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Razor Cure

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Everything posted by Razor Cure

  1. I get the point here but..isnt it already way too late? Temp travels basically invalidate (at least until the recent travel update) most travels. Recall powers invalidate the tp pool. Extra attacks well..you get the idea. What about Recovery Serum? The power boosts? Sure, those are pricey, but to someone with a lot of money, its nothing. Or how about AE farms basically invalidating the level up speed of all other content in game? Obviously I am pushing examples to the extreme but a simple temp taunt power, compared to some of the above, it literally going to inpact like 0.5% of content, if that! The BEST argument in favour (in my view) is how utterly stupid and annoying it is, trying to fight an AV with no immobs or tauntlike powers, and they keep running all over the map.
  2. I guess it is to stop people going afk, coming back, and have others finish half the TF without em. I mean..is it THAT much of an effort to call the contact after each mission? There is already a few tfs that auto set the next mission at different points. But yeah, having it as an option would be great for running it with friends.
  3. I get what you are saying, but in a set that IS all about pets..being 'forced' to pick..you know..pets is not bad. Not too mention you are totally free to NOT pick any pets or upgrades. I made a petless MM ages back, and that was being the new pool attacks came in. Also, basically every AT is 'forced' to take a certain amount of powers. Melee Armour sets (barring stone) need mez power, 2/3 basic shields, heal/utility/aura. That is five powers right there that 99% of people playing said set HAVE to take. Same with Ranged sets..you want at least 1 aoe, 3 ST, self buff, maybve a nuke. Again, at least 5. Support sets..very few support sets can get away with picking less that 5 powers, with Kinetics having maybe the best performance for the fewest powers.
  4. ..and yet you propose changes to every power, bar taunt? I assume you do not mean make ALL changes listed..but still! Bump the -regen on barrage? WHY? It is the only melee attack (only attack, full stop?) in game that does -regen. Also, anyone can get the Envenomed Dagger. Anyone. This argument is like saying Stamina needs to be buffed for everyone, just because Recovery Serum exists. Energy punch getting -def or res? Again, why? The -def makes zero (less than zero) sense at all, and while the -res would be amazing, it would also be broken with how hard the set already hits! Bone Smasher with a 100% stun? Again, come on. Its already a great stun, in a set loaded with them. I have frequently stunned an AV, with just 'my' mez attacks. More overkill. Build up: Lower the buff? How about no. You can already get Energy Focus super easy and fairly fast from Total Focus, AND you get it even if the attack misses. Whirling Hands. Increase the radius? Every other pbaoe is radius 8 (besides spines and TW). Spine Burst already has the drawback of being slow as all hell, and lethal damage. Whirling smash cant even be used without momentum. Again...your idea would be good, but it just isnt needed even MORE so adding a knockup or slow. Both which make zero sense. I just cant get behind any of these ideas. The set has already gone from borderline rubbish to top tier (at least for me, the number crunchers may show different) with amazing ST, great aoe (and aoe that can be a bit better with Focus) and crazy stun mitigation. Not to mention -regen (again, NO other melee set has this). And all your ideas just wanna turn everything up to 22 with a lot of the things not fitting the set at all.
  5. Ok, I could buy that. lol. But the power still works in a clunky, stupid way. Maybe if it had a recharge of ZERO..so you could detoggle, get the buff, retoggle, all in one go. That would still be painful.
