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Etched

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Everything posted by Etched

  1. I am a master at deletin toons and being a t4 incarnate does not save them from extinction. I am very particular about my toons and if they don't live up to my expectations then they are voided. I have deleted more t4 50s than most players have with 2 on the choppin block currently (BR/SR Sent & A Bane SoA (which didn't get far enough to be incarnated)). With that being said, I normally roll a toon to replace the deleted toon/toons. Otherwise, the toons that do make the cut are logged on the first of each month to collect merits, emp merits, inf, and etc. I'm extremely OCD about my toons. They need to be able to handle 3 criteria- solo, team, and tf/sf/gms. I have started movin toons to Excel that I don't play that much, prolly to be deleted. @Etched
  2. I might of mislabeled one or two of the collision walls but I'm sure you get the idea. The surface tiles work the same as the White Floor Tiles but they are numbered every one eighth. Great for settin a floor above or below the base. The collision wall are like the war wall in the zones. I should of added but I'm slack. @Etched
  3. Collision Wall 8x8 - wall to block off the allowed bounds of your base. Extra extra Small Collision Wall 32x32 - wall to block off the allowed bounds of your base. Extra Small Collision Wall 64x64 - wall to block off the allowed bounds of your base. Medium + Collision Wall 16x16 - wall to block off the allowed bounds of your base. Medium - Collision Wall 128x128 - wall to block off the allowed bounds of your base. Large Collision Wall 512x512 - wall to block off the allowed bounds of your base. Extra Large Collision Wall 1024x1024 - wall to block off the allowed bounds of your base. Extra Extra Large or Damn that's large! Axis Gizmo - serves as a reference to the coordinate system for base editors. X and Y axis. Allows you to arrange two or more items with the same degree of axis. Axis Gizmo (Z Up) - serves as a reference to the coordinate system for base editors. Vertical alignment. Surface Aligner - as a helper to align an array of objects, such as lights or pillars, along the x and y directions simultaneously. Axis Aligner - aligner as a helper to clip through surfaces to determine alignment position at a distance. Think of it as a vertical yard stick Surface Tower - tower as scaffolding to quickly snap other surfaces or objects to. Vertically. it goes from the base floor all the way to the top of the base limit Surface Tile 32x32 - to quickly snap other surfaces or objects to. They all work the same with different sizes, you can place them in the base but they will be invisible once you exit the builder and you can pass through them Surface Tile 64x64 - to quickly snap other surfaces or objects to. Surface Tile 128x128 - to quickly snap other surfaces or objects to. Surface Tile 512x512 to quickly snap other surfaces or objects to. Surface Tower (Collision) - Same as the other Surface Tower but you can Color it Surface Tile 32x32 (Collision) - to quickly snap other surfaces or objects to. You can change the colors on them and they work as a barrier. (Great if you want a black out room) Cannot pass through Surface Tile 64x64 (Collision) - to quickly snap other surfaces or objects to. Surface Tile 128x128 (Collision) - to quickly snap other surfaces or objects to. Surface Tile 512x512 (Collision) - to quickly snap other surfaces or objects to. Fit Gizmo - gauge the minimum distance required for a player to pass through, such as a low ceiling or small corridor. Good to use if you are not sure a toon may be able to pass through or go around. Hallways, Tunnels, Etc Collision Gizmo - gizmo to gauge the minimum distance between two players. This will give you an idea of how much room multiple players have to move around together in a confined space, such as a pool or small corridor. Use this to make sure two toons would be able to fit side by side within a hall, ect Smooth Water Fill - Fills the base floor completely with water Smooth Water Fill (No Sound) - Fills the base floor completely with water. The water will have no sound to it Rough Water Fill - Fills the base floor completely with Rough Water Rough Water Fill (No Sound) - Fills the base floor completely with Rough Water. The water will have no sound to it Honestly these are the texts in the descripts for each item directly from the game. I don't use all of them but a few are handy when you need to make sure a toon is not hung up when traversin the base. Hope this helps even though all i did was copy/paste from the game directly with a minor personal description. @Etched
  4. I'm normally on around 10a and run until 12/1ish. We don't slow roll though and we normally run 50s but we don't have any restrictions on lvl. Paper/Contacts/TFs. Always room on Torch. @Etched
