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Everything posted by Razor Cure
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Wow I totally forgot Caltrops. SHows how much I care for the power! Ooh I like the Doomsday device idea! And the Swapping version of mines.
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I agree with you about AssStrike..but that is kinda a separate issue. And with AS useable as a good, solid normal attack..it is still nice. I'd sorta say that is a separate issue. Also, your point about not being able to use Interruptible powers in combat..well..that WAS the idea behind them. But with fast snipes, and almost every team having Tactics going (to give fast snipes)..you CAN use them in combat. Without any penalty at all. Like I pointed out, the huge animation time and end cost of snipe powers is, in my opinion, totally enough of a penalty. I mean, if a looooooong attack like Total Focus (that has you hanging in the for 3 seconds) cant be interrupted..why should aiming your beam rilfe be? As for Aid Seld..why not make the recharge 60 or 80 secs? Recon is 30 secs at full rech, ever less with hasten/IOs. Another part of the 'trouble' with AidSelf is that you need to put at least 1 (usually) int enhancement in it..and there are no IO sets that cover that. AT least snipe sets get some Int built in. No idea about Aid Other..I think there could be, but so few people actually use it!
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When you think someone is playing their AT "wrong" ...
Razor Cure replied to PaxArcana's topic in General Discussion
Maybe there is no such thing as playing Wrong..but there sure is such a thing as 'playing a toon stupidly.' Going to use an example I have seen on Torchbearer, whose name shall be kept under wraps. A fire/emp troller. Nothing wrong there, even though I dislike emp trollers, as they tend to do too much trolling, and basically no emping. His powers were fine but..NO fort, cm, or adrenline boost. Two of teh best buffs in game. Doesnt take em. SO I asked him..politely. ANd he said he didn't 'like' them.' Ok maybe he is new, or whatever. Then a month later I see him again, Vet level 56. 56! And still no fort or ab. Granted, maybe he truly doesnt like those buffs. But then WHY play an emp? Make a rad if aall you are donig is aoe healing (he didnt use the RA's auras on the entire tf, so I assume he doesnt 'like' those either). -
I love Traps. The support set that is, for fenders, corrs, and MMs. It is a cool and different set, but some powers could really use a tweak. For starters..Acid Mortar. On a corr this is -20% resist, and -26 of a fender. Why? Every other -res buff is -30 (sometimes but not all for fenders). The only different ones are nature (and that is such a quick recharging power anyway). It should be 30 for corrs and MMs, especially considering how less flexible it is than powers like Sleet/Tar. It needs to be placed, requiring you to be very close to a mob, can miss, can be destroyed (though hardly ever happens) and will not reliably debuff an entire mob. On top of that, there is NO red triangle effect, showing a mob IS actauly resist debuffed. Triage Beacon. The recharge on this, a tier THREE powers, is so long, as too make it basically useless. Combined with it being +regen (way less useful than the Nature patch heal, which is a tier5 power, and has a FOUR second rech)..it just does not help much. Cut the rech, maybe make it a pulse heal/absorb. Even with a +end pulse too, like the nature one. FFG. A great power. But it is sooooooooooooooo slow. I can outrun it jump with combat jumping and normal movement. ANd the fixed 4 min duration? Traps as a set..EVERY power it has is a click. Every one. I think only TA shares that (and I am not a TA fan either). Of all the traps powers, FFG should be a toggle. Keep it destroyable, to differentiate it from FF and Sonic, and make it MUCH faster to better keep up with you. Seeker Drones. A..nice..kinda..alpha power. But again, the rech is so long, and the stun is not even a sure thing. Even 'bad' aoe stuns like Thunder Clap are at least a guaranteed mag 2! This is another power that could be a toggle too..like orbiting drones that debuff acc and perception, which would also fit a trapper theme. Trip Mine and Time Bomb. They both suit the set, but are so similar as too be pointless. Either one should go, combining the two and making the animation NON interruptible (traps has way too many 'placing' powers as it is. Give the set a Gun Drone. It makes total sense for the set.
