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TheZag

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Everything posted by TheZag

  1. Some people love regen, but not so much for everyone else. So i thought about what regen seems like it should be able to do but falls short of (in my opinion) and came up with some ways of addressing it. Regen is a click based set. Click a heal, click a rez, click a Moment of Glory, click instant (over time) healing. Being click based leaves you in that difficult position of deciding if you should be proactive or reactive with your ability usage. The click heal doesnt leave much room for being proactive since overhealing is wasted. A reactive ability suffers since a player in combat cant use these abilities while another ability is animating. This is where i feel the set falls short of other armors that make more heavy usage of toggles and was the starting point of my thoughts of something to help regen. My idea is for each regen click ability to grant a stacking buff. A single stack of the buff will grant a small amount of regeneration debuff resistance and recharge debuff resistance and possibly a regen buff. At 3 stacks of this buff, your regen click abilities are no longer stopped by other ability animation times. You just started a shadow maul and can activate your heal while it is still animating. This means some of the damage loss by constantly having click animation times from your armor set can be partially recovered after you build up stacks of your buff. Also having some regen and recharge resistance that builds as you use abilities rewards players for using their regen abilities. Players would be able to be reactive with their click abilities instead of activating an attack and realizing they need a heal partway through the animation and hitting their heal button 15 times only to die before their attack finished animating. Moment of Glory would give 2 stacks of the buff and revive would give 3 stacks. This lets MoG give a little extra nudge as a tier 9 power and have some remaining effect after its short duration has expired. Revive gets 3 stacks because if players even took the power in the first place, using it means your armor failed and it should be helping you get back in the fight quicker. I tried to come up with something to give regen a nudge without just revamping every power. The abilities remain the same, but after some usage they become available when needed instead of guessing that you might need it and using too early or being stuck in an animation and using too late. And while i do apologize for yet another regen topic, i wanted to get my ideas out there. Even if nobody likes it, it may inspire someone to come up with something else thats new.
  2. Occasionally a character tries to disappear and if you rename the file with your character order, the server will repopulate the list and a 'missing' character should reappear.
  3. MIDS is pretty good, but i believe people are still inputting all the values. Check with City of Data 2.0 when you are unsure. It pulls data directly from the game files so potential human error isnt a consideration.
  4. All of my powers are autohit after i miss enough times. This is how i defeat enemies.
  5. But only the archtypes forum has enough subforums to totally hide the fact that there are posts down there. It wouldnt be necessary to highlight the fact that other forums have posts since you can immediately see them. Ive told people on the fourm at least twice that there are posts in the AT forum. I say something to the effect of - scroll past all the archtype subforums to find the secret forum. Once was a person posting in general because he wasnt sure what archtype to post under. I told him about the 'secret' forum and he had no idea it existed. A link that said 'Archtypes General Forum' right above blasters that scrolled you down past the subforums could potentially help alot of people notice that the general archtype forum exists.
  6. DFB buffs do last a week. Or more likely a few hours since they expire at lvl 20. I would say DFB is mostly ran for a few badges and some quick experience points on a low level character with the buff being a bonus for the posi 1&2. Once you finish those you are too high level and it expires. Other than a badge, Cathedral of Pain is only ran for those week long buffs. Certain buffs are better for some ATs then others but anger specifically is the most sought after and increases your damage by 25% for a week.....on every AT except a mastermind. The majority of MM damage comes from its pets and anger monument is applied as a damage buff that you would see in the combat attributes window. If anger were applied like the alpha slot as an enhancement that isnt affected by diminishing returns, then it could enhance all damage powers instead of everyone except masterminds.
  7. Cathedral of Pain is a little bit of a bigger deal then DFB. You go there to get buffs that make your character stronger for a week. The majority of self buffs on a mastermind are wasted. If a full strength CoP buff is too much for all the mastermind pets then a partial amount for the pets would still be nice.
  8. Im able to do a long animation energy transfer then do total focus and a fast energy transfer so thats fun. Its my only theme character and i needed all punches. No elbows or kicks or magic looking stuff. I built SR for incarnate level defense and figured that the scaling resist as HP drains would be good. But resist doesnt really kick in till around 20-30% HP and that doesnt happen often. Healers keep him topped off so the few hits that land hit hard and it just makes him feel like a squishy tank. ill probably drop some defense to get more starting resist. Hes a fresh 50 though with only alpha unlocked so ill have to get everything that i planned on before i make a final decision and do a rebuild. I do like the double stacked practiced brawler, hami tank levels of protection and havent even gotten an outside buff yet.
  9. I like that it can double stack as a click power and with some effort you can have 2 powers on auto....sorta. With a bind load file set to my move forward key. It sets hasten to auto and then loads the next bind. That bind sets practiced brawler to auto and then loads the previous bind. Every time i press forward it switches what power is on auto. It keeps both powers going most of the time. The downsides are sometimes im not moving for awhile so one of the powers expires. If i want a different power on auto it will revert to 1 of those 2 if i press forward (i probably should make a pair of macros for turning the bind on and off). It will cast in combat when i dont want it to if i dont keep powers qued. Setting up the bind files takes some time and know how. An update to how binds work could break the functionality at any time. Most of my characters that need something other then hasten on auto usually dont take hasten at all. But i finally caved for my SR/energy melee tank.
