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Everything posted by Uun
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Other than damage resistance resisting resistance debuffs, AVs have no innate resistance to resistance debuffs. https://paragonwiki.com/wiki/Archvillain_Resistance
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Anybody ever try dark/elec? Seems like the combo should work, but surprised there's only 1 lvl 50. I've played both sets (dark as a corruptor), but never together.
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I had a dark/rad defender back on live which I remade as a rad/dark corruptor on HC. Ignoring the defense/resistance, I have a few suggestions: Slot Fearsome Stare with accurate tohit debuff sets. The base fear duration is long enough and everything will be dead before it expires. On the other hand, the tohit debuff is the same strength as Darkest Night and really benefits from enhancement. Dark Servant should be slotted with a combination of accurate tohit debuff and accurate healing sets. Most of what he does is debuff and heal. Slotting the hold is a bit of a waste. Don't bother slotting boxing, especially on a defender.
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Yes please. I have a SR/Staff tank. Every time Practiced Brawler goes off it triggers a redraw.
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On beta server today: Shadow Maul (Tanker, Scrapper, Brute, Stalker) is now a much larger, faster cone that's actually capable of easily hitting multiple targets - especially on tanks! Arc increased from 45 to 120 degrees. Recharge increased from 8 to 14 seconds. Cast Time reduced from 3.07 to 2.35 seconds. Damage lowered from scale 2.156 to 1.588. DPS reduction is minor, it has only been lowered from scale 0.653 to scale 0.633. Target Cap increased from 10 to 16 for Tankers. Target Cap increased from 5 to 10 for Scrappers, Brutes and Stalkers.
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Correct, but working around it isn't that difficult as hurricane can be toggled off and back on pretty quickly. I generally don't keep hurricane up full time anyway.
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It's a mix. Some attacks are energy/smashing, some are energy/toxic. The aura and the contaminated bonus damage are 100% toxic.
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Three of the radiation melee attacks deal toxic damage (cone, aura and PBAoE) and the rest deal bonus toxic damage to contaminated foes.
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I had a Storm/Rad back on live that I played from 2005 until shutdown. Absolutely loved the combo, but I haven't recreated it on HC. I might have a build saved somewhere, but it's probably way out of date.
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Justin Augustine for me, followed by Synapse.
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Yes, eventually the RNG will allow something to get through. Most of the time it barely nudges your health bar and you just heal it back. It has to be something that hits REALLY hard and kills you in one shot. Otherwise, you're standing there at 10% health with capped defenses and close to capped resistance (due to scaling damage resistance) and can pop some inspirations. The last time I died, the Crimson Prototype hit me for over 1,000 hp. Also, most sets that get to the defense cap via IO bonuses have no resistance to defense debuffs. SR tank has 121% resistance to defense debuffs. The risk is tohit buffs.
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I just hit 50 with my SR/Staff tank. Despite all the negative press, I find that it's a beast and incredibly durable. BTW, there's a lot you can do with IO set bonuses. Going from memory, I'm running at 50-60% defense to all positional types, a decent amount of psi defense (for non-positional attacks), 50% S/L resistance, and ~20% resistance to F/C/E/N/T/P (excluding scaling resistance).
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Suggestion: Power preview before committing to selection
Uun replied to biostem's topic in Suggestions & Feedback
Yes please. I'm tired of going to the tailor to change ice armor to minimal fx every time I select it as an epic. -
Assuming the info on City of Data is still correct, the EC crit chance buff lasts 2 seconds after a 1.2 second delay. That's a really small window. In contrast, the damage buff that tanks get on EC lasts 3 seconds after a 2.5 second delay. Presumably, there should be parity between the two.
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I eventually got that to work, but it took like 5 minutes of trying.
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In IP, you can't click on or talk to Penelope Yin when she has the Psionic Nexus up. No matter what angle you approach from, you can only click on the Nexus.
