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Everything posted by ZeeHero
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Well if it would be too hard to do yeah you gotta find something else. but rather than just big zone events maybe something that spices up the leveling and solo experience for everyone somehow while making it optionally easier (or harder) for those who choose it? For many, leveling up is a painful chore. for others, they love pain so they want it to be harder. why not let both have what they want?
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Then why have certain people who shall not be named in their evilness, ridicule me when all I ever supported was more gap closers by any means that works best? I may agree that the OP's suggestion is a big improvement but I'm not against alternatives. the only thing that really matters is more gap closers for all. people can just continue to ignore confront if sme people love it so much.
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I remember that game. back when I Was like 10, my dad used to take me and my brother to his office where he worked as a software engineer after hours sometimes when he had to get more work done and we'd play stuff like that on some of the computers. I'm aware it was probably an arcade game but it had a mac version at some point.
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This would work if it had a way of tracking special rewards for completing objectives like in STO. for instance "Level a Defender, Corruptor, or Tanker to 50" or "Defeat 100 Malta" you'd need to know what STO's recruitment events are like to understand.
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Still waiting for the name/handle seperation which should have been a thing since COH came out.
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And without the right mobility options, your fist will very often never be close enough to the enemy's face when you want it to be. No one has provided even a remotely decent argument for how it would hurt anyone to have a gap closer or heck just make jump attack need only 1 power in jumping to take or something. It's really not rocket science and it isn't going to ruin anyone's fun to improve the fun of many others. Unless of course your idea of fun is others not having fun. You can laugh and vote me down til you're blue in the face but the ones who look silly are the ones who still cannot provide a rational argument to support their point while nearly every game's design other than this one will support my position. I don't care if you replace confront or just make things like leap attack need less investment in a pool. either or. We need more universal gap closer options, there is no reason to oppose that. No one has to take your precious taunt. People here just enjoy bullying those who they disagree with, that has been clear forever. hillarious since none of them has produced a relevant argument as to why gap closers = bad. Also I don't know if the code will allow a change like this but has anyone considered if it's possible to allow for a choice between 2 powers in certain power pools at certain levels? So you could keep your confront or replace it with a more useful gap closer.
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You don't know who you really are until you ride your trusty battle ostrich to war.
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The first shots fired happened many posts ago and was not me. there are certain.... "people" who take it upon themselves to make others suffer becuase they take twisted pleasure in trolling. I'm not angry at them, would I be angry at a spambot? would I be angry at a robocaller bot on the phone? no point. given the ability they have to evaluate a rational argument, its clear the amount of caring I should have as to what they troll about.
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Jack Emmert is Now Leading a New NetEase Studio, and Not the Marvel MMOG
ZeeHero replied to Apparition's topic in Video Games
Emmert is a true supervillan of the game industry. -
Allow me to easily explain why every melee powerset should have a baked in gap closer regardless of workarounds. They are melee sets and need one. Just becuase it's easy to take a pool power like combat teleport does not mean every hero can teleport at will, for one example. melee sets have no excuse NOT to have gap closers built in. Really not hard to understand and hurts nothing to fix it.
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Maybe COH doesn't like trying to use more than one monitor?
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And the OP never asked for that. so.... how is that relevant? all he wanted was for the skills to close distance to a target if within a certain range for the attack. and that was never too much to ask for. Of course we'll never get truly modern combat on the ancient COH engine. I'm totally ok with that and so is everyone here. not an excuse for not trying to make any small change that COULD be done that would help.
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You must say his name. ALEX LOOOOIIUUS ARMSTROOOOONG!
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Hey someone isn't completely ignorant and complacent when it comes to game design! THANK YOU! the downvoters should be ashamed of themselves. Cmon guys this isn't difficult to understand. nothing even remotely contraversial is being asked for here. it would be objectively an improvement to the game so why are people so against it? "COH is objectively perfect and holds up to modern standards perfectly and any change for the better would ruin it even if it is possible" am I right? yes. Grond save us all.
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I too have a new PC with a similar build at least my graphics card is the same model, I have had no such issue. It's likely not the card at fault.
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While it is true that the incarnate system was the best thing to happen to the game and just made everything else more viable and fun, if something sucks without it, that's still a problem with the set being underpowered. Incarnates just make it not suck forever, but the problem still exists.
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Resist works, but yes defense is more popular when resist caps are lower.
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Shield is very fun and has its own aoe attack, only downside is if a defense focused build isn't what you want, that's kinda shield's thing.
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Magic is a difficult one becuase it depends on how the character's magic works. is it a strict hard magic system? something akin to alchemy in Fullmetal Alchemist where it's a science with hard rules? Far less likely to make issues. As far as the more powerful a character is the shorter lifespan in plots... entirely depends on a couple things. firstly, the stories and plots they are in, secondly the nature and versatility of their powers, thirdly, how fast their power grows, number of setbacks on the way. This kind of thing has no one answer as its always dependent on so much. But one constant is how dedicated those involved in the RP are to making it work out and how like minded they are in how things should work.