing assets that it does feel as labor intensive as the insane number of new powers Guardian seemed to ask for, this also gives the benefit of giving some additional mileage out of assault and pet sets. To a degree. joke response now: well if this goes through I'd probably roll up a STAND user and go on some Bizarre Adventures throughout Paragon, the Isles, and Praetoria. -
ToT costumes and Forms: Khleds get shafted again.
Sakura Tenshi replied to Razor Cure's topic in Suggestions & Feedback
Stalkers and some powersets reliant on stealth also cannot wear the ToT costumes in my experience. -
Think of it this way: you kill fire wire because he's a sniveling little rat that sold you out and is probably going to keep doing it to others for his own self-gain. Lt. Harris is a freaking nut job where allowing him to live is probably a bad idea in general because he decided to murder a bunch of people because his 3d irl waifu sempai wouldn't notice him. Having either of these things running around in the world seems like a worse option.
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Weekly Discussion 59: Veteran Level Rewards
Sakura Tenshi replied to GM Miss's topic in General Discussion
my recent suggestion was that for post 99 rewards, maybe we could have a randomized reward table of things like windfall, experienced charges, defense/offense/survival amplifier temp powers, and so on sent right to your email. Ideally what this would mean is that you'd be gathering these things on say a farmer or just a high enough level character to forward it to a new alt to give their start an extra edge. -
Mechanics you'd like to see more of?
Sakura Tenshi replied to Galaxy Brain's topic in General Discussion
horribly unbalancing idea to improve dual blades since it's own combo system is relatively lacking: make it so that preceeding steps of combos instantly recharge the next step. This is more meant to make it forgiving if you make a misstep in a combo or even whiff a portion. Though it would also bring the DPS up to something absurd, and be killer on one's end. -
My other games are minecraft, Final Fantasy XIV, and For Honor.
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Share Mission Maps You Want Added Here!
Sakura Tenshi replied to Sakura Tenshi's topic in Suggestions & Feedback
you know, that's a very good question. To my knowledge there's only the kallisti office maps, I had no idea about there being kallisti PVP maps. -
I confess I have little experience with traps, but if I had to make some changes: Make Triage Beacon into a Triage drone that fires out HoT beams (probably just a PBAoE that has a green beam graphic connected to all 'hit' targets) make it so that all traps you drop down can instead be 'thrown out' as locational AoEs up to maybe up to about fifty feet so you still have to be somewhat near it but you can use them a bit more offensively. Time Bomb is changed into a deployable turret which spams chaingun, chaingun burst, and a cone chaingun attack for it's duration (maybe 60 seconds tops?) and when it is destroyed or it's duration expires, it blows up dealing damage to foes around it and allowing people who use time bomb to keep whatever IO sets they current slot Along with changes like mentioned by Zot of fixing Drone pathing AI. Oh, another thing I would do is change Web Grenade into an "Adhesion grenade", basically working a bit like blind from Illusion control. The primary target his hit with an immobilize, while targets around the primary one are hit with the -recharge and -movement debuffs.
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Rewards Beyond Vet 99+ (Relates to Inf Nerf - but not)
Sakura Tenshi replied to Zeraphia's topic in Suggestions & Feedback
I'm thinking maybe a good post vet 99 reward could be getting things like a single enhancement catalyst, maybe 6 enhancement converters, a charge of experienced, a charge of windfall. Basically the miscellaneous stuff you get out of booster packs, and by having them be awarded to your account it would mean you're able to earn some things for your other characters that could be helpful as they level up. These prizes would probably come at the same level 3 level intervals and be randomized from a pool. -
Mechanics you'd like to see more of?
Sakura Tenshi replied to Galaxy Brain's topic in General Discussion
Also, scrapper critical hits have a higher chance to proc if the opponent is Lt. rank or higher. -
Basically, come up with some invention sets you think could be cool to have added in. Though for this thread, these aren't even real suggestions per-say so much as just some thoughts on what we could hope for. And both for a bit of self-gratification and for lack of better idea, the examples I plan to give tend to be named after my own characters. Ranged Damage - Joe's Snipe (yes, it is ironic it does not go into a sniper set) Accuracy/Damage Damage/Endurance Damage/Recharge Accuracy/Damage/Recharge Accuracy/Damage/Endurance/Recharge +15% Global Range increase (unique) Set bonuses would be: 2: Increases Recovery by +2% 3: Improves accuracy of all powers by 5% 4: Increases Damage by 3% 5: Increases Recharge by 5% 6: Increases Range by 10% these numbers are not necessarily exact, but I feel like it's weird and a little sad that range boosts are so rare for ranged sets, even as part of the enhancements. So this sort of takes things in the other direction by having a set primarily focused on increasing the range of all your characters' attacks rather substantially. Despite 'snipe' being in the name, I opted to make it a regular ranged attack set because not all ranged sets have snipes.
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awakens I find are more useful on teams which lack someone with a good res power and/or to hit if you were already running and thus away from a mob by the time you actually go down.