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Everything posted by Uun
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Focused Feedback: Role Diversity Bonus
Uun replied to The Curator's topic in [Open Beta] Focused Feedback
Not sure this is feasible, but my suggestion would be that ATs be able to select which role they are filling. Seems silly that masterminds are considered support but corruptors and controllers aren't. -
Focused Feedback: Role Diversity Bonus
Uun replied to The Curator's topic in [Open Beta] Focused Feedback
Corruptors and Controllers should be included in Support. Brutes should be included in Melee Damage. -
If you're using SOs or common IOs, 1-2 acc, 2-3 dmg, 2 rech. If you're using IO sets, Ranged AoE Damage sets. They're also a good candidate for %dmg procs, in particular from Ranged AoE sets. The optimal slotting is 2x acc/dmg/rech plus 3-4 procs.
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Scroll down and there's a section for each AT with a bar chart listing primaries and secondaries. Immediately below each bar chart, expand the "Reveal hidden contents" and it provides a list of every possible combination for that AT ranked by popularity. For example, the least popular blaster combo was AR/Elec.
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They did, and they buffed Fiery Aura. Fire/Fire is a real beast.
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Very solid, but it plays a little differently. Rad Armor is a hybrid resist/regen/absorb set. It has no defense and it's not worth it to try to chase the defense soft-cap. I lean heavily on Particle Shielding. Offensively, you've got lots of AoE - 2 PBAoEs, a damage aura, and Radiation Therapy can be used as a proc bomb. ST damage is just OK. Uunderdog - Scrapper (Radiation Melee).mbd
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I've got an Illusion/Poison/Stone. It can solo AVs if you're so inclined. As with most Illusion controllers, the goal is to have enough global recharge for Phantom Army to be permanent. I use Superior Invisibility but Group Invisibility is just a LotG mule. Uunseen - Controller (Illusion Control).mbd
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The devs posted stats a while back, but they haven't been updated since then. It has numbers for every possible combination.
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For both Nature and Time, all but one or two buffs work on the caster. I've played both to 50 multiple times. While both are great sets, if your goal is to maximize buffs, I feel like Nature has the edge (Time has more debuffs). Another option would be Darkness Affinity (the controller version of Dark). Nature: heal, +resist/+regen, +absorb, +damage/+tohit/+end Time: heal, +def/+tohit, +recharge/heal/+end Dark: heal, +def/+resist, +def/+resist aura, +regen/+end
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Dual Pistols - Corruptor vs Defender, is there really a difference in the end?
Uun replied to Zewks's topic in Archetypes
From Urban Dictionary: MMORPG: The very common practice of giving a lower level character items he could not have obtained on his own. Most MMORPGs have level requirements on items to reduce the effectiveness of twinking. I twinked out my level one Sorceress with Tarnhelm, the Eye of Etlich, and two SOJs. -
Bring back Training Enhancements for training purposes
Uun replied to Maximum_J's topic in Suggestions & Feedback
The layering of origin on top of the enhancement system no longer serves a purpose. Back in the early days, origin stores only sold the 10 primary enhancement types and you had to buy the other 14 enhancement types from the mission contact of your origin after unlocking their store. The level 40-50 stores were contacts that you had to unlock in order to buy SOs and further unlock to buy more than the 10 primary types. At some point this tier system was abandoned and stores/contacts sold all 24 enhancement types. Frankly, I don't even know if you still have to unlock Serafina and the other store contacts, as there are now plenty of vendors that don't need to be unlocked. There's no reason there should be 10 different variants for each type of DO and 5 different variants for each type of SO, only 20% of which can be used on your character. It adds needless complexity and inundates players with drops they can't use. Origin should be eliminated from the DO/SO system and there should only be 1 variant of each enhancement type (as reflected in the IO system). -
Those are the actual numbers in game before enhancements or buffs. If you're getting different results in AE, you're using different slotting or buffs. I have no idea what you mean by 0.8 sec. Rain of Fire ticks 5x per second for 15 seconds for 1.1122 damage per tick: 1.1122 x 5 x 15 = 83.415 Whirlpool ticks 2x per second for 15 seconds for 2.9195 per tick: 2.9195 x 2 x 15 = 87.585
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Illusion is a very strong set but does take a little time to mature. While Sonic is a solid set on teams, it isn't a great choice if you mostly intend to solo - only 1 of the ally buffs affects you. If you're not having fun playing it, try something else. In general, controllers are a low damage AT, at least until they get their pets. What sort of play style are you looking for?
