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ArchVileTerror

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Everything posted by ArchVileTerror

  1. Check out https://wiki.ourodev.com/view/Main_Page and then https://forums.homecomingservers.com/topic/2410-future-volunteer-recruitment-art/
  2. Image code? Just copy and paste the link, or the image itself. Ta-da!
  3. Another great night! Thanks again, everyone! Tina made a big announcement too, isn't that right, @Muppy?
  4. I don't think deletion is ever necessary. It's not like there's a significant physical barrier being constructed out of dead threads. MAYBE an auto-lock feature for any thread not flagged by a GM as "persistent" after a 5 month lull. But deletion is pointless.
  5. Cake Pie. . . . no. ICE CREAM cake pie. Discussion: Complete.
  6. Oh. I meant the creation and implementation of player-made content when I was speaking of modding, sorry. Not in-game weapon/item upgrades.
  7. This thread may also be of assistance for you: https://forums.homecomingservers.com/topic/9975-costume-request-thread/
  8. So, so, so, SO many. Even official ones, every month. The current month is: https://forums.homecomingservers.com/topic/17176-april-18th-black-white-grayscale-costume-contest/
  9. I'd only like this if we couldn't have a dedicated Escrima Melee Set! (For clarity's sake, I'm not actually against the addition of options for Dual Blades. HOWEVER, I do feel that Escrima is significantly different enough to merit an entirely original set of Powers.)
  10. I mean, -IF- we wanted to increase the aggro cap JUST for Tankers, I have a workaround solution. Reverse Bodyguard Pets Add a mechanic where Tankers periodically spawn invisible Super-Taunt Pets, which reflect any Damage they suffer back to the Tanker. If the code for Mastermind Bodyguard Damage Shares can't be co-opted to work in this scenario, then just have it that any time one of these Tanker Taunt Pets die, they drain X amount of health from the Tanker, where "X" is the HP of the Taunt Pet. BAM! Tanker gets another 17 Aggro for each of these Pets. Make it part of their Inherent Power. Give 'em 1 at Level 1, and have them respawn every 15 seconds. I am not saying this is a good idea, mind you. There is a LOT that could go wrong. Just that, technically, a solution exists if we want it to.
  11. I was honestly thinking we'd just do categories like what Red just suggested, Galax. No need to overcomplicate it. Some suggestions -do- wind up with a LOT of dedicated threads, but I think trying to prioritize based on some kind of algorithm without automation will be a bit stressful. I figured just start with brainstorming those categories, fine tuning that list, and then each of us pairs off to do some Search-Fu and/or page scanning to compile. We don't necessarily need to get every thread sorted either. Just the ones with significant information. Sometimes those threads -are- the short ones. ie: Someone makes a suggestion, and the very next post explains why that suggestion is a non-starter. That means some feet-on-the-ground sleuthing from volunteers, but I think that "human touch" will result in a better end product. Of course, if the will of the group is to tackle this using a different method, I'm flexible.
  12. As a Canadian, I am morally and legally obligated to support this idea. for War Mace for Staff for Titan Weapon
  13. Since this originally hit around the same time as Disco Elysium, I didn't really give it as much attention as I probably would have if it had come out months, or even just weeks, earlier. I really enjoyed New Vegas, but other than the initial hype of hearing about the pedigree of the Outer Worlds, the game didn't grab me as much as I had hoped it would when it finally came out. How's about the modding? Any insight on how mod-friendly the Outer Worlds are? That was always a big perk in New Vegas.
  14. Aye, thank you! Good work.
  15. I figure just one Stickie, which uses the first post as a Table of Contents for the other posts in that thread, each of which is for a different topic.
