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BZRKR

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Everything posted by BZRKR

  1. Oh my gosh I hope so!? I know that there will be several Pyro/ Controllers on the Task Forces my friends and I run tonight, so we'll see.
  2. Yeah, 4xCloud Senses all the way.
  3. If you move while TK is active, do the gathered up mobs not move too?
  4. yep! I think the issues with Sky Raider leadership get showcased pretty well in Market Crash. If I was Duray, and had a bunch of folks like Captain Castillo in the leadership tier, I too would explore alternatives...
  5. I'm starting page 2 with a Pyro/Dark/Mace Controller. I played one a bit on Open Beta, and once I got an opening sequence worked out it was just a battlecruiser, rolling forward through groups in the relative safety of Shadow Fall, Scorpion Shield, and Set Bonuses. Opening Sequence: Glittering Column, Tar Patch, Brilliant Barrage, Sparkling Chain, Command all Pets into Melee with Targeted Mob, Explosive Bouquet. After all of that, I'd move into melee range on the tar patch to get Incendiary Aura debuffing survivors, fire off Soul Absorption, and mop up. I use Howling Twilight offensively on runners, or if it's just one, Dazzle. If you go the fold space route, you should be able to leverage the same powers, but bring the party to you! Since the Devs got the last minute addition of having Accurate To Hit Debuff sets slot into some Pyro powers, you should be able to get 3 four-packs of cloud senses in for the tasty recharge bonuses (3rd set in Dark Servant). CORRECTION: Incendiary Aura doesn't take it, so 2 sets of Cloud Senses
  6. There are a couple of easy way to deal with that. typing "/cleartray" is the fastest for me.
  7. A thought: Take the Sorcery pool and put Spirit Ward and Enflame on your Tree or one of your other pets.
  8. Vorpal Judgement will give you Chuck-Norris esque phantom roundhouse kicks that may match your guy. Mighty Judgement, especially the Radial, has a certain amount of YEE HAWW! to it. If your character is an oil man, maybe try Void Judgement? As for Lores, maybe look at Talons of Judgement? They are bird-featured women, and include ones that use Bows, so that's kind of wild west/ mystical? Good luck!
  9. While testing on my Pyro/Dark, I noticed that when I used "goto aggressive", my Catherine Wheel treated my command more like "goto somewhere within 20 feet and be aggressive", which was endearing in a catlike way, but would be frustrating for Singularity.
  10. It's not random. If a target is immune to the trawl, then it gets the phase applied. The cruddy part comes in finding out what mobs are immune to the repel and then finding out what targets will resist the phase. Once the community knows the mobs that will end up phased, then good and bad uses for the new Black Hole will be found. In my opinion, the smallish size of the black hole, and the duration of the trawl effect make it tricky to use and not very impactful. I'll just continue to not take the power.
  11. Maybe that's the solution!? Make a Robots MM, and have one of the bots drop a boombox while you do the dance emote?
  12. After testing Black Hole for a bit in Khalisti Wharf on a lvl 50 Storm/Dark Corruptor with a full load of IOs, I didn't notice any enemies being phased. In fact for most groups, everything got yanked into the center, and then turned on me before I could get Tar Patch and Cat 5 going. When I used Black Hole after dropping the patches, it did okay pulling things back into the debuffs and damage. I think I expected the "trawl" duration to be longer. Is it somehow buffable through slotting? A big thing that I noticed is that Black Hole does nothing to prevent a single runner from running. Maybe they get inconvenienced for that 0.75 seconds, but the result is that you need a different tool for the job. (Warriors Bosses need hard controls to keep them from running off if they decide they're scared of you) All in all, after testing it, I think it's an interesting but skippable power.
  13. Heck Yeah! Thank you for sharing! 🍻
  14. Are you guys gonna juggle this for another 5ish months so that someone can start a "Why I'm the Reason for the Season" thread?
  15. Aha! You're right, that would be cool! I just got off test, and even using the goto command with the circle at your feet, the pet will stay back a little.
