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Uun

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Everything posted by Uun

  1. SR tanks are insanely good. Other than a handful of mobs with very high tohit buffs (Rularuu eyeballs, DE quartz eminators), Recluse with the towers up), they are unkillable.
  2. I 6-slot it with Superior Avalanche. The knockdown proc goes off every time, plus it helps plug Rad Armor's weakness to cold damage. The damage is deceptive, since half of it is DoT.
  3. I could get behind this, but Gravity and Electric are the only control sets that don't have -kb in their AoE immobilize, so your audience is pretty small. I slot kb>kd in Wormhole and Propel (and Tornado).
  4. Lady Grey is another. There are two missions where you have to rescue her, after which an ambush spawns. She has a complete death wish. I've successfully completed the Nemesis one without her dying (by clearing the rest of the map before freeing her), but I don't think I've ever completed the Vanguard Swords one without her getting killed. For "one of the most powerful meta-humans on the planet" she should get more hit points or better armor. Also, since she's a dark defender, she should get Darkest Night.
  5. I slot Siphon Life with 3 Crushing Impact and 3 Theft of Essence (including the +end proc). That gives me a 300 hp heal and 274 dmg every 5 seconds. Adjust to 4 and 2 if you want more damage or more healing. Highly recommend including Touch of Fear. Slot it with 1 acc IO and 4 dmg procs and it becomes a really good AoE attack.
  6. Energy Aura has 25% resistance.
  7. Interesting. I know on Touch of Fear, fear and -tohit procs only go off on the main target - if you want to hit the AoE targets, you need to use melee AoE or taunt procs.
  8. This is true for the Trick Arrow version, but not the Tactical Arrow version. EMP Arrow holds all targets, with electronic targets getting 1 mag extra. ESD Arrow stuns all targets and only holds electronic targets. Hold set damage procs would only deal damage to electronic targets. You could slot stun or endmod set damage procs if there were such a thing.
  9. Not to my knowledge. Corruptor and defender Sleet currently have the same values (although they shouldn't). Defenders get better values for most other Cold powers.
  10. The flag is "Electronic". It's a pretty long list that includes not only robots and machines, but also Freaks. No damage to anything else. Not sure why the damage can't be enhanced. The power is modeled after EM Pulse and EMP Arrow, neither of which take damage enhancements either. I find the blaster version pretty skippable. https://cod.uberguy.net/html/entity-tags.html?tag=electronic&q=bears
  11. I browsed through the dominator secondaries on CoD and some powers with mezz do provide for domination (Total Focus, Seismic Smash, Thunder Strike, Psychic Shockwave) while others don't (Devasting Blow, Midnight Grasp). In the epics, World of Confusion does while Energy Transfer doesn't. I think it's work flagging as a bug.
  12. This is the build I'm currently leveling (currently 35). Doesn't have superior ATOs, winters or purples yet. Comments/suggestions welcome.
  13. There was a thread a couple of weeks ago on the suggestions forum that discussed a potential shuriken blast set.
  14. Some control sets have -kb in their immobilizes and some don't. Gravity hasn't since launch and don't see why that should change. I don't recall the devs ever saying otherwise. Gravity's holds do have -kb.
  15. Director 11 has a "run away" power. It also includes -30 mag immobilization protection, which is why he ignores immobilizes. Can't tell what sets it off. https://cod.uberguy.net/html/power.html?power=incarnate_alphastrike.malta_ops_av.tactical_retreat&at=boss_praetorianarchvillain https://cod.uberguy.net/html/entity.html?entity=malta_tactical_ops_alphastrike_av
  16. Here's my current Cold/Beam build
  17. Powers have an attack type (positional and/or typed) for checking defense as part of the HitChance calculation, and then a damage type which checks resistance after HitChance has been determined. I don't see how positional resistance could be implemented.
  18. They did this with Gravity/Dimension Shift (Location AoE intangible), but they also made it possible to enter the phased area and fight the phased foes. Not sure how to do this with a ST intangible, but making it a toggle would definitely be an improvement.
  19. I'm confused. I see the redirect to the 13.6 second mag 4 taunt (which is named Fury), but I also see a 2.25 second mag 3 taunt (which the brute also has). Most scrappers with taunt auras (Bio, Invul, Rad, Shield) have 13.6 second mag 3 taunt. Is it possible that the mag 4 taunt doesn't work for scrappers?
  20. I find jumping backward using Ninja Run works really well for this.
  21. The requirements for "Master of" vary by TF/trial. For some, it just requires no deaths with temp powers and incarnates disabled. For others (like the Incarnate Trials), there are particular tasks you must complete to get certain badges. Some of these are mutually exclusive and require several runs to get all the badges, while others can be achieved in a single run.
  22. My Rad Blast/Rad Armor sentinel always has clones with Rad Blast/Rad Emission.
  23. Shop smart. Shop S-Mart.
  24. What??? Gravity has the highest ST damage of any control set. In contrast to most sets, I believe it's actually higher damage on a controller than a dominator. Also, all the animations have been greatly reduced over the years. I remember when Propel had a 3.5 second animation.
  25. If you're wanting to 6-slot your lvl 49 power, you can do this if you respec. 6-slot all your powers? Hard no.
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