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BZRKR

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Everything posted by BZRKR

  1. I run the game at 2% volume (in game settings). Any higher and it's overwhelming. Has there been any discussion about why the game itself is so loud? Is this to make glowies easier to hear?
  2. I set Domination for auto-fire, bind Hasten to the tilde (~) key, and when Hasten recharges, I hit tilde with my pinky. I also build for enough recharge that I have as much overlap as possible.
  3. I think Electrical Affinity's Faraday Cage is the status protection you'd want, along with EA's toolbox. Illusion would give you PA to attract attention off of you while you were punching, as well as a Deceive and Spectral Terror. Plant would give you the Seeds of Confusion/ Carrion Creeper toolbox, along with Spirit tree to add regen to your Faraday Cage fighting arena. Darkness would give you a host of cool options, with plenty of -acc for safety and Shadow Field that will stay where you put it, just like Faraday cage.... Hmmmm... If I was going to make a Fighting Pool controller this weekend, I think I'd go Dark/Electric/Psi and run around yelling "Welcome to the THUNDERDOME!"
  4. In these City of Data entries: https://cod.uberguy.net./html/power.html?power=tanker_defense.radiation_armor.gamma_boost&at=tanker https://cod.uberguy.net./html/power.html?power=tanker_defense.electric_armor.static_shield&at=tanker There are entries that read like: "+86.5% Resistance (Endurance, Recovery) (self only) for 1.25s" and "+129.75% Resistance (Endurance, Recovery) (all affected targets) for 0.75s" I would guess that resisting Endurance is the thing that resists Endurance Drain. Also, Radiation and Electric armor seems to have it. Edit: And Bio and Invulnerability https://cod.uberguy.net./html/power.html?power=tanker_defense.bio_organic_armor.inexhaustible&at=tanker https://cod.uberguy.net./html/power.html?power=tanker_defense.invulnerability.resist_energies&at=tanker
  5. Right before Trip Mine and Fold Space.
  6. With a range of 80ft and -Fly, Hurl Boulder has some utility use, and can mule for set bonuses! I like chucking a rock when the last Juicer in a group zips off at capped flight speed with 2 hp remaining 🙂
  7. I love love love the idea of both of these sets! Especially if the attacks has plenty of splashing and surging water like the Blast set. It would be funny if when the buff ran out, the bubble burst and had a chance to knock down enemies in a small radius 🙂
  8. I made a Stone/Stone, and am loving it! On the Stone Armor side, there are plenty of places to put all of the defense and resistance unique IOs that I want, as well as a full brace of Luck of the Gambler +recharge IOs. In fact, my Stone/Stone Scrapper has the highest +recharge of any of my Scrappers, which means that Earth's Embrace is always there if I need it, and my attack chain is smooth and thick. For Stone Melee, Superior Critical Strikes procs often in Heavy Mallet which is nice. The screen shake, sound, and little explosions of rubble are all very satisfying. Between Fold Space and Mud Pots slotted for Slow, there are very few runners, and the 80ft range on Hurl Boulder means that if anything does get away, it still gets smacked.
  9. Oops! I was not specific enough in my comment. You are correct. For the sake of future readers: On Indomitable MSR raids run by @Eda it is explicitly okay to leave after U'Kon dies per Step 5 "Wanton Destruction" in their guide here. Since I have seen @Glacier Peak at the MSR raid run by @Eda on Indomitable, I assumed he was talking about our raids, and responded the way I did.
  10. Yes, on Mondays, thuRsdays and Saturdays. Same time as always, 2 raids a night, instanced.
  11. Y'all should come to Indom, where we are gathering for raid #1 now 🙂
  12. The stuff you need to do ends once U'Kon drops. Just bail after that. There's no badge reason to stick around if that's all you're trying to do.
  13. Cool idea with cool badges! One question, in your vision of this expansion, what happens if the bowl collapses? Does part of the league need to "hold the beachhead" or can everyone run hyena style through the ship?
  14. This is the best suggestion I have read in several days! I truly hope the Dev's put this on the "to do" list.
  15. I'm sorry, but what power are you talking about? The Bio Armor power Adaptation gives you 3 Toggles: Efficient Adaptation, Defensive Adaptation, and Offensive Adaptation. You just toggle on Offensive Adaptation and it stays on. It costs 0 endurance to run, so it stays on even if you have an endurance crash. It stays on when you're Held, Slept or Stunned. Are you talking about part of the Sentinel Inherent, Offensive Opportunity? That has nothing to do with Stone Armor.
  16. Heh, yes 🙂 Among my regular group, we call it "Devastatingly Slow". I skip Proton Sweep all the time, every time.
  17. Radiation Siphon has to hit a Contaminated target for the heal to go off, so it can be a little unreliable. However, Irradiated Ground can be slotted with a number of damage and utility procs, and the patches keep things mad at you if they stand in them. I have a SR/Rad/Soul Tanker that I use to pull on MSR and it's survivability vs Lvl 54 Rikti is great. It should be a good combo on the ASF, especially with team support.
  18. Something I haven't seen mentioned that can easily be set aside for a future release: Crystal armor's original power customization has glowing crystals, but the recolorable style does not glow. The non-glowing crystals look awesome with certain color combos, so I wouldn't want to see them go, but can a recolorable+glowing option be added? Thanks!
  19. Yeah, you currently need to use the Ultimate Inspirations to gain an effective level to grab +4 Bosses/Elite Bosses.
  20. BZRKR

    Scrapper ST DPS

    With moonbeam/gloom/zapp, are these being slotted as proc bombs somehow (like Sentinel Dominate) or just with regular ranged/snipe IOs with just the one damage proc? (I just realized that on my Scrappers, I always go Body Mastery, and on my Tankers, I'm chasing Dark Obliteration to use as a Ragnarok slotted pulling tool.)
  21. BZRKR

    Scrapper ST DPS

    Ah ha! Claws 100% then!
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