  10. The old launcher wont be getting updates. Gonna need to update to the new one eventually because at some point that one wont work for the main servers anymore.
  11. I think topics about powers get moved to the archtype forum more often when people are asking in terms of a build or gameplay. Seems they stay in general more often on topics like 'does X power or powerset need a buff' or 'X power sucks, what do you think' Of course this is just my personal observation and it isnt 100% true. More occasionally topics get moved that probably could have stayed but dont make much difference if they are on general or somewhere else. Overall, general is the most inflated forum so im ok with topics getting moved elsewhere to help keep things organized.
  12. Unfortunately recluse isnt recolorable in AE. It still may be possible to check his costume by recording a short demo with him in the frame and then looking through the text file that is created for the demo. I probably wont be going through all that though just to get a list of his costume.
  13. Scroll down past the individual archtype subforums and you will find the secret forum - archtypes.
  14. I turn on my damage aura and stand in the corner where they jump over the fence. Then i do some stuff around the house for 15 minutes. Maybe they also need to keep spawning even if the previous one isnt cleared. 15 minutes is way too long though. 10 minutes if some interesting stuff is added or just 5 minutes if its left as is. Even inside Mot you only have 5 minutes of ambushes.
  15. My bad, i thought underscores didnt matter. Apparently they do for the power name.
  16. We farmed it once - just the nightmares and then reset. Took about 3 hours at 7 minutes per run. So we ended up killing 77 nightmares before we finally got Kronos as #78. We were at 15/16 after about 1.5 hours so it was a long wait for just kronos. It was a miracle when we finally got him so we finished the run. But then the real miracle happened....the cutscene with Calvin, Desdamona, Penelope, and Aurora was skipped. Farming nightmares meant everyone brought a toon that had went before. Skipping the cutscene was almost better then getting the last nightmare. Ive only seen it not happen that 1 time and probably wont ever not see it again.
  17. I made my first mission in AE. I had made a suggestion to add attacking the inside of the mothership to the MSR. But even though i like the idea and so did alot of others, its not likely to happen if im being realistic. So instead i made a series of 4 missions that ends with boarding the mothership. It covers finding a way to get inside the ship and then finally attacking the inside of the ship itself. Of course there isnt an actual ship interior map so i chose one that i felt was the best of what was available. I tried to give it a task force feel and make it hard since boarding the ship shouldnt be easy. I also tried to do some less common stuff with whats available through the editor. But im new to mission making so i cant say if i missed the mark on getting the story told and having the mission flow. The mission is called Board the Mothership and it is Arc ID: 47119 Any feedback is appreciated. And for reference, mission 2 is supposed to be lvl 41. Its because one if the enemies only exists at 41 so there isnt anything i can do for that missions level range. And mission 3 has a 30 minute timer so soloists and small groups can advance. Creative use of allies could probably allow a soloist to actually complete the mission before time even runs out. Again, any feedback is helpful. Thanks for checking it out.
  18. Looks like your defense could use some work too. 96% energy defense....i bet those mobs still had a 5% chance to hit.
  19. Alot of NPCs have strange costume slotting. The rikti AV Hro'Dtohz has his glove details and his large back detail in the 'jaw' slot according to recoloring his costume in AE. I plan to check out Recluse when i get home to see if he has wierd costume slotting as well.
  20. Earth mastery for dominators would be nice. If i may offer a bit of advice for you since you make a fair amount of suggestions. A suggestion is essentially trying to convince a developer that your idea is worth prioritizing their volunteer programming time over something else that they can be doing. A subject title and some up arrows does less to persuade someone then adding some context to a suggestion. Something along the lines of, my earth control dominator doesnt have earth mastery to match their other powers. I want to make an all rock power dominator but its not currently possible. My dominator 'i will rock you' wishes he had earth mastery to compliment his concept. All suggestions are trying to first convince a dev that they are worth implementation and then that they are worth being worked on before something else. And since there is no shortage of suggestions, anything to make yours stand above something else can help. Of course you arent required to listen to me but i am trying to offer advice to help set your ideas apart from other suggestions. Earth mastery for dominators i believe has been suggested before and was a good idea then as its a good idea now.
  21. I wasnt trying to just shoot you down. Im not against players having similar costume options as signature NPCs. I just prefer to minimize players having the exact same pieces. So pieces like his spider pack, helmet, and shoulders are things that i feel set him apart as a special character. Players having them would water him down. Having fur shoulders but not those fur shoulders, go for it.
  22. The bug you refer to was actually intentional. The internal name for evasive maneuvers was left as afterburner when evasive maneuvers took that power pick slot. The internal name for afterburner is flyboost now. If you use flyboost instead of afterburner then your binds should be compatible without having to disable the popup tray or put afterburner on your bar.
  23. Quickness does not accept sets because it is an auto power. Auto powers used to accept sets and people put the stealth in it and were not able to escort npcs. The fix was to remove sets from slotting in auto run speed powers.
  24. Some trains i can click the side of the door while it is open and select a destination. Most of them i cant click while the door is open. Would be nice if my hero wasnt stopped in his tracks by an open door. "Don't hold the train, I can't walk through an open door anyway."
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