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The enhancements, and the effect itself. Right now, there is only TWO powers that actually are slottable for Int (unless I missed one)...Snipes and AId self. Snipes don't need them at all. Most snipes have a 4ish seconds animation, which along with teh end cost, is 'penalty' enough. And now fast snipes are here, making the slotting of Int even more pointless. If you dont/cant get fast snipes, being able to get knocked out of such a lnog animation, costing end, is just silly. As for Aid Self...it is the ONLY self healing pool power we get. Almost no powersets with self heals would take AS, and none of those self heals (not even acc check heals like twilight grasp, for which an interrupt would actually make sense..but be awful) can be interrupted. Taking away the int effect on aid self would make it SO much better. Just increase the recharge to allow for this, or give it an unenhanceable rech.
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Once you have your Incarnate goodies built, the salvage is pretty useless. T3 Everything is really all you need, with all the others being gravy. And those wont take long with 50+ leveling. But after that..it all just sits there doing nothing. Of course, some people will want to make EVERY lore pet etc..but most wont. How about a conversion for threads/emps/astrals to Reward Merits, in some ratio. And for incarnate salvage to Invention Salavage. Say 1 rare IncS into 5 InvS or whatever. Also I think its a bit of a shame that a Super Incarnate toon, getting all those cool powers, can;t actually benefit from them when lower than level 45. Not everyone Ios a toon to the gills, or boosts/catalyses every enhancement then have. So sub45, they really aren't getting anything. I was thinking a Mini ALpha..after the Well has granted you favor, favor that helps even when in the Time Stream (oro) or Ex'd down, just with a weaker influence than at 50. Maybe doing what your alpha is, but 15% max.
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Let's not. For support sets, Storm is one of the BEST for damage. You get the -30% resist, and the damage from Lightning Storm and Tornado. You may be confusing BAD Stormies with the set 'being bad' in itself. The only change I'd make is letting trollers pick between Gale/02. ANd that wont happen.
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Just like it sounds..let us have more than one. Either all over, or different body parts (like flame eyes, sparkley hands etc). I really want to have fireflies AND a blazing path aura (maybe the path auras could be tied to ss/sj?).
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I like this idea!
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Add a new inherent toggle power for changing KB/KD
Razor Cure replied to Rylas's topic in Suggestions & Feedback
I'd also love a toggle to turn team mates kb OFF. Some people are just beyond clueless with it, and it makes teaming with those types very painful! -
Disable SG base passcode access in PvP zones
Razor Cure replied to macskull's topic in Suggestions & Feedback
I assume for people buying inspirations in while in teh zone. -
Mastermind Epic Pool overhaul suggestions
Razor Cure replied to lobster's topic in Suggestions & Feedback
That is what Clarion is for. Sure, it is at lvl 50, but the a patron power version would be at level 44ish anyway. Not too mention full mez prot for ALL your pets, especially kb immunity, is just awesome. -
Only had a WS on Live and a baby PB, but getting rid of that awful KB would be awesome. Everytime I am on a team with a PB, i want to murder them within 5 seconds. I cant recall the rech an GranEm..45? But having SOlar Flare down to 20, base, seems stupidly good. Thanks like sub 10, with IOs, which is crazy. Perhaps some of the blasts or melees could have a stun tacked on too. Also..from building my own WS way back when, teh amount of slots is just..painful. Sure, IOs and hamis are a godsend, but considering the Form powers themself NEED slotting, then the attacks do..it seems a bit unfair. What if the Form attack powers start with teh amount of slots you put in said form. SO..Dwarf Form..give it 3 slots (that is default slot +2extra from teh 'slot pool'), then those dwarf attacks START with 3, and adding more 'costs' slots as normal. No idea if that would explode the game though.
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Allow Noxious Gas to take debuff Enhs
Razor Cure replied to RubberDougie's topic in Suggestions & Feedback
I found NG to be..well..noxious to use on my Necro/Posion MM. Sure, the vaules are nice, but the rech is stupidly long, and as SOON as I threw it on a pet, he would instantly become the center of all aggro, and live about 5 seconds, if not less. -
I was going to do this a a Bug Report, but it technically isn't one. Every week I run the first Signature arc on toons, as it is a super quick 20 merits. I did it today and discovered some odd things. On a Vigilante, killing Echnida at the end (who is a safeeguard 'villain') awards progress on the Villain Disrupter badge. The badge text for which clearly states; Defeat 25 Generic or Sig villains is safeguard missions to earn this badge. I had never noticed this before, but got the badge today. Nice! You get the badge even though it is totally NOT a safeguard mission. Naturally, I then wanted to see if doing the same on a Rogue would give progress to hero Slayer (as that is arguably more important, as you can unlock the Mayhems, and hence an accolade). So I jumped on a rogue, ran the arc, killing SNowmaiden and Strongheart (BOTH of whom appear as mayhem heroes). And yet...no progress on the Hero Slayer. Looking at the badge text, that DOES say '25 Signature Heroes' so I can see why it doesn't count. But it totally should! Or make the Villain badge only sig heroes. Having them different, for essentially the same task, is just silly and unfair.