  16. So, I found out much later that I apparently already know Pizzicato in the game. I gave them several ATOs and Super Packs for their fine work! How much might I give . . . -you?- *points dramatically toward whoever is reading this*
  17. Regarding: https://forums.homecomingservers.com/topic/17619-argo-cap/page/2/?tab=comments#comment-196495 Basic premise: Those of us who have been here a while (whether that just means Homecoming, or goes all the way back to Legacy Beta; whatever) have noticed a lot of threads have a tendency to come up again and again. Some excellent discussions have been had in these past threads, detailing the reasons for and challenges against various ideas and proposals. There's a lot of helpful information just sitting out there already, but it's not terribly well organized, and not everyone has the same skill in "Search-Fu." We've asked for GM support in organizing these threads, but really, they're volunteers and have their hands full with a lot of other stuff. SO! Let us step up. We as a community can organize this board to help other users see what's already on offer, which helps us stay sane and to-the-point rather than getting snarky and sassy when we see topics which we feel are "old hat nonsense." My proposal: Step 1 - We list a series of topics (here in this thread) which we feel should receive this treatment. Step 2 - Fine tune the list. Discuss where overlaps exist, or which topics have a clear divide. Step 3 - Take volunteers who will search through the forums for threads related to our chosen topics. - - Two or three volunteers per topic so that overlap does occur and improves our odds of finding all appropriate threads. Step 4 - Compile our lists for quick peer review in this thread. Step 5 - Hand our lists over to GMs, who can then post and sticky the threads. What do you say? Can we be a team for this, folks?
  18. Anyone have the link to Steampunkette's thread on this? I need to leave for spouse's driving lesson, but I think her thread had a lot of significant discussion on this already. Not sure there's much of anything new to add.
  19. I could, actually, do the mission an unlimited number of times right now. Due to the baseportal command, if someone zones out of Outbreak, then back in, it resets them all the way back to Officer Flint. If the character is still level 1, then all the missions are reset. If the player is level 2 or higher (tested up to Level 10 presently), then each Contact just points them to the next one in the chain, until they get to Coyote, who offers the door mission at the character's current level. But the Contaminated therein, in all of my experiments, were always level 1, despite my own level.
  20. There is a die mechanic, though; it's the one baked in to everything that isn't Autohit in combat. The game rolls a 1d100.00 and returns the result in your combat log. The Snowball "Just For Fun" Power does this too, showing the same die results to user and target, which makes it a great way to do in-game skill checks. HOWEVER, the animation and wind-up time are big detractors. So, as I mentioned on the previous page of this thread, if a Dev could copy Snowball and strip out the animation, we would have a working 1d100.00 die ready to go without having to code anything new in to the chat systems.
  21. Yeah; the absolute inconsistency in the palette is a pretty annoying deal. It would be great if we could have colour and transparency as two separate elements for Powers like that.
  22. I mean, the other thing to remember is that Hasten, should it be changed to make it less of an "obvious pick," doesn't need to have it's Recharge value nerfed at all. We can have Perma AND still make Hasten a more meaningful choice by adding a decided downside. ie: The Endurance Tax mentioned in the other thread. Make it less appealing, and players will personally weigh the desire of "Perma'ing" a thing against said downside.
  23. Short answer: https://forums.homecomingservers.com/topic/10583-vileterrors-roleplay-characters-as-of-2019-09-27/ Slightly longer answer: I have well over 100 characters now. There are some themes, and ergo some Power Sets, which I lean on pretty heavily. Ultimately, though, I like to think that my roster is pretty diverse, in terms of appearance, powers, representation, and characterization. There are a few clone characters, mind you, which have the gimmick of all being identical, but I personally think of them as a single character which has been Xerox'd.
  24. Damn, I wonder what caused this odd behaviour in my run then. Can the Devs confirm if anything has changed for the Contaminated recently?
  25. *gets a little glassy-eyed that Its own suggestion for making the existing in-game dice roll function viable hasn't been addressed* *wipes away the tear* If a slash command can be implemented, how many dice formats will be included? What sort of syntax and output would we be looking at? I play a lot of different tabletop systems, and there is a plethora of die mechanics out there. City of Heroes already has one of them (1d100.00). But what will it look like when we type /2d10 2d10: 2 + 7 = 9 2d10: 9 2d10: 2, 7 2d10: 27% And then there are dice pool systems like Shadowrun v4+ There's a lot of different ways to roll them bones. How much time and investment are the current Homecoming Devs willing to put on this sort of feature? How many -X modifiers are they willing to include in the die roller? Ideally, I'd really like to see a die rolling slash command. But I'd like to see it done with the full depth and breadth of what other dice rollers are capable of (or at -least- have a barebones version created which won't exclude that depth from being added at a later date). If we want to just get something one-and-done, I think the stripped-down Snowball is the quickest and is already mostly play-tested.
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