  16. you would use the "petcom" commands https://homecoming.wiki/wiki/List_of_Slash_Commands A bind I use a lot on my mastermind is: "/bind ` petcom_all Aggressive Goto" The tilde (`) key is easily within reach of my left pinkie. When ` is pressed, it creates the targeting circle wherever the mouse pointer is. Then you click and the pets go to that spot, and when they get there, they will be ready to fight. Just sub defensive or passive if you want them to go and be ... defensive or passive. Good luck!
  17. So I went through the Homecoming Wiki's "Issues" pages and did a simple search for "brute" and noted what was found. Below is a simple cut and paste or summary of what I saw. This may not be everything, and I leave the "heavy handedness" of the entries to the reader. Please take a look yourselves if you think something is missing. +++ Issue 7 Visual f/x for Brute Invulnerability powers changed. They are now darker and more villainous. New Power Sets: Brute Primary - Electric Melee, Brute Secondary - Electric Shields Tanker, Scrapper and Brute Taunt powers will now accept Accuracy Enhancements. Note that these enhancements will have no effect in PvE, as the powers automatically hit PvE targets. The change is made strictly for PvP purposes. Brute Patron Powers added Issue 8 nothing Issue 9 nothing Issue 10 Added Brute buffs to Kheldians Fixed an issue with Brute Energy Punch which could cause it to generate Fury much faster than designed. Issue 11 Gave Brutes Willpower Issue 12 Gave Brutes Battle Axe, War Mace, and Super Reflexes Issue 13 Gave Shield Defense to Brutes Issue 14 nothing Issue 15 mothing Issue 16 Gave Brutes Claws Issue 17 nothing Issue 18 Brute Fury: Upper end Fury generation made more difficult to achieve, however, the loss of Fury at the lower ends was slowed down so that the Brute was more likely to keep some amount of Fury up. Higher rank foes help generate more Fury. Issue 19 nothing Issue 19.5 nothing Issue 20 nothing Issue 20.5 nothing Issue 21 Brutes get Katana, Broadsword, Regeneration Issue 21.5 nothing Issue 22 nothing Issue 23 nothing Issue 24 nothing Issue 25 Mercurial Blow for Brutes no longer applies Bruising on the target. Super Reflexes for Tankers now has the correct taunt duration in the Evasion power. The Brute version was already correct. Scrapper and Brute Quills.Barb_Swipe should now play the correct animation on the foe hit when using customized Spines. Issue 26 Changes to Tankers and Brutes including inherent powers Gauntlet and Fury. Brute: Ranged and Melee damage modifiers are now equal at 0.75. Damage buff cap lowered from 775% to 700%. All Brute and Tanker Epic pools now use ranged damage modifiers. Note that due to the above changes, Epic Pools should see no damage change at all. Beta Decay (Tanker, Scrapper, Brute, Blaster): the "first target" 10% recharge buff should no longer erroneously stack for all foes in range. The 2.5% per target recharge buff will continue to stack as expected. Max recharge buff with 10 targets should be +35%. Brute > Fury: Fixed a bug where some auras would passively grant the brute small amounts of +Fury. Fixed the Tanker and Brute Global Taunt Proc not triggering on aura powers. Staff Melee > Precise Strike: Brute version should no longer list twice that it accept Taunt enhancements. A strange Fury power should no longer show up in the Brute enhancement slotting screen. Fix bug where Brute PunchVoke was not triggering on aura powers. Brute Melee > Battle Axe > Cleave: Max targets reduced from 10 to 5 rute > Katana > Golden Dragonfly: Max targets reduced from 10 to 5 Tanker and Brute inherent taunt procs now generate a combat message for the caster, to help determine if the taunt proc is currently working. Ice Melee > Frozen Fists (Brute/Stalker/Scrapper) Power Description should no longer say it adds -res. Gauntlet and Punchvoke changes: https://homecoming.wiki/wiki/Issue_26_Page_4#Tanker_&_Brute_Changes Katana (including Brute Katana) gets "no redraw" Shadow Maul (Tanker, Scrapper, Brute, Stalker) is now a much larger, faster cone that's actually capable of easily hitting multiple targets - especially on tanks! Arc increased from 45 to 120 degrees Recharge increased