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This is my current build. I'm planning a respec and am looking for ideas for improvements. I'm pretty happy with the primary/secondary powers and don't plan on dropping any of those. While I would like to add more defense, I'm not looking to soft cap. While this isn't a money is no object exercise, I do have a few hundred million inf to play with. Planning to put Hecatombs in Future Pain. Is it worth 6-slotting? Going to drop Enflame. Have been very disappointed in the damage, which doesn't work as advertised. While I like Surveillance, Body Armor is meh and nothing else in Munitions Mastery moves me. Was thinking about switching to Cold Master for Frozen Armor, but nothing else in the set excites me. Could go for Scorpion Shield, but it's off thematically. Other recommendations for Epic? Going to 6-slot Aging Touch for the additional ranged defense. Is it worth 6-slotting Blizzard for the additional AOE defense? I know I don't have Hasten. I use it in some builds, but I don't feel it's needed here. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Uuncola: Level 50 Magic Blaster Primary Power Set: Ice Blast Secondary Power Set: Temporal Manipulation Power Pool: Sorcery Ancillary Pool: Munitions Mastery Hero Profile: Level 1: Ice Bolt -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(7), SprDfnBrr-Acc/Dmg/EndRdx(23), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(37), SprDfnBrr-Rchg/+Status Protect(48) Level 1: Time Wall -- Acc-I(A) Level 2: Ice Blast -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/Rchg(5), SprBlsWrt-Acc/Dmg/EndRdx(15), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(37), SprBlsWrt-Rchg/Dmg%(43) Level 4: Frost Breath -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(5), PstBls-Dmg/Rchg(7), PstBls-Dmg/Rng(34), PstBls-Acc/Dmg/EndRdx(42), PstBls-Dam%(43) Level 6: Time Stop -- Lck-Acc/Hold(A), Lck-Acc/Rchg(15), Lck-Acc/EndRdx/Rchg/Hold(21) Level 8: Freeze Ray -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(9), OvrFrc-Acc/Dmg/End(9), OvrFrc-Dmg/End/Rech(25), OvrFrc-Acc/Dmg/End/Rech(37), OvrFrc-Dam/KB(43) Level 10: Aging Touch -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(11), Mk'Bit-Dmg/Rchg(11), Mk'Bit-Acc/EndRdx/Rchg(34), Mk'Bit-Acc/Dmg/EndRdx/Rchg(46) Level 12: Ice Storm -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(13), Ann-Acc/Dmg/Rchg(13), Ann-Acc/Dmg/EndRdx(25), Ann-Acc/Dmg/EndRdx/Rchg(42), Ann-ResDeb%(46) Level 14: Mystic Flight -- Flight-I(A) Level 16: End of Time -- Obl-Dmg(A), Obl-Acc/Rchg(17), Obl-Dmg/Rchg(17), Obl-Acc/Dmg/Rchg(45), Obl-Acc/Dmg/EndRdx/Rchg(45), Obl-%Dam(48) Level 18: Bitter Ice Blast -- Dvs-Acc/Dmg(A), Dvs-Dmg/EndRdx(19), Dvs-Dmg/Rchg(19), Dvs-Acc/Dmg/Rchg(31), Dvs-Acc/Dmg/EndRdx/Rchg(40), Dvs-Hold%(40) Level 20: Temporal Healing -- Prv-Heal(A), Prv-Absorb%(21) Level 22: Chronos -- AdjTrg-Rchg(A), AdjTrg-ToHit/Rchg(23) Level 24: Spirit Ward -- Heal-I(A) Level 26: Bitter Freeze Ray -- Apc-Dmg(A), Apc-Dmg/Rchg(27), Apc-Acc/Dmg/Rchg(27), Apc-Acc/Rchg(31), Apc-Dmg/EndRdx(39), Apc-Dam%(40) Level 28: Future Pain -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/Rchg(29), CrsImp-Acc/Dmg/Rchg(29), CrsImp-Acc/Dmg/EndRdx(34), CrsImp-Dmg/EndRdx/Rchg(46) Level 30: Aim -- AdjTrg-ToHit/Rchg(A), AdjTrg-Rchg(31) Level 32: Blizzard -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(33), Ann-Acc/Dmg/Rchg(33), Ann-Acc/Dmg/EndRdx(33), Ann-Acc/Dmg/EndRdx/Rchg(39) Level 35: Time Shift -- Stp-Acc/Rchg(A), Stp-Acc/EndRdx(36), Stp-Stun/Rng(36), Stp-Acc/Stun/Rchg(36) Level 38: Time Lord -- ResDam-I(A), StdPrt-ResDam/Def+(39) Level 41: Body Armor -- ResDam-I(A), ResDam-I(42) Level 44: Surveillance -- AnlWkn-Acc/DefDeb(A), AnlWkn-Acc/Rchg(45) Level 47: Rune of Protection -- RechRdx-I(A), RechRdx-I(48) Level 49: Enflame -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(50), Ann-Acc/Dmg/Rchg(50), Ann-Acc/Dmg/EndRdx(50) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Heal-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A) Level 0: Task Force Commander Level 0: Portal Jockey Level 0: The Atlas Medallion Level 50: Intuition Radial Paragon Level 50: Degenerative Total Core Conversion Level 50: Vanguard Core Superior Ally Level 50: Assault Core Embodiment Level 0: Freedom Phalanx Reserve Level 1: Quick Form Level 50: Rebirth Radial Epiphany Level 50: Void Core Final Judgement ------------
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What Is The Most Resource Efficient Way To Get KB Protection?
Uun replied to EonRecoil's topic in General Discussion
6 slotting Overwhelming Force Universal Damage set gets you -4 mag KB protection. Assuming you have an attack you want to 6 slot, you're not wasting a slot or power pick. -
Drowning in Blood Trial
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The mechanic you're referring to only applies to toggle debuffs, not click debuffs. All the powers you're referring to are clicks (and also do damage). I could see having it apply to Darkest Night when cast by Dark Servant, but I'm not aware of any toggle debuffs used by Controller/Dominator, MM or Lore pets.
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As a complete set, I think Critical Strikes is slightly better than Scrapper's Strike. Both have the same recharge buff, one getting it at 5 slots and the other at 6, but Critical has a substantial accuracy buff. Ultimately you're going to want both and getting the influence isn't that hard. Be patient in bidding - put in lowish bids and let them sit for a day or two. I wouldn't put the Critical proc in EC. The critical bonus effects the next attack (or two) you use, not the one it's slotted in. I've got it in Cobra Strike on my MA/Inv and Ground Zero on my Rad/Rad. There's some complicated math based on recharge rates that determines how often it goes off (see link). With Ground Zero on a long recharge, there's a 100% chance for it to proc every time I use it. https://www.reddit.com/r/Cityofheroes/comments/c5ub58/all_about_ppm_procs_per_minute/
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If I'm reading the descriptions properly the difference between core and radial is 120s duration vs 90s duration plus range/secondary effect buff.