  5. AWESOME! You are now my 27th favorite person. 🙂 Thank you. @Etched
  6. If I went the Bane route but I wanted to keep the arms, would ths still apply? @Etched
  7. WHat are you lookin to have built? Number of rooms? @Etched
  8. My pick is a blaster all the way. Why need to worry about super def/resist when you can take out the bad guy from a far. Most blasters secondary has some sort of resist/def/recov/regen in it. Add in the Fighting pool and Leadership and you can handle most Ranged/AoE/Melee. Not great resist/def but enough to keep you killin. @Etched
  9. Wait a sec... /Powercreep? @Etched
  10. I could see this being useful. I rescently made a AoS for Sunday SG play and I took Time Bomb or whatever it's call for the soilders but it was pointless when the rest of the team had the mobs kiled before the damn thing even would go off. Wasted effort and end. I respec'd out of it. We are currently in our mid 40s not kitted out 50s. A change would be nice to a power that sucks in my opinion. Make it remote/destrutable or shorten the time. For now it'll remain as a power I CAN take and not a power I DID take. @Etched
  11. New players would freak the hell out if they had to deal with real debt not this shadow of debt we get now. The good ole days when you get 100% debt at level 5 not half debt startin at level 10. The kind of debt that allows you to have all the debt badges by level 8. Fun times when your first toon was a blaster and you knew shit about the game. Be happy with what you got when it's gone in a kill or two. @Etched
  12. Y'all need nicer SG leaders. I refill the lockers every two weeks and I rarely buy any salvage from the AH. I just play and I get tons of common, uncommon, and rare salvage to keep them filled. The rest I vender. Amount of Inf spent on salvage = 0 and I still make good Inf from venderin the common and uncommon to keep my low lvl toons fightin the good fight. @Etched
  13. Ahem.... If you need a update on the Long Riders base, just say the word. @Etched
  14. The best option i can see would be a Fire/Electric Blaster or Dom with the Ice epic. Extra pools to consider would be Arcane, Stealth, and two others that im blankin on. TP and maybe Leadership? @Etched
  15. I don't know about a sen. I could see him more as a SJ/WP Scrapper with the Energy Epic. Scott ony has one ranged attack. @Etched
  16. Speakin of the times of the renaissance and Shakespeare, most of the females part with in that and most plays were done by male actors. Just an fyi. So those who think it was gross can be relieved that it was just two men kissin. @Etched
  17. That is kinda screwin most ATs out of a resist to one of the most common mez. There are pros and cons for each side of this, some good and some bad. However, I personally can't agree with this one. Cut a third of the resist and def to Tough and Weave to avoid gettin Punch/Kick. Most people won't like that idea either but it adds balance to the game or we can leave the pool as is. Fighting has been here since the game began and people have learned to work around taking a power that most people feel is useless so I personally don't see a reason to change it. We are merely a handful of players speakin for hundreds if not thousands of other players and we really don't have the right to do so, or at least that is what OP told me once. @Etched
  18. ALL of these bases are truly amazin pieces of art by master builders. I am lookin forward to see what they will do when a 3D contest begins. Grats to everyone! @Etched
  19. With great populous, comes great rudeness. @Etched
  20. @Gray Oracle You have talent and a great imagination, I just wished you hadn't wasted your time on environment and focused more on the 2D part. Honest, it is amazing piece of art that is well put together and I'll admit you created something that I wouldn't of been able to do but that is why I didn't enter this contest. If I wished you luck it's cause I meant it, if you believe it or not. With all that said I will be lookin forward to your 3D base. @Etched
  21. Hmm. You present the base code as Dinorama, when you enter the base it feels like a diorama which is a 3d style of art. If you were to remove the enviroment there wouldn't be much there to show. If I was a judge (which i'm not) you would be DQ'd. Good luck on the 2D contest. @Etched
  22. I don't tell people how to play their toons. If you are happy with how you play your toon then how am I to tell you how to do it. However, I will offer suggestions only when asked. @Etched
  23. Only currency I sink on them is merits, which is easy enough to get. Just lame IMO. @Etched
  24. No problem, glad I was able to help. You ever have a question let me know and I'll do my best to answer it. @Etched
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