-
Posts
4551 -
Joined
-
Last visited
-
Days Won
24
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by Yomo Kimyata
-
Your title and your question are two separate issues, in my eyes. The answer to your question is: of course! If you are on a team as anything except a tanker then you are trying to help defeat enemies before they defeat your team. Stalkers are great at defeating. Your title makes me think about various debuffs available. Like KM/Rad. But it's all good.
-
Just about all my lvl 50s have one or more *Os at this point, but the added value is rather marginal for the most part. My thought process usually goes something like this: 1. Can I put a boosted purple in there? A Schedule A power like Accuracy or Damage or Recharge will get me +41.4% to a dual power like A/R. Costs about 20mm in total. Purples tend to have good bonuses. Cons: can only put one of these in across your entire build. 2. Can I put a 53 *O in there? A 53 Provocation will get me +38.3% to every aspect which is great if you can use all three aspects of it (purple triples max out at +33.1%). You can put as many in your build as you can afford, but costs are awfully high. Cons: no potential set bonuses. 3. Can I frankenslot an IO? A +5 lvl 50 dual gives you +33.1%, which isn't too shabby. Your costs will be 5mm+ and most of that will be the boosters. Cons: no set bonuses will work if you exemplar below 47 unless you are using PVP IOs. 4. Can I use two slots and put in two lvl 50 common IOs and boost them to +5? That's averaging +26.5% per slot to each attribute. Costs again are basically the cost of the boosters. Cons: no bonuses, need an extra slot. When you account for the value of bonuses in certain areas, it may shade your choices (I usually use +53 cytoskeletons because I rarely need any of the defense bonuses) and your need for a slot here versus there will also play a role. For me, I think I've got a 53 Provocation or two slotted in about one out of ten of my 50s. And that's mainly because what the hell else am I going to spend my hoarded trillion on?
-
This becomes useful in any number of inf-producing antics. I will buy lvl 10 recipes and craft them into level 10 IOs, then transform them. Some I may sell on the market to one of my alts at say, level 41 due to the better odds of converting into what I want, and then transform them again and put them up for sale. And I may end up buying the same IO for that alt in attuned flavor, partly because they are still levelling, and partly because they are purty. And at level 50, I may end up selling attuned IOs and buying lvl 50 versions (I'm looking at PvP IOs here) and +5 boosting them.
-
Slot Machine's Random Challenge (the limited edition 2023)
Yomo Kimyata replied to Troo's topic in General Discussion
I just rolled a stone/super strength tanker and now I don't know what to do with myself. -
-
This works for each of the three standard sizes (small, medium, large, I don't think it works on super). A trick to make some walking around inf is to put in bids on large inspirations of less desired types, transform them, and put them on the /AH (or use them). I'll frequently buy oranges, change them to purples, sell them. It's not a ton of inf, but if you want to be self-sufficient this is one easy way. Also, for more quick start-up inf, sell the large green and the large red inspiration you get from the tutorial once you have enough inf for the posting fee. As an added bonus, once you are rolling in inf, put in bids for large green and large red inspirations to pass it along.
-
Axe Ice is extraordinary on a scrapper, imo.
-
Yes. Preferably a badger. the kind that doesn't care.
-
Critical Strikes +50% crit rate IO misconceptions.
Yomo Kimyata replied to Camel's topic in Scrapper
Lots of bad things happened in that year. -
Don't activate your main power thing, whatever that is.
Yomo Kimyata replied to Xtypething's topic in General Discussion
But what to do if you have tree sickness? -
Don't activate your main power thing, whatever that is.
Yomo Kimyata replied to Xtypething's topic in General Discussion
-
That makes a lot more sense. Thanks!
-
I guess what I’m asking is what an AT is asked to do as a “standard”: if a xxx/.regen can’t fight a +0/x1 spawn that’s bad. But I don’t think that is true. is the rwz challenge today different?
-
This seems like a pretty low bar nowadays. I'm also assuming SO build and no incarnates?
-
I am also curious as to this.
-
You joke, but it is disassociations like this that are ruinous for me. Is the lid the part of the pie that was browned, or is it the part that is made of dough, or is it the top few layers of whatever molecules are on top?
-
What the hell is a lid? You mean a crust?!?
-
Build 2 and Build 3 make it easily achievable!
-
Lots can happen in three hours.
-
Good place for ATO proc in Spines/Ice build?
Yomo Kimyata replied to ClawsandEffect's topic in Scrapper
I’ve put the CS proc in damage auras before, but what I don’t like about that is that I have no control over *when* it procs so it’s possible you don’t get any benefit of the proc sometimes. -
I call it "Liberty For All"
-
DNA Siphon is a "super power", in part because there are so many ways you can go with it. Definitely my favorite power in the game for what it does. Personally, I'm looking for as much recharge and accuracy as I can get, then I generally use procs over heal, endurance, and damage (I'm running +4/x8, and Ablative Carapace and Parasitic Aura generally cover most of my healing needs). Some great procs: Fury of the Glad -res Avalanche/Overwhelming Force knockdown Energy Manipulator stun any ATO proc you are ok with coming up every 30-60 seconds any damage procs I used to use Theft of Essence proc out of habit but in a big crowd you get so much endurance anyway I find better uses for that slot. All of these procs should be pretty much at or close to 90% activation rates (I think that my recharge is generally in the 30-45 second range).
-
Good place for ATO proc in Spines/Ice build?
Yomo Kimyata replied to ClawsandEffect's topic in Scrapper
I have a 50 spines/ice scrapper and it's ok, but I don't love it. That's mostly the spines part. I skipped Ripper because I can't stand the animation, but to me it's the logical place to put it for a few reasons. It's got one of the highest probabilities to proc of any Spines power AND it will hit up to 5 targets in a 90 degree arc with a 7 foot radius. I don't know about you, but I'm generally going to get at least three enemies in that arc as long as there are at least three enemies left. If your base chance to proc is 50%, then your base chance to NOT proc is also 50%, and if you hit three enemies then your base chance of NOT proccing on any of them is 1-(0.5*0.5*0.5) = 87.5%. Downside: If you are only fighting a single hard target, your chances obviously drop; Ripper might not even be in your rotation for a single target; putting the proc in Ripper means that Critical Strikes won't be active for Ripper. Also, Ripper has a long animation time before effect. That means that if Critical Strikes activates during Ripper, there is not a ton of dead time before you can make the next attack. With 2.574 seconds left out of the 3.25 seconds window of Critical Strikes, you can get off Throw Spines and Lunge (possibly Quills!) as opposed to just a single attack. That said, I currently have it in Spine Burst and with up to ten targets it activates almost all the time, but I will never get off more than one attack afterwards with Critical Strikes active. Except Barb Swipe and something else, but I also don't use Barb Swipe.