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Do you have Blind? This is your core ST hold, also does damage and is needed to set up containment (controllers do extra damage to targets that are held, slept, immobilized or stunned). If you use Spectral Wounds on a foe that you have held with Blind, it will do more damage. In order to get xp from targets defeated by confused enemies, you need to do damage to them as well. https://homecoming.wiki/wiki/Confuse_(Status_Effect) That said, Illusion doesn't take off until you get Phantom Army at lvl 18 (and to a lesser extent, Phantasm at lvl 26). You won't be able to use Sonic Barrier or Haven on Phantom Army (they can't be buffed or damaged), but you will be able to use on Phantasm. Not sure if you can use Disruption Field on Phantom Army. In addition to taking Blind, suggest you pick up Nemesis Staff or Blackwand (depending on your origin) and Sands of Mu, available for free from the P2W vendor.
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Not true. Set bonuses from purple IO sets are available at all levels, even if the power it's slotted in is unavailable when exemplared. https://homecoming.wiki/wiki/Very_Rare_IO_Sets Boosting lvl 50 common IOs to 50+5 is very much a thing. For example, slotting Hasten with two 50+5 recharge IOs. SOs can't be boosted, they can only be combined. https://homecoming.wiki/wiki/Enhancement_Booster_Salvage
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I went Dark on my Elec/Bio. Engulfing Darkness is quite good. Smite is fast animating and has a 12s recharge, allowing it to be a functional attack (Midnight Grasp has a 34s recharge).
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You're ignoring the frequency of the damage ticks. Rain of Fire does 1.1122 damage every 0.2 seconds for a total of 83.415 damage over its 15 second duration. Whirlpool does 2.9195 damage every 0.5 seconds for a total of 87.585 damage over its 15 second duration. https://cod.uberguy.net/html/power.html?power=pets.corruptor_rainoffire.rainoffire&at=minion_pets https://cod.uberguy.net/html/power.html?power=pets.whirlpool_corruptor.whirlpool&at=minion_pets
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Ice Mastery/Frozen Armor does have a minimal fx option. Would love to get one for Stone Mastery/Rock Armor and have requested it before.
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The comparison to Charged Brawl is also misplaced in Electric Mastery, as Sentinels don't have access to that power.
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Dual Pistols - Corruptor vs Defender, is there really a difference in the end?
Uun replied to Zewks's topic in Archetypes
It depends on the support set you're pairing it with. Some sets are much better on a defender, while others are "good enough" on a corruptor. If you're specifically considering Poison, I would go defender. Poison puts out some massive debuffs on a defender. Mids shows Scourge as either on or off, but it doesn't actually work that way. Scourge is dependent on your target's hp and kicks in below 50% health (25% chance to occur at 40% health, 50% at 30%, 75% at 20%, 100% at 10%). Because of this mechanic, Scourge happens to work well with rain powers. Defender Vigilance is dependent on team size. You get a 30% damage buff solo, 20% with 1 teammate, 10% with 2 teammates, and 0% for 3 or more teammates. If you're soloing, there won't be much difference between defender and corruptor damage, but on a team, a corruptor will out damage a defender. Any secondary effects of your attacks will be stronger on a defender. For example, the -res on Piercing Rounds is 20% on a defender and 15% on a corruptor. Same goes for -def, -speed, etc. Both defenders and corruptors have the same ability to use %procs (proc chances are based on the slotted power's recharge). One additional benefit that defenders get in general is that Vigilance also provides an endurance discount as your teammates health decreases. If you want more detailed and complete power information than Mids provides, check out City of Data https://cod.uberguy.net/html/index.html -
The melee ATs have the ability to pick up multiple ranged attacks in their epic pools. Another option would be to play a dominator, which gets both ranged and melee attacks (although no weapons).
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Level at which Medium Insps and Large Insps start dropping?
Uun replied to GATE-keeper's topic in General Discussion
The frequency of medium and large inspiration drops increases as you level. I usually disable small inspiration drops (at the P2W vendor) at around lvl 30. -
If you're not going for crafting badges, common IO recipes are best sold at a vendor, and the price received increases as the level increases. Vendors only pay a flat 5,000 inf for uncommon recipes and 10,000 inf for rare recipes. If you're not interested in crafting them and playing converter roulette, check their values on the AH. Some of the rare recipes sell for quite a lot. If you're looking for set bonuses that stay with you when you exemp: ATOs are available at lvl 10 and are attuned. At lvl 50 they can be catalyzed into superior versions. Winter IOs are available at lvl 10 and are attuned. At lvl 50 they can be catalyzed into superior versions. PVP IOs retain their set bonuses at all levels. While you may want to slot attuned versions while leveling, at lvl 50 it's best to replace them with lvl 50 versions (which can be boosted). Purple IOs are only available at lvl 50. They retain their set bonuses at all levels and can be boosted. (There's no reason to ever buy attuned versions.) While lvl 25 IOs are useful when you hit lvl 22 (and can be used indefinitely if you don't replace them with IO sets as you level), they're not particularly attractive at lvl 50. There's absolutely no reason to boost a lvl 25 IO. A lvl 25+5 IO is worse than an unboosted lvl 50 IO. Most people boost lvl 50 IOs.