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Give Venom and Frag Grenade alternate mace versions
Razor Cure replied to Thezanman's topic in Suggestions & Feedback
Agreed. Let Bane's fire venom from the mace. Not having a whole second of redraw (or whatever) is hardly going to suddenly make Banes super over powered, and it would look so much cooler. -
Totally. Especially for cones. It is awful to use one and it just tickles the front few in a mob and no others.
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On a dom. The Fire Imp power is only spawning 2 imps for me, lvl 35. A guy at 43 only has 2 as well. Yet a lvl 36 guy says he is getting 3!
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Some Energy Melee powers are holding the set back.
Razor Cure replied to ZeeHero's topic in Suggestions & Feedback
That poor, poor dead horse. Another thread about tweaking EM. The set is awful, I cringe every time I see someone using it. -
I know, I know, it is so easy to come up with cool MM sets, but after doing Dean's (i think its from Dean, in sharkhead) mission, with the clones..I couldn't help think how awesome this set would be. It would be like the cloning guys in comics etc, and totally fit the MM AT, being personally weak, but having the clones to swamp enemies. There is another thread talknig about letting MMs pick which personal attacks they take, which is a neat idea. but going with the Cloning idea, i thought the attacks would be single pistol based, sorta like a ray/magic gun, with selectable extra damage types. Obviously this has the Demon icons but you get teh idea. I thought that just by taking a Personal Attack, you get a 'swap ammo' kinda power, called Desired Attributes, that lets you select Fire/Cold/Negative damage types, which alter the special damage on your own attacks. Also, when the clones spawn, that damage type is applied to their own attacks, which a high chance of using teh selected type, but some change of getting another, as cloning is not a precise science! CLone War would be like a Gang War type power, a ton of minions, but each one that dies provides a small buff to all 'normal' clones, and the MM as well. The clones themselves would 'borrow' from your own Secondary set. No idea how..it just does. For example..a Thermal MM..the clones would have fire based attacks, resist, and heals/buffs debuffs. Same for cold/sonic etc. Traps would be lethal. The costumes of teh clones would be based on your own too, with zombie/repltile/beat parts added to Unstable ones, minor changes for Stable, and the Perfect CLone having an aura, perhaps inverted colors. Snap Shot 1 Ranged, Minor DMG(Nrg, Foe Knockdown. Foe DoT(Special), -Res Summon Unstable Clones 1 Summon 1-3 Unstable CLones(depending on your lvl) Aimed Shot 2 Close, High DMG(Nrg), Foe Stun -def, Minor DoT(Special) Improvement 6 Ranged, Enchant Clones Rapid Fire 8 Short Ranged (Cone), High DMG(Nrg), , Knockdown, DoT(Special) Summon Stable Clones 12 Summon 1-2 Stable Clones(depending on your lvl The Clone War 18 Ranged, Summon Clone Horde Summon Perfect Clone 26 Summon Perfect Clone Breakthrough 32 Ranged, Empower CLones
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compilation Powerset Concepts: Compilation (Assault)
Razor Cure replied to Zepp's topic in Suggestions & Feedback
I love the GunFu set idea. Just from the name!- 12 replies
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More damage to their attacks would be nice..but not for that reason, about Petless MMs! Blasters can blap, and are totally meant to, as shown by Melee attacks within a lot of the sets. A Petless MM, while possible, is going against the very idea of the AT itself.
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Notice of teh well, when will i get it?
Razor Cure replied to Razor Cure's topic in General Discussion
Boo. Turns out doing it again, alpha unlocked, doesnt award the Notice. Oh well!