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Uun

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Everything posted by Uun

  1. In terms of pool powers: Flurry (you can get Sands of Mu from the P2W vendor for free), Phase Shift, Team Teleport (it literally has a range of 25 feet). Not sure they're all useless, but I don't think I've ever seen anyone with anything from the Presence Pool. Not useless for masterminds, but Group Fly is guaranteed to piss off your teammates.
  2. It's a pool power. You can teleport teammates and pets to your location. Has a range of 10,000 feet.
  3. Recall Friend? Should only be needed on outdoor maps. If you go through an elevator, it will appear. I don't think this problem is unique to Singularity. I'm constantly losing Fly Trap and Dark Servant. Back on live when I had a Grav/Kin and Plant/Kin I would speed boost them.
  4. You don't have to wait for it. Once you zone, it will appear next to you.
  5. Acid Arrow doesn't stack from the same caster, but because it's an 8-foot AOE, just target a different mob.
  6. The blasts are pretty straight forward, except that lift and propel get bonus damage if the target is held by gravity distortion. Also, propel's knockback effects a 15-foot radius around the target.
  7. Great job. You missed a few: Gravity - Lift, Propel, Dimension Shift; Mind - Levitate, Telekinesis; Plant - Spirit Tree, Carrion Creepers.
  8. The game isn't balanced around soloing. While provisions have been made to allow every AT to solo, the game is really designed around force multipliers. A tanker + blaster can complete a mission faster than 2 tankers or 2 blasters. Defenders, corruptors or controllers increase the damage and/or safety of everyone on the team, again permitting the team to complete missions faster. I rarely solo my blaster, not because I can't, but because I find it boring. I'd rather team with a tank and/or support. Same applies when I play my corruptor, controller or dominator. To the OP - the idea that everyone is playing melee classes because they're superior is simply false. Also, blasters outdamage sentinels by 25% on damage scale alone (1.125 vs. 0.90).
  9. Don't forget the Steadfast Protection resistance/defense unique - 3% defense to all.
  10. Only negates -speed, not -recharge. Works particularly well on mobs that prefer melee and only have one ranged attack. The immobilize lock them down at range and the -recharge prevents them from shooting you more than once.
  11. I am also underwhelmed, but I put it back in my build because I found I had no AoE at all if I exemped down below 27. What I don't understand is why it's so much easier to hit more that one with Shadow Maul, which is a narrower cone.
  12. Keep in mind that the speed floor is -90% and the recharge floor is -75%. You can slot slow enhancements to hit the speed floor with a single power, but you can't enhance -recharge so you need to stack powers to hit it (unless the power starts at -75%). If you want a controller, I think Ice/TA, Ice/Rad, Ice/Time, Ice/Storm or Ice/Cold could all do it. I had an Ice/TA back on live. You could also do it with a Cold/Ice, Storm/Ice, Time/Ice, Rad/Ice or TA/Ice defender.
  13. 75% base to hit is for even con foes. Your chance to hit decreases against higher con foes, so you need more tohit buffs and/or accuracy bonuses if you're fighting +3s. Scroll to the bottom of the link above for the table.
  14. I don't feel the need for the defense bonus on scrappers. I would rather see storm kick switched for the spinning kick dominators get. It's the same animation, but the dom version is a cone that hits whatever is in front of you without targeting.
  15. I've got hibernate (from ice mastery) in my current build, which works really well as an "oh crap" heal. It heals you to 100%, as well as breaking aggro for 30 seconds. Also allows you to get frozen armor, which is a defense based shield. You could also consider rebirth in your destiny slot.
  16. Are you referring to the Jump Pack from the P2W vendor? That power has a 30 second limit followed by a cool down period. I forget how long the cool down is.
  17. Base recharge in Tornado is 60 seconds. The difference between 69% recharge and 95% recharge is only 5 seconds (36 seconds vs. 31 seconds). Global recharge bonuses and haste more than cover that, but unless I'm fighting AVs, I don't often need perma-Tornado.
  18. I've got a SR/Staff I've leveled up to 30. Guarded Spin provides 15% melee/lethal defense for 10 seconds. You can cap to melee before you're even slotted. The endurance discount from Form of the Soul doesn't hurt either. BTW, the taunt aura on SR works just fine.
  19. I don't think the elemental drain enough endurance for it to have a noticeable impact. Can't speak to the pet with hurricane as I didn't take it (already have it as a /storm controller). If you get the polar lights support pet, it heals and runs assault.
  20. I've got storm elementals on my grav/storm troller and polar lights on my rad/rad scrapper, both largely for thematic reasons. Not as strong as banished, but both are fine. Elementals are 100% energy damage. They're big and tend to hover at head height, so can obstruct your view if they get in front of you. Not sure if polar lights are energy or energy/smashing. They have a bit more AoE.
  21. I'd also like the size of the objects to be more appropriate to the target, but I don't think that's possible with the current setup. Everybody sees a different object. I might see a car, but my teammate will see a chair. I'm always amused when I end up throwing a chair at Jurassik.
  22. Yes they did. I22 patch notes: Jack Frost's power choice AI has been improved. He should now use all of his powers as they come off recharge, with much less idle time. Added 25% typed defense to most damage types and to AoE attacks to Jack Frost's resistance power, with 35% defense for Fire and Cold attacks.
  23. Did they fix Jack? I had Jack on an Ice controller back on live and he was squishy as hell and his AI was wonky.
  24. Does this aura only benefit the pet it's slotted in, or does it benefit all your pets within the radius? I have a Grav/Storm and was considering 6-slotting Expedient Reinforcement in Tornado. Obviously the resist bonus won't benefit Tornado. Will it benefit Singularity?
  25. Same. The energy font shows up as pet in my pet window but doesn't stick around long. Haven't checked the combat log to see if it's doing any damage.
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