from 8 to 11 seconds Cast Time reduced from 3.07 to 2.35 seconds Damage lowered from scale 2.156 to 1.6184 DPS reduction is minor, it has only been lowered from scale 0.653 to scale 0.645 Target Cap increased from 5 to 10 for Scrappers, Brutes and Stalkers Issue 27 Added taunt slotting to many PBAoE's Scrapper | Brute > Energy Aura > Energy Cloak > Fixed a bug where the stealth was not suppressing in combat, preventing the taunt aura from working Brute | Tanker > Martial Arts > Eagle's Claw: Damage buff from this power should no longer be affected by enemy level Brute > Regeneration > Fast Healing: This version of the power should no longer ignore healing enhancements Invincibility (Tanker/Brute/Scrapper) - This power now adds a 1.67% toxic and psionic defense for the first target, and 0.33% for additional targets (total 5% against 10 foes, Tanker values). Resist Energies (Tanker/Brute/Scrapper) - This power now adds psionic resistance. Energy Protection (Brute/Scrapper) - This power now grants Psionic resistance. Overload (all ATs) - This power now grants 33.75% toxic and psionic defense (Brute values). Tank & Brute/Stone Armor/Granite Armor: Now suspends the other Stone Armor armor toggles in the set while transformed instead of deactivating them. Also will suspend travel toggles (Run, Jump and Fly). Suspended toggles cost no endurance while running. Brute/Radiation Melee/Atom Smasher: Was using Smashing Attack, this is now set to Toxic Attack. This power doesn't do smashing damage. Brute/Stone Armor/Earth's Embrace: Changed the +Max HP effects' stack type to Replace. Brute/Titan Weapon/Defensive Sweep (Slow): Was missing its endurance cost. Now set to the intended 5.356 Brute/Dark Melee/Shadow Punch: Description fixed. Battle Axe power order changed Brute > Melee: Fixed a sorting mistake in with the Spines powerset listing in the character creator. Brute > Fiery Aura > Burn: Fixed a bug while using Fiery Embrace that unintentionally created additional patches Soul Mastery/Summon Widow (Brute/Tanker): Can no longer slot ToHit Debuff Sets. Brute/Radiation Melee/Taunt: Now hits 5 targets (was set to 10 before). New Epic Pools were added for Brutes Many Epic Pool Adjustments Issue 28 nothing +++
  18. I made a Dark/Psi/Psi Brute with Fold Space. I slotted Aura of Insanity with 3 lvl 50 Acc/Mez HO's. On a +1x8 door mission vs Carnies, it was fun to fold enemies in, and then use the various PBAoE's. AoI was definitely disrupting the mob's attacks, and letting me grind through fairly comfortably. Now, obviously that's not tippy-top tier content, but was fun. If the resist toggles get a little bump up, and Impose Presence gets verified, I think AoI is skippable for sure. I think I'll make a Psi/Spines/? Tanker this weekend and see if a damage aura in the mix makes for a fun "tar pit" kind of character.
  19. there is a slash command "/powexec_toggleon" that you can use in a bind like this /bind (whatever key you want) powexec_toggleon (name of the power) So something like "/bind I powexec_toggleon Icy Bastion turns the "I" key into a on switch for Icy Bastion. Then you can put the Icy Bastion button somewhere you can see but are less likely to accidentally click so you can watch when it's active or not. You can use the same command as part of a Macro like this "/macro ICY powexec_toggleon Icy Bastion" to make a button labeled "ICY" that is an on switch for Icy Bastion.
  20. Titan Weapon/ Ninjitsu Brute FTW! Stealth Attack Chainsaw GO!
  21. It works one of two ways: 1) You target an enemy, activate the power, and it buffs Tank damage. 2) You target an enemy, activate the power, and for every foe in range of the effect either a) they get sucked into the middle or b) they are immune to repel and get phased instead.
  22. You know, I'd be happy if Dominators (only) got a Giant Black Cat power customization option. Maybe based on the ones in Night Ward?
  23. Some alternatives I've thought up since reading the post above: Astonishing Ambush Brilliant Barrage Deafening Display Ferocious Fusillade Overwhelming Onslaught Shimmering Salvo Volatile Volley Flabbergasting Blast All offered freely.
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