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Yomo Kimyata

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Everything posted by Yomo Kimyata

  1. Yes. Preferably a badger. the kind that doesn't care.
  2. Lots of bad things happened in that year.
  3. But what to do if you have tree sickness?
  4. Until you want to sell your attuned for a fixed level you can boost. I don’t know why they did it since they made catalysts basically free, but that’s how it is and I’m down with that.
  5. That makes a lot more sense. Thanks!
  6. I guess what I’m asking is what an AT is asked to do as a “standard”: if a xxx/.regen can’t fight a +0/x1 spawn that’s bad. But I don’t think that is true. is the rwz challenge today different?
  7. This seems like a pretty low bar nowadays. I'm also assuming SO build and no incarnates?
  8. I am also curious as to this.
  9. You joke, but it is disassociations like this that are ruinous for me. Is the lid the part of the pie that was browned, or is it the part that is made of dough, or is it the top few layers of whatever molecules are on top?
  10. What the hell is a lid? You mean a crust?!?
  11. Build 2 and Build 3 make it easily achievable!
  12. Lots can happen in three hours.
  13. I’ve put the CS proc in damage auras before, but what I don’t like about that is that I have no control over *when* it procs so it’s possible you don’t get any benefit of the proc sometimes.
  14. I call it "Liberty For All"
  15. DNA Siphon is a "super power", in part because there are so many ways you can go with it. Definitely my favorite power in the game for what it does. Personally, I'm looking for as much recharge and accuracy as I can get, then I generally use procs over heal, endurance, and damage (I'm running +4/x8, and Ablative Carapace and Parasitic Aura generally cover most of my healing needs). Some great procs: Fury of the Glad -res Avalanche/Overwhelming Force knockdown Energy Manipulator stun any ATO proc you are ok with coming up every 30-60 seconds any damage procs I used to use Theft of Essence proc out of habit but in a big crowd you get so much endurance anyway I find better uses for that slot. All of these procs should be pretty much at or close to 90% activation rates (I think that my recharge is generally in the 30-45 second range).
  16. I have a 50 spines/ice scrapper and it's ok, but I don't love it. That's mostly the spines part. I skipped Ripper because I can't stand the animation, but to me it's the logical place to put it for a few reasons. It's got one of the highest probabilities to proc of any Spines power AND it will hit up to 5 targets in a 90 degree arc with a 7 foot radius. I don't know about you, but I'm generally going to get at least three enemies in that arc as long as there are at least three enemies left. If your base chance to proc is 50%, then your base chance to NOT proc is also 50%, and if you hit three enemies then your base chance of NOT proccing on any of them is 1-(0.5*0.5*0.5) = 87.5%. Downside: If you are only fighting a single hard target, your chances obviously drop; Ripper might not even be in your rotation for a single target; putting the proc in Ripper means that Critical Strikes won't be active for Ripper. Also, Ripper has a long animation time before effect. That means that if Critical Strikes activates during Ripper, there is not a ton of dead time before you can make the next attack. With 2.574 seconds left out of the 3.25 seconds window of Critical Strikes, you can get off Throw Spines and Lunge (possibly Quills!) as opposed to just a single attack. That said, I currently have it in Spine Burst and with up to ten targets it activates almost all the time, but I will never get off more than one attack afterwards with Critical Strikes active. Except Barb Swipe and something else, but I also don't use Barb Swipe.
  17. Personally, I don't like using macros that activate powers like that for exactly your reasoning in option 3. My workaround is either your option 2, or more likely just not taking Hasten on sets that require a click Mez Resistance. Blasphemy! I can't say it makes or breaks my characters, and I do tend to match click mez set defenses with knockback heavy offenses to take advantage of the force feedback proc. I guess another possible option, since I don't believe that any of your toggles get turned off anymore?, is to put hasten on auto and just activate Active Defense when you get mezzed. Honestly, I have no idea if you even can activate it then, but if your toggles don't drop then it should be a relatively minor inconvenience? I'm sure someone will tell me where and how this