Jump to content

Uun

Members
  • Posts

    2736
  • Joined

  • Last visited

  • Days Won

    4

Everything posted by Uun

  1. This is what you're looking for: https://imgur.com/a/kgH6dea
  2. If you only run each once, you're not skipping much.
  3. Not slightly higher, 33.3% higher. It's a lot easier for a tank to get to the 90% resist cap than a brute.
  4. Run DFB and pick up the acc bonus power, which is good through lvl 22. Rinse and repeat with the acc bonus power from DiB at lvl 15, which is good through lvl 30.
  5. Usually the only toggles I'm running are steamy mist and frozen armor. Unless I'm also running snow storm and hurricane at the same time, or fighting something that saps, I don't really have any endurance issues. Haven't made a decision on Destiny yet.
  6. I'm having a hard time picking an Alpha for my Grav/Storm. Torn between Intuition (Hold, Defense Debuff, Range, Damage, To Hit Debuff and Slow) and Musculature (Damage, Immobilize, Defense Debuff, End Mod, ToHit Debuff and Run Speed).
  7. Rad is very strong, especially if you go rad/rad, since you get 2 auras. I've only played Energy Aura on a brute. It appears that they significantly weakened the taunt aura on scrappers.
  8. Uun

    Grav/Dark !!!

    - Highly recommend taking Crush. Gives you another means of setting up containment and can immobilize bosses and AVs in one shot. - 3 recharge in Tar Patch. You want this up as much as possible. - Slot Darkest Night for -tohit (Dampened Spirits or Dark Watcher's Despair) - Unless you really want the Razzle Dazzle set bonus, 6 slots in Howling Twilight is a huge waste. Slot 1-2 recharge and call it a day. - Not sure I'm on board with slotting procs in Dark Servant. Fluffy is excellent at debuffing and healing and I've always slotted for acc, -tohit and heal (some combination of Accurate Healing and Accurate To Hit Debuff).
  9. War Wolves are immune to immobilize and slow. I'm sure there are a few others I'm not thinking of.
  10. There's not much else you can put in it. There's a Pacing of the Turtle -rech proc (20% chance of -20%), but you've already got -50% from Chilling Embrace, so I doubt you'd notice it. You could stick a slow IO in it if you want to floor mobs movement speed, but you've probably got that covered with Quicksand.
  11. With no slotting, your base chance to hit a +0 foe is 75%. Assuming 40% +acc, your chance to hit is 105% (0.75 x 1.40), which is capped at 95%. Your base chance to hit a +3 foe is 48%. With the same 40% +acc, your chance to hit is only 67.2%. With a +4 foe your base chance drops to 39% and the enhanced value is only 54.6%. This is why you need more acc or tohit buffs. https://paragonwiki.com/wiki/Attack_Mechanics
  12. Use Crushing Field to stop mobs from running out of Freezing Rain (it doesn't negate the knockdown). Crushing Field can also be used with Wormhole to stop the stunned mobs from wandering off. Hurricane is awesome, but takes some practice to use with a team otherwise you'll piss off all your melee teammates. Huge tohit debuff. Great for blocking doorways or herding mobs into corners or dead end hallways. Tougher to use on open maps. Many ways to use Wormhole without Hurricane, but the best way to use them together is to Wormhole a mob against a wall and use Hurricane to pin them there.
  13. I would spend fewer slots on defense and more slots on making your primary and secondary powers work. You've got no accuracy slotted in Transfusion or Wormhole and very little slotted in Transference. Your set bonus +acc isn't going to be enough if you're fighting +3s and +4s. I would definitely commit some slots to Wormhole for acc, stun and recharge and I would probably add some slots to Transference as well.
  14. Uun

    lv 35 epic pick

    I like power mastery for power build up, force of nature and temp invul on my rad/dark.
  15. It's not working. I submitted this as a bug.
  16. No thank you. Very happy with Hurricane the way it is. Back on live the devs tinkered with the repel quite a bit around 2006-08 and IIRC ended up reverting all the changes after pissing everyone off (other than making it no longer irresistible).
  17. Note, the heal in kinetics (Transfusion) centers on the target, not the caster. You need a live enemy within range of the allies you want to heal.
  18. Arctic air is auto hit. The afraid effect has a 50% chance to occur and the confuse has a 30% chance to occur.
  19. Hey now, my friend wrote the Sharknado movies (well, the first four)!
  20. In I22 Impact! was introduced - "Enemies attacked with Lift or Propel will have bonus damage applied if the enemy has been recently held by Gravity Distortion (regardless of who cast Gravity Distortion)." One of the powers Singularity cycles is Gravity Distortion. An enemy recently held by Gravity Distortion cast by Singularity does not have bonus damage applied when the player attacks with Lift or Propel. Also, enemies held by Gravity Distortion Field do not have bonus damage applied when attacked with Lift of Propel. Not sure if this is a bug or by design.
  21. I would think so, but it's possible they missed GDF when they made the change. I use GDF so rarely, I've never paid attention. Does it work if Singularity applies GD and you Lift or Propel? (I assume Singularity gets no Impact bonus from its Lift.)
  22. From the I22 patch notes: Impact! introduced: Enemies attacked with Lift or Propel will have bonus damage applied if the enemy has been recently held by Gravity Distortion (regardless of who cast Gravity Distortion).
  23. I rolled one a week or two ago but only up to 22 so far (I previously had a 50 plant controller on live). Lot's of fun so far. Domination + Seeds of Confusion is just sick, particularly if you're facing multiple bosses. That last battle in the Posi 1 TF against the shadows took about 30 seconds. Keep in mind that Roots does double the damage of the AoE immobilize in any other control set and that both Entangle and Roots have -fly. I originally was going to stay ranged with martial, but I'm now finding I like the melee attacks, particularly the cone and the PBAoE. I will likely take everything and then respec out of whatever I'm not using after playing it a while.
  24. Uun

    Hold em Down!

    It doesn't work like that any more. You can enter the bubble and fight the enemies while they're phased. Also, it's now a toggle.
×
×
  • Create New...