Not really? We already have alternate animations for powers where the animations are completely different, they literally just reused an existing animation from another power. The challenge, as I see it, would be finding existing animations with the same animation time to swap with. I *think* they can modify animation times, either speeding them up or slowing them down, so that might not even be too much of a stretch. As for muzzle points, Beam Rifle can use any of the rifle models despite them all being different lengths already, so i don't think that is a big hurdle.