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SuggestorK

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Everything posted by SuggestorK

  1. yeah right the acquired bonus.. but if u in the right area u should have 2 of the same icons then.
  2. Well back to original topic .. this and make it for every (moving) pet the same treatment that MM henchmen got. Had lately a TF with many Controller/Dominators and their Pets blocking doors/small passageways was very annoying. Greetings
  3. Well again, the 1st picture is not a ferry, its a smuggler boat. Stating in Wiki its awarded only by ferries https://homecoming.wiki/wiki/Smuggler_Badge So what u see as icon is a display bug, i don't know when it was introduced but still is a bug. The place u standing in 2nd picture is right, for this place u should get progression on that badge. Just a thought, did u change alignment to vigilante meantime maybe? It should even then make progression till 99 % but wont award badge , so the 93% would be strange. At that point surely only a Dev can look into it whats truly happening on that char.
  4. yeah u are just on the wrong "boat" the badge is awarded from the ferries not the "smuggler" ships, lol, interesting incident. And captain is right, i normally stay at one of the 2 entrances of the ferry or just on the very top if im going for the badge.
  5. or the keyboard itself, alt key could be stuck, you wouldnt believe what u find in used keyboards.... keys that are glued together cause someone drank lemonade is the least..
  6. As from the official comic books she had ice blasts and a fire sword so i would say ice/fire blaster?
  7. Aaaah that would explain why i dont see it on my grav/kin controller,.. i keep it speed boosted 😁..... Greetings
  8. yeah u basically have to have autorun active or its just a frickle. try activating fly without hover, then autorun and then /flypose1 as example has always worked for me since it was implemented.
  9. Well CoH is known for its memory leaks but with today 64 bit version and the Memory PCs have normally, it shouldnt be the issue. Sounds more like a open GL Problem since CoH uses that.. maybe some more AMD knowledgeable ppl are able to jump in here And Artriel_Javan, does ur friend always use same Powerset? Maybe a file is kinda corrupt did u try to verify install?
  10. I recall some Devs Answer from Live when they increased the slots for hitting lvl 50 that more slots would break something in the game code to a full breakdown, hence the idea they circumvented that with how Alpha Slot works.
  11. Well its not limited to flying pets, as it was reported in different threads, nearly any pet gets stuck in 1st mission on Posi Part 2 TF in the narrow sewer passage before 1st big room. Have seen it over a Dozen times happen on any MM Pet, they get ported to you after you leave the big room cause of the range. So at least there it must be a geometry issue too, its 100% reproduceable.
  12. Well u can have midnighter access at lvl 10 when u do the Montague arc, possibly be lvl 11 after but heck therefore are xp, not really a trick necessary to have the access on a lvl 15 char.
  13. Also to add even in Champions Online they used only special Missions/Alerts designed for the Nemesis System to use those Critters/and Nemesis, you couldnt find em elsewhere in other content. But the System is nice and i would love it, but surely it was a coding nightmare at this point to do that. Greetings
  14. and new record.. had to do 7 times dismissing/relogging for my blaster to get the right detective
  15. well if i recall correctly this is the same issue as when u have a radio mission in mission list and a patch hits and then mission is empty or filled with other enemys. Sometimes the enemy ID is changed by patch, like when new Enemies are added . The solution for Radio mishes is easy .. just dont have any when u log off. doing it this way since years on live. The solution for AE is just what u did, you have to edit and republish, i remember that to happening on live as well.
  16. Was u soloing it or had u ppl that was lvl 35 and above on team... that the longstanding issue with old TFs, it sets the max lvl cause of them beiing 35+. Easiest solution till it will be fixed some time: Give one with lvl 35 and above in team the star to start it.
  17. probably robots/thugs (at some point) too cause they have animations linked to ground like opening crate.. the rig that grabs the upgrading bot etc, big thug with his bike,.......
  18. Its not against canon... not all which happen in Game is the "same" Time in Canon. The Robbery can take place in Lore Time before she dies even if u do it now from your perspective. But moving through walls is sure buggy.
  19. With a Brute/Tank/Scrapper quite possible, with a MM especially at Lvl 22 not so much + numina does aoe damage which is horrible to a MM player.. 2 attacks and ure petless .. then fast death. Same Applies for Infernal he would meet after. Not to Mention the 3 Heroes at same time in Mish 3..... a good build at max lvl maybe able to do this.. at Lvl 22 ... erm never 😆
  20. Yeah that have happened with my Robot MM Pets on council base maps too.
  21. its not only that... it seems its movement AI is broken altogether... i had to respawn him 4 times in talos Safeguard... cause he was stuck on door,s for sidemishes/bank stuck on ceilings.. etc etc.
  22. 1st end reduction in pets wont work for what u want.. they just lower the summon cost for you 2nd it was stated in a diff thread that as example the protector bots got more attack powers in page 5 and use more end that way in prolonged battle (to a point they run end dry).
  23. There is one problem with that.. after awakening u protected for a certain time to gain more debt (5 sec? 10 secs?) , so after using that awaken he would need to stay alive for that time to gain debt again..... just a hint.
  24. Yeah had that happen with one of the EB witches on my Bots/Dark MM, she eats EB for breakfast ^^ the -acc debuff seemingly was enough in that case
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