SuggestorK
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Everything posted by SuggestorK
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and your Example Hollows already have something its even WST this week.... "Caverns of Transcedence" sure u can debate that its a Trial and not a TF but in the end. same rules apply to both.
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Vigilante tip mission "Explosion in Peregrine" objective not active
SuggestorK replied to Luminara's topic in Bug Reports
Hm i did it accidentally that way 2 or 3 month ago, so if its a bug, it has been around a bit longer , maybe just alternative ways to finish this mish? From a game inside viewpoint, if the bombs go off shes defeated anyway, maybe thats the reason? -
Allow co-op Newspaper/Radio missions in Kallisti Wharf
SuggestorK replied to biostem's topic in Suggestions & Feedback
it may not be that simple as we think, sure its a coop zone, but newspaper/radio arent made for that "Yet". The limit is that only vigilante/rogue can do both, a hero would have no access to a newspaper mish, if he even can join that in a coop zone i dont know, maybe thats the reason no coop zone so far has them? RWZ/DA/Pocket D and so on. They probably would have to change that System 1st. Also you would have to add detectives/brokers there so progress does not get wasted but that should be the least problem ^^ -
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BenevoLabs NPC ads play randomly in some Mr. G arc missions
SuggestorK replied to Fira's topic in Bug Reports
also in safeguards/mayhem missions it happens can evaluate that at least atlas and talos map are infested with that. -
The crystals didnt autohit before the hard mode change that is absolutely sure, often enough they missed me although standing right next to em (even as blaster and such). But well +4 means something and higher hit rate is one of em. If the hard mode change did have an effect i cannot say maybe its an overlooked /unwanted change if that has happened at all?
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Just to clarify its a pbaoe power that means it has to hit something to fully work. Was foes in melee range as u activated and did u hit some of them, the amount of defense is based on how many u hit, with the biggest amount from the 1st (from HC Wiki).
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Henchmen refuse to attack vault door in mayhem missions
SuggestorK replied to Six-Six's topic in Bug Reports
yeah its special with bank doors, but its basically they dont get into attack range which cause the problem, maybe cause theyre in a edge behind a corner? Even the vault doors in side missions (shop robbery) of mayhems dont have that problem but they differently placed. -
Henchmen refuse to attack vault door in mayhem missions
SuggestorK replied to Six-Six's topic in Bug Reports
Its more which henchmen u got, my robots attack all doors no problem, but my beasts on the other hand...... robots ignore door if they have no direct attack line like are around the corner. It seems they miss the "move in range to attack" command on these doors, thus henchmen with ranged attacks will do those as long they have a attack line of sight(albeit with ninja as example lower damage). My solution is give them the go to location command 1st, place them right in front of door and then the attack command, has so far worked 100% on all henchmen. -
its just for convienience... some detectives are bad placed.... the worst example is just kings row... while detective Friday is super easy accessible at door of police station, for becktrees you not only have to go inside but even navigate through it to backside... nearly close to other end of it.. yes it only a few yards.. but still.
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didnt know that would work... okay doing it that way next time. Thanks 🙂
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1st to say i am thankfull that we have this option at all, but the current mechanic although its basically working as intended i consider it buggy. Supposedly u go to detective u dont like.. dismiss him and rezone to get a new one. So far the mechanic is working as intended but here comes the broken part... it is RANDOM which one u get after rezoning. I had 4 Times in a row getting the damn by mostly not wanted Becktrees in Kings Row just now. 4 Times going forth and back to pocket d (that is the closest rezoning point in kings) to get finally the wanted Freitag one. That way its just an lame and annyoing function, if the mechanic cant basically be fully chaned.. can it at least be fixed to not give the same detective again which u just dismissed? Or if it cant changed at all.. give us at least a rezoning point straight at police stations.
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day job Storm Palace Not Awarding Day Job Credit
SuggestorK replied to kwsapphire's topic in Bug Reports
it may that the zone has loopholes that not awarding credit to anyone... try it at firebase zulu without beeing near of the base portal.. that where i do mostly park mines for dimensional explorer badge (blueside name) -
day job Storm Palace Not Awarding Day Job Credit
SuggestorK replied to kwsapphire's topic in Bug Reports
if they dont it would be inconsistent since i get as example credit for the pilot or arachnos base badge as vigilante, but the bar stops at 99,9 % and wont fill unless i turn rogue or villain. -
day job Storm Palace Not Awarding Day Job Credit
SuggestorK replied to kwsapphire's topic in Bug Reports
Hm i wonder if Wiki is correct there, i know a rogue surely can get credit but how would a villain get to that zone.. have they added a transportation method to shadow shard for them that i dont know? -
day job Storm Palace Not Awarding Day Job Credit
SuggestorK replied to kwsapphire's topic in Bug Reports
There, corrected it for you. -
Well Atlas depends in which Phase you are, mobs have different places then.
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Why does every TF have to be a +0 snooze fest?
SuggestorK replied to FungalGrowth's topic in General Discussion
Just to show the other way around, we started an ITF yesterday on +4 (at lvl 50) , chugged along get annoyed by Romans defensive overpower finished 1st mission, we agreed to lower it to+2 for 2nd mission, and ran 3rd and 4th mission at +1. Did we have to, no we managed to finish the +4 mission, was it fun.. nah it felt like to slow,... the later missions were fun... we was joking in chat about it, made fun etc.. so in summary we just had a good time. And basically that's what a game should be about. Its all in the Eye of the Viewer. -
knockback HOW can we stop mobs being blasted into walls?
SuggestorK replied to Herotu's topic in General Discussion
tried that with blaster Nukes (basically the energy and fire blaster nuke use the same mechanic) and it is not guaranteed to work, if the angle is not correct the damage wont reach the target and goes wasted too. -
How about an EMP/AR Corr or Mind/FF Troller, Ice/emp Troller if that wasnt listed already.
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Additional to what AboveTheChemist already said the one drop u got is for defeating AV, the Rule you get an SO from defeating an AV bypasses the Rule for getting no Enhancement while exemplared, how many depends how many AV u focus in that TF, for Manticore TF it can be 3.
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also there are more incarnate arcs /content incoming with page 4 ^^
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Why does every TF have to be a +0 snooze fest?
SuggestorK replied to FungalGrowth's topic in General Discussion
That may be a server issue.. on Reunion we mostly respect the leader has too zone in 1st rule unless before we enter a mission , unless its a +0 anyway, especially when he asks for us to wit for him. -
also could be cause the invasion mobs have their own badge (defeat 100 of em if i recall right), so they may be tagged as a different group alltogether.
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The reason that they are there is cause no one cares about em, i remember different times on live when u had hard times finding Tsoo as example in Steel Canyon for the Tailor mission cause many did street hunt. Nimbus is the World from Star Trek V Movie , the world of peace ^^. And Gorns are a reptilian race Kirk fought in a classic Episode. https://en.wikipedia.org/wiki/Gorn And it could cause Problems with the Numina Hunts too.