  6. I can't speak for how the game was when it first came out, as I only started on CoV back in..issue 10 I think? But i DO vividly recall my first toon ( a fire melee/invul brute), finally hitting level 50 in Grandville. All that time I had been forming teams, basically taking any mix of ATs (since I didnt really know what the others DID anyway. lol). Then someone in chat was talking about forming an RSF. I had no clue what that was, and asked, then did some research of my own on the wiki (I still dont understand how a new player can join something advertised as a 'super hard long tf' and not look into it). To sum up, back then, RSF was basically Stone Brute +7 Corrs, with MAYBE a pity spot. Naturally, being the 3 week game vet I was, I thought this was some elitist bullshit and the TF really couldnt be 'that' hard. So I formed one with a few friends, and following the recommended info, we ALL got nukes and shivens. Can you picture that today, a TF demanding every member have 3 nukes and 5 shivens, or they arent going? Madness! So we set of, and were kicking ass (as kicking ass as a mixed team of random ATs could) and had little trouble until the Vindicators. That was a very very tough fight, with quite a lot of deaths. But still, we did it, and went into the last mission all pumped. Well...anyone who TRIED an RSF back then without the Stoner/7 Corrs will know..that last mission was utterly, stupidly hard. Even buffing all shivens with nukes, debuffing the avs, we got utterly utterly spanked. That was with us charging in..and basically getting insta-gibbed. Then we reset the mission (because it was totally awesome with Numi and Sis BUFFING the heroes..funny how STF never had that issue) and tried pulling. Again, anyone who ever tried that knows..it was basically impossible. I think we managed to pull ONE and that was it. Every pull after that, trying for about 2 hours, failed. The heroes would just rush over. And we died. A lot. I am sure some people did manage to finish RSF with a mixed team, and maybe we could have, using trays of purples and restocking every kill etc, but thinking about how HARD that was compared to every other bit of content in game (except maybe Hami) was utterly insane. I heard that when RSF first hit Live, the devs couldnt even finish it, and offered a life time sub to the first team who did. No idea if that was true, but the RSF, as it was on Live (pre IOs etc etc) was as close to 'requiring' a Trinity game style as to make it not worth trying otherwise. Thankfully now it is basically as people here are saying..bring what you want. WHich is awesome. But it still pisses me off when I remember those mixed team, almost impossible RSF runs..then look at how piss easy STF was, even before IOs and incarnates.
  7. Not arguing that Hibernoob needs some help..but I totally HATE the way reaction time works. From a logical standpoint, how does turning OFF a power that makes you react faster..give you +rech? The +rech should be built in (look at Rad Assault and how OP their sustain is, it basically does everything at once). Mechanics wise, it is even more stupid and annoying, as no other power in the game works that way.
  8. Sorry your team struggled. But it also makes me laugh a LOT, given how much tought the red side version was/is/can be.
  9. I misread the thread title as 'Instant' so.. A few months after CoX came back, I did a cuda with a pug team of..well..idiots. I quit the team after exiting the last mission and got no rewards. Literally the ONLY tf in game that does that. So yeah..INSTANT reward merits after that last mission. ALso totally agree that Cuda Vs Kahn is a load of rubbish. Especially the last mission with the never ending ambushes (seriously, they MAY end, but on Live, I did a run with friends, and we spent at least an hour killing ambush after ambush) and stupid need for temp powers. Dont get me wrong, the way you borrow the patrons powers is cool and all, but compared to blue side where everyone gets the magic ray gun? Oh, did they finally change that? Yay! Today's game, very true. But back when the TF was new, I remember quite a few teams failing it (although perhaps it was lack of temp powers plus ambushes). Also, in todays game, the final blue fight is an utter joke. 4 Avs, that come online one at a time? Funny that..like STF vs RSF.
  10. Torchbearer here. I think I have only seen people leave mid tf twice since CoX came back. I didn't check their globals or anything, so I guess they could have switched rather than dc'd. As for explaining what a TF is to team mates before hand..sure that works, but as App says..some people get pissy about that too! Suggestions As is, a task force only gives info to the team leader, being the contact text and LFG info (which is VERY vague, other than 'challenging), so if a person does not know the TF, they really have no clue whats going on. Make every tf start with a pop up (think SBB: role explained) that goes to every member, with at least some outline of what is going on (highlighting that quitting mid tf means you cant come back and no reward) and perhaps some description of the tough bits. That description would be great for the less meh/babysteps tfs (ie: just about all the TFC ones), because there are a few that end with relatively crazy (crazy for new players) fights. I remember doing a Renault way way back when I started on CoV. We spent almost 3 hours on it, and failed. We had 2 MMs, and they were next to useless on that last fight, with the water spouts bouncing everyone all over. A fight like that, that basically renders an entire AT useless, is just a load of rubbish. Dont get me wrong, that fight IS epic, as are many of the redside SF battles. but if I was a new player on an MM, and ended up doing that..
