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ImpousVileTerror last won the day on July 9 2023
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739 ExcellentAbout ImpousVileTerror
- Birthday 10/31/1977
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And the piece du resistance: Scale doesn't really do this one justice. The one on the right weighed approximately 130 kg.
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Seems like it's time to post this again: https://forums.homecomingservers.com/topic/18342-list-of-character-lists/
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A few noob questions about endgame content
ImpousVileTerror replied to solgrove's topic in General Discussion
Echoing what @Patti and @MTeague said: Despite some shoehorned efforts late in the game's life, "Endgame" has never really been City's strong suit. The question was posed in another thread recently, asking "how do you not get bored of this game?" My personal answer to that question is to avoid "Endgame" content and just take my time, savour the experience, interact with other players, and roleplay, roleplay, roleplay. If you chase "Endgame," then really . . . I think you're just going to hit a brick wall eventually. The Legacy Devs could barely keep up the pace and they -had- to for fiscal reasons . . . I really don't think the Homecoming Team should be aiming to follow in those particular footsteps. And even if they intend to, it's going to be a long, long time before updates on that massive scale get implemented. I strongly recommend adopting a style of play where you can find enjoyment in all the wonderful little things this game and community have to offer. It's the more sustainable alternative, I think. -
All enemies have global chance to proc +to-hit
ImpousVileTerror replied to aethereal's topic in Suggestions & Feedback
I dunno . . . I think I'd like to see @aethereal's math on this. If anything, it might be illuminating for someone to see the work laid out in detail, and maybe give them a critical bit of insight in to the actual necessity that may or may not exist. -
Alright so it's a little embarassing
ImpousVileTerror replied to Neogumbercules's topic in General Discussion
A well disciplined Medic, some Vitalize'ing, and the glories that are Temporary Resuscitators and their ilk. . . . And a few Longbow crimps . . . . . . Ok. MOSTLY the Longbow crimps. -
Alright so it's a little embarassing
ImpousVileTerror replied to Neogumbercules's topic in General Discussion
What might be more irksome to you, @roleki, is that's Healing done as a Mercs/Traps Mastermind, without touching the Medicine Pool. -
Alright so it's a little embarassing
ImpousVileTerror replied to Neogumbercules's topic in General Discussion
You know, I was thinking the exact same thing, @SuperPlyx. I have been trying to save up for the Anniversary Badges. If I had 2,370 Reward Merits, then I kind of imagine I would have unlocked all those Badges. Instead, I'm sitting at around 300 in inventory, and only have less than half the Anniversary Badges unlocked. If the method by which the game is recording Merits Earnt is somehow bugged, then it's likely the Devs are also being fed incorrect data whenever they're attempting to monitor that information. Which also suggests that players may have far fewer Merits than the datamining indicates. We should probably try to monitor that ourselves a little and see if there's any discrepancy. -
Eco-Friendly Powerset Recycling!
ImpousVileTerror replied to Alchemystic's topic in Suggestions & Feedback
When the subject of Elemental Masterminds come up, I can't help but think of Heroes of Might and Magic (III and V specifically). http://www.heroesofmightandmagic.com/heroes3ab/confluxcreatures.shtml http://www.heroesofmightandmagic.com/heroes5/neutral_creatures.shtml Lots of potential inspiration to be had from there, I think.- 769 replies
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What Combat Attributes do you monitor?
ImpousVileTerror replied to Yomo Kimyata's topic in General Discussion
Usually? Infamy (or Influence/Information for you boring people) Endurance Recovery Rate Endurance Usage Recharge Rate Then Regeneration Rate and/or Damage, depending on the character's Archetype and/or their Powers. Sometimes some other stats too, rarely but depending. -
What happened? Did I miss something?
ImpousVileTerror replied to Mageman's topic in General Discussion
I mean, if anything, maybe these records of drops from farming could be used as a benchmark to increase the rewards from levels 1 to 45's content. Would be delightful to see Purple Recipes drop at all levels, even if the Homecoming Team never gets around to making the Enhancements slottable at all levels. That could certainly help players feel more incentive not to just sit and grind in AE, ESPECIALLY if those drop-at-any-level-Purples were exclusively from non-AE. In other words: More carrot, less stick. -
I mean, if they just add the Clockwork wind-up key as a Back Detail costume item, and then get the customized Henchpets thing done, then we could just make our own wind-up soldiers! But I'll generally not say "no" to additional Mastermind Sets. So, sure! Have at it!
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You can even type /localtime to just get your computer's clock data repeated in your System chat, if you're playing full screen.
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Alright so it's a little embarassing
ImpousVileTerror replied to Neogumbercules's topic in General Discussion
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Following up with @Frostbiter's scientist friend: https://en.wikipedia.org/wiki/Rabbit_of_Caerbannog
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Legality and Logistics Question Relating to Another Game
ImpousVileTerror replied to Zeraphia's topic in Off-Topic
Legally? I don't think there are any laws anywhere in the world yet, except maybe Korea, where online bullying can be redressed in a court of law. Even if there are, proving it to be bullying is likely to be an upward battle. Ethically / Morally? I don't have enough information to make an appropriate personal value judgement. Even still, whether you feel a certain tactic is valid or not, society tends to collectively determine what is or isn't toxic. If the community is leaning toward branding a certain tactic as toxic, then mob rules; even if said mob was influenced by a few individuals in a position of authority. Whether or not that was an abuse of that authority is also difficult to tell from the limited information provided here. But, just like toxicity, if the community is largely accepting of that particular exercise of authority, then mob rules again. Logistically? Ultimately? You're just one player in that game. PvP, by its nature, invites the opportunity for toxicity. As many game devs can tell you: It's damned near impossible to effectively police, ESPECIALLY when there's also profit factors for them to worry about. The decision they're going to make is usually going to be the one which they believe is the most likely to provide gainful returns. Devs make decisions like this all the time. They'll do something which they are aware will upset a subset of their player-base if they believe that the majority, or the long-term prospects, outweigh the impact to the subset. If changing the game mechanics aren't easy, then turning the community against players who engage in conduct which they want to see removed from the game is . . . well . . . Again, I'm missing the full context and impact here, but I do see it can easily be more than a bit shitty on their part if that's truly the case. The Short of It? I understand that this situation could be rather upsetting for you, but really . . . you're a player of their game. Whoever owns it (on paper, at least) decided to hire these new devs. Ergo, they have the authority. You can try talking to them, publicly or privately, in the avenues which are available to you. Try to convince them of your point of view's merit. You could try looking for another way to play, either by changing your own play style in the existing game servers, or by playing the way you do now but somewhere else/bootleg. You could give up on the game and play something else entirely. I can't think of any other options right now, but hopefully this perspective will be helpful for you.