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Uun

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Everything posted by Uun

  1. It does, although it's only -20%.
  2. I'm not sure it's working properly. If it is, it's not showing up in combat attributes. I have Support Radial Embodiment on two characters. One one, with no other endurance discounts, the endurance discount field reads 0.01%. On the other, which also has Annihilation 6-slotted (providing a 3% endurance discount), the endurance discount field reads -2.90%. EDIT: Just checked on the Bugs forum. The endurance discount is not working.
  3. For emphasis: Instant Healing was changed to a click in Issue 5 (7 years before the snap).
  4. Not to hijack the thread, but my grav/storm troller has support hybrid, which provides a 10% endurance discount, and clarion destiny.
  5. See links below. As far as I know, bosses have no resistance to debuffs, just status effects. Answer to #3 is yes. https://paragonwiki.com/wiki/Purple_Patch https://paragonwiki.com/wiki/Archvillain_Resistance
  6. I would say gravity or illusion paired with poison or radiation. (I'm actually leveling an illusion/poison, but haven't tried SBB yet.)
  7. Not my experience. I generally don't solo and prefer running trials and TFs. While debuffs are nice if you're running low-level content, once you get to high-level content at +4/x8, teams are crushing foes so fast that there's barely time to cast debuffs.
  8. The math doesn't support you. Corruptor damage scale is 0.75 vs. 0.65 for a defender (i.e., 15.4% more damage). Assuming the defender has a 30% -resist debuff while the corruptor has 22.5% (i.e., 33% more -resist), Even with the defender's 33% higher debuff, it can't make up for the lower damage scale. The corruptor does 8.73% more damage before scourge is factored in. Defender: 0.65 x 1.30 = 0.845 Corruptor: 0.75 x 1.225 = 0.91875 On top of this, corruptors get a higher damage cap (500% vs. 400%) and can skip the tier 1 blast. That said, of course a blaster will out damage a corruptor. It's not even close.
  9. Envenom has 50% -regen. May actually stack (not flagged on City of Data), but I haven't tested it.
  10. I've got the Tsoo Core (Ancestral Guardian and Ancestor Spirit) on my MA scrapper. Good damage but a bit squishy. Also, the latest version of lore pets spreadsheet has DPS numbers for Tsoo. Incarante Lore Pets List - Google Sheets
  11. What? I assume you're talking about the Hami mission. The only way this happens is if the leader starts the TF without checking if somebody has a hold. This is the leader's fault, not the TF.
  12. I haven't played it on a scrapper, but Staff has 2 cones and a PBAoE. The stance system is pretty simple - each gives a different bonus and after 3 attacks your PBAoE or T9 light up and will trigger a proc when activated. It doesn't address your AoE requirement, but I had a DM/EA brute back on live that was a blast.
  13. I don't know what game you're playing, but in 9 years the number of times somebody has preemptively applied anti-mez to all the non-melees on a team every 90 seconds is 0.
  14. I would be on board for 4 minutes. Not sure about 15. Did the anti-mezz buffs ever get the bubble treatment where you can buff the entire team at once?
  15. I feel like these might be nice, but not really feeling they're meaningful. Some of these would require a lot of dev time, which I think could be better spent. I would much rather see Crushing Field get a damage buff. Crush, Crushing Field, Gravity Distortion and Gravity Distortion Field all have -62.5% speed. Obviously only applies to mobs that aren't held or immobilized,
  16. I couldn't bring myself to roll a Dark/Electric, so I rolled Dark/TA instead. Rare, but not THAT rare. Up to lvl 20 now.
  17. Looks better. A couple of thoughts: Move the 2nd slot from Stealth to Resilience. 4-slotting UG will give you 3% melee defense. Also, the in-combat defense from Stealth is half what Mids shows. Move the 2nd slot from Combat Jumping to Weave. Weave has higher base and enhancing gives better returns. Move 2nd slot from Health to Fast Healing. Fast Healing has higher base and enhancing gives better returns. You could 3-slot with Numinas. Change endmod IOs in Stamina and Quick Recovery to 3rd Performance Shifter for the +hp bonus.
  18. I'm on board with this.
  19. No thanks. Removing the scaling damage resistance is a non-starter. I don't think an increased passive healing rate is going to help you when a big attack gets through your defense. I'd rather be at 10% health with capped resists and pop an inspiration. I think making the toggles into autos and the T9 into a toggle would be incredibly imbalanced. I'm not sure what the issue is running 3 toggles. I run those plus tough, weave and assault and have no endurance problems.
  20. Hardly. It's completely superfluous the way it is. If I'm running 50-60% defense to all positions w/o Elude (on a tank), do I really need Elude for the recovery, run speed and jump height buff on a 17 minute recharge? Providing massive +def to a set that can soft cap already is silly, so I skipped the T9. I'd like to see Elude get the Meltdown/Strength of Will/MoG treatment (more modest buffs on a shorter timer) - cut the +def in half (or more) and add some combination of +res or +hp or +rech.
  21. I knew about the unenhanceable, but City of Data shows unresistable as well. I guess this is an error.
  22. Not saying they can't do it, but there's a tipping point. If the damage doesn't surpass your regen rate, you can live forever. Once it does...
  23. I've only played it on a scrapper, but I'm not surprised it doesn't work on a tanker. When faced with enough damage it gets overwhelmed, nor does it withstand alpha strikes well.
  24. Much of Regen's +regen is unresistable.
  25. Instant Healing was changed in August 2005. Folks need to get over it already. I played regen for many years after the change and it was fine. Moment of Glory was changed in February 2008. Most consider that change an improvement, but nobody talks about that.
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