  11. Not to be insulting at all, but the definition of 'long-term' TFs has also changed a LOT. I remember back on Live, and just about all of em took over an hour, often close to 90 mins. Nevermind those god awful shard TFs. But now..sub 30 mins on a lot are pretty common, and its rare to do one over an hour. Obvious exceptions are Shard TF and Synapse. Others like Manti, Numi, Citadel, Ice Mistral, Renault etc are all commonly done in under an hour! As long as the team isn't super under leveled, you should be fine!
  12. Sonic has got to be one of the only sets where 3 (Shockwave, Sleep, Screech) powers flat out do NOT use the secondary effect that set is relying on. As a comparison, Umbral Torrent from dark does kb AND -tohit. Yet Shockwave only does kb. Siren's SOng is ok...solo. In a team, mobs will get woken up asap AND the power does damage (what a stupid idea), so you get aggro anyway. That is even worse solo too, because a Boss wont go to sleep, but will be mad and attack! Maybe someone can correct me, but I think recently the Sleep +heal proc was changed to only proc ONCE per power, so Siren's cant event be used as a semi-mass heal anymore. Shockwave, Howl and Siren's Song also all suffer from the same super annoying range differences that hit Dark and AR, making positioning difficult.
  13. I agree emp Res is inferior to others (RoTP, even Natures rez lets you heal someone) but..I just cant get the untouchable thing to make 'sense' for empathy. It makes total sense for RoTP..but both prestige res power are STILL better than Empathy's! Maybe if it also cast Fort/CM/Weakened adrenaline boost on the target? AT the very least CM, so they can retoggle and move. I also think rezzing doing a cut down AB would help to spread around what is (almost always) a single target buff. I like the overheal idea..especially combined with Absorb Pain. It is in the name already!
  14. I was just looking at Mids, and it says: Ally + res(sleep, hold, dis, confuse, immob, fear). However, the effects tab shows all those besides sleep as a -Magnitude. That make sense, since apparently the original devs could not even get descriptions right, regarding their own system! A Mez protection is -mag, and stops the target being mezzed if the total magnitude of Mez on said target does not exceed that protection value. So a squishes with a 12.9 prot to Hold (from CM) needs to get hit with FIVE mag 3 holds, before they are held. Which, in 99% of game play, will never ever happen. Even versus malta and masss stuns, or carnies as mass sleeps, it wont happen much. Mez resistance is different, as simply lowers the duration of any mez of that type on you. The +mez resist from cm (and other anti mex powers) is present in pvp due to the major changes to the mez system that happened their back on Live, where NO ONE has mez prot, just resist. I assume its still pretty much that. Giving mez resist in PvE would, as above, be pointless in nearly all situations. Sorry if you already knew teh prot/res differences! As to CM only giving Sleep resist in PvE..I am almost certain it also gives protection. If it doesnt, that is a bug (or a SUPER silly WAI). More likely the power info is borked.
  15. Are you confusing Morty Kal with Recluse Strike Force..? Because if RSF just needs THAT specific tip, it makes no sense.
  16. I DID do this back on Live..sometimes. But usua;lly just forgot, or found the extra button press, in an already hectic situation, (hectic, or why do the RAs need to be dropped in the first place?) just annoying. And staying with teh team..well..look at it this way Single target 'aoe' buffs (like shields) have a range of 80. And work in an aoe of that target. RAs have a radius of 25. Meaning if someone is 'only' more than 25ft from you, they miss it. Missing a buff with a 5 sec rech isnt a big deal..missing one of a loong rech kinda is. Of course, as you said..stay with the team. But that doesnt always work. lol Personally, I almost never use my RAs, because I keep everyone alive without emp. So I think it would be nice if they did something else to encourage (at least my own) use, such as the debuff resist etc. Funny, but I am the opposite. If I see an emp with more than a few attacks, I assume they are a shitty emp (they might be ok at blasting, but honestly, how hard is that?). MY own experience has shown..this to be correct in almost all cases. Of course, that is MY definition of a 'good emp.' But anyway..the powerset could use some love.
  17. 35+ TFs. Numi/Mistral 4 Respecs (both sides) ITF Sutter/Morty Kal Kahn/Cuda RSF/STF 4 Shard TFs Sewers Woodsman Lady Grey That is a lot. Lady Grey is one tf among alll those. Right? Just to hijack the topic..How about the fact blue side has SIX more tfs, in those level ranges? And RSF requires a huge story arc to be done? Sure, side switching and everything, but still.
  18. Totally can see this. Makes sense and would be unique, if situational. Already does. Unless you mean other sorta status things like debuffs. Forge does nothign but damage and to hit, and really, 25% to hit compared to 18 is REALLY similar, unless you are heavily debuffed or the team mate has no acc slotting at all. Likewise, 30% damage compared to 50 really isnt that crazy, with powers already slotted to 98%ish. Also teh regen in TS is mostly useless unless its on a tank or regen/wp melee. But in all cases, teh defence helps a lot. I kinda agree with this. Needing to cry 'gather for buffs' and wait for team mates to gather is painful, and makes it easy to miss people. On the other hand, it can be part of the situational awareness. I'd give the Auras a much bigger range, and no line of sight needed. FOUR people with +100% rech and maxxed rec/regen? Yeah..no. That is just too good. Empathy is a hard set to tweak..major changes and people will hate it, or it will break the theme. But it is such an ooold power set, and its easier to see how it can be overshadowed. Like one Kin on the team already gives everyone (unless they are slack, like most of em are) +50rech and unlimited end. All the time. Poor Recovery Aura. One Time with power boosted Farsigh gives everyone 25%ish def, all the time. Poor Fort. i LIKE YOUR idea about giving CM Psi resis, as it makes sense to me. And healing aura also doing +end would be nice. +8 might be too much though. The Aura changes are interesting too, with the debuff resist, and would help Empathy do 'more.' AN idea I just had regarding Adren and maybe Fort..have the recharge lowered by the 3 healing powers in the set, as the user 'builds' up empathy for his team mates via healing them, making the other powers available soon. That would also encourage Emps to actually EMP (can you tell I hate slack emps?)
  19. Greycat just said it PERFECTLY. That is exactly why not everything should be doable by everyone. If it could..where does it end? Level 2 lowbies in Atlas starting incarnate trails? There are PLENTY of other TFs to do, from 35+ onwards, in the case of people who only wanna do task forces.
  20. Yeah, cause from 35 to 50..WHAT else is there, but to coast with a lowbie on LadyGrey? I cant think of any other way to hit 50.
  21. It doesnt end simply because we keep maknig alts and doing the same content. It isnt 'not ending' because the 50+ content keeps being added (for obvious reasons). The LGTF was written as 50 content. So why the problem keeping it that way? Honest question..IF the LG was never ever changed to 35+, would you be calling for it to become 35+? Would anyone? (of course some would). May as well argue we need 35+ Kahns, or RSF. They both make as much, that is, none at all, sense.
  22. I..really cant see that as a problem. The TF should never have allowed people UNDER 45 to join, in my opinion. End game content at all.
  23. All true. I totally get some people dont want a fast paced team, but there is a difference (I think) between a team that simply rushes the boss/glowies and a 'fast paced' team. Also, just about every team with a good combination of skill levels and ATs can be (and usually will) be a 'fast paced' team. They will hit their groove after a mob or two and mostly steamroll along, barring ambushes or those leaders that think 'wow, you know what we need, +4 carnies!' Most objective rush missions have the OB right at the end/end room, so having it on the map would hardly make it that much easier. With Reveal, you can look at most maps and end up with a choice of 2 rooms for like 80+% of objectives locations as it is. Giving us a tool to show objectives, an optional one, is just that..more options. Those people who hate fast paced teams dont have to use it. And if they keep joining teams that rush, can start their own team.
  24. Don't forget the god awful Arachnos base one, with the HUGE multitiered room with teh walkways. That is just hideous, for finding things or escorting guys out.
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