Yeah but castle had a lot of design philosophy problems as I remember. Wasn't he adamantly against ANY form of knockback to knockdown? I think his opi in on the game design should be held under scrutiny, not lauded.
Oh yeah! Something else to say. Any new archetypes that aren't epics should probably be designed to have least impact on the dev time by maintaining as much of the sets as possible. Sentinel is probably already too far over that line considering how many poweres got changed by the end of it all. Another reason for support/melee. Give them a betterversionofvigilance and the archetype works straight out of the gate without changing much of anything other than taunt.
I like support/melee personally. Already have three melee-forwatd archetypes. An aoe pacify instead of taunt, which gives a small Power Boost bonus to make heals/buffs/debuffs stronger for a few seconds.
This all sounds really cool but a lit of it went over my head from the technical jargon. Does it mean that the devs are going to unite with the players to make production faster and smoother soon?
Did the devs maybe delete that other thread because they changed their mind on how to give us portaling powers? I really like the idea of them all being ourodrops. Summon a phone booth! Bill and Ted and doctor who all wrapped up in on! Or a satellite homing beacon. Or a magic swirly portal. Or a mot pacman nom nom nommer!
As someone who is low level and going to be for a long time I want to say thank you to people like shred and dancer.
Thank you people like shred and dancer! The game needs more people willing to play rather than grind 50 perpetually.