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Uun

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Everything posted by Uun

  1. Invincibility has the taunt aura but Unyielding (originally Unyielding Stance) was the one that rooted you.
  2. Understood. My point was that +hp wouldn't be worthless for /regen.
  3. Isn't Rebirth Core +HP, not +regen?
  4. Martial Arts is very fast if you skip Eagles Claw and put a KB>KD in Crane Kick.
  5. Uun

    Ground Zero

    It's actually a pretty high damage PBAoE and its got a 15-foot radius. I slot it for damage. I currently have it slotted with Superior Critical Strikes. Due to the recharge, the proc is guaranteed to go off every time, which I then follow with Atom Smasher (and Fire Ball if anything is still standing).
  6. Uun

    Inv/MA Tank

    Take a look at Redlynne's SR/MA post. Lots of great discussion on MA attacks.
  7. Uun

    Inv/MA Tank

    Haven't played it as a tank, but I've played a MA/Inv scrapper since 2004. MA does good ST damage but is lacking in AoE (1 PBAoE, no cones). You can add some AoE in your ancillary pool.
  8. Not sure how you figure that. An EA tank with SOs only and no pool powers and surrounded by 6 foes would have 40.6% S/L, 45.2% F/C, 49.1% E and 35.9% N defense plus 19.5% S/L, 35.1% E and 19.5% N resistance. Increasing to 10 foes would add another ~3% defense. A SR tank with SOs only and no pool powers would have 40.6% defense to all positions. Shield is complicated by Phalanx Fighting and how many teammates are within 8 feet. If I'm doing the math right, a Shield tank with SOs only and no pool powers would have 42.4% defense to all positions with 3 teammates (the max) within range, but drops to 33.1% with only 1 teammate in range. Shield would also have 23.4% resistance to all damage types except psi.
  9. Devs have already said that energy aura will not be ported to tanks without significant changes (i.e., it's not sub-optimal, it's too good).
  10. I'm not referring to IOs. There are absolutely powers that provide debuff resistance. All defense-based sets resist defense debuffs. All resistance-based sets resist resistance debuffs. Super Reflexes has resistance to recharge and speed debuffs. Dark Armor has resistance to endurance debuffs. Electric Armor has resistance to endurance, recovery, recharge and speed debuffs. Radiation Armor, Willpower and Regeneration have resistance to regeneration debuffs. This is not an exhaustive list - there's a lot of debuff resistance out there.
  11. Not true. There are two types of defense in the game, positional and typed. While some attacks are non-positional by design, they are still typed. For example, while there are non-positional psionic attacks that bypass positional defense, they can still be defended by psionic defense. A few armor sets have psionic defense - stone, bio, willpower, the psionic mastery set, plus Arachnos Widows. I believe there are also a handful of toxic attacks that bypass typed defense (as there is no toxic defense), but these are pretty rare. Not true. Several of the armor sets have psionic resistance - dark, elec, rad, willpower, as well as the psionic mastery and psychic mastery sets. I believe all the armor sets have toxic resistance. Not true, there are definitely resistances to -speed, -defense, -endurance, -resist, -regen, etc.
  12. You might be able to justify -res for one attack, but -res for the whole set would be way OP.
  13. Swap a lvl 18 and a lvl 26? meh - those levels go really fast I'm all for making Storm Kick a cone (i.e., Spinning Kick in Martial assault), but the devs have already said giving the +def to scrappers isn't going to happen because of the higher chance to crit.
  14. Uun

    Hybrid Slot

    I like Support Radial. 8% buff to damage, defense, accuracy, heal and all mezzes to all leaguemates within 80 feet and 10% endurance discount to self at all times.
  15. Darn whippersnappers! I played Energy Aura to 50 back when it really was bad - not only before they replaced the heal in Energy Drain with defense and replaced Conserve Power with Energize (I21), but before they added the heal at all (I13).
  16. Found the thread
  17. I think you could steal a slot from Tough and 1-2 from Mind Over Body. I would probably move the ATO to Dominate. You should also be aware that the damage proc in Malaise's Illusions will negate the no aggro aspect of Confuse and Mass Confusion (even if the proc doesn't fire).
  18. Why are you waiting until lvl 24 to take confuse? Take it at lvl 6 when it becomes available - it will make life much easier. You will need end reduction in maneuvers and tactics if you intend to run them. They are endurance hogs. 2 recharges in envenomed blades. Any time you use it your snipe will be instant cast. I would slot terrify for damage, not control.
  19. Uun

    Rumors of Changes

    New patch was posted to the test server on Friday
  20. Energy Aura is not available on tanks (and according to the devs never will). I had a DM/EnA brute back on live and once fully slotted with IOs wasn't the least bit squishy.
  21. My SR tank is only lvl 36 so haven't run MC with him yet, but I think every type of armor has its kryptonite. I was running rad armor and learned the hard way that the animated swords in the Apex TF do unresistible damage.
  22. Staff Fighting and Titan Weapons has 2 feet more range than the other melee sets, and Staff was one attack with a 40 foot range.
  23. Even if you leave, she will still show up in your contacts with a book. I just ignore it.
  24. Black Hole (Dark Miasma) was NOT changed, only Dimension Shift (Gravity Control) was changed.
  25. Telekinesis is in Mind, not Gravity. I'm not sure Superior Flight fits with Mind, but you could replace Telekinesis with just about anything and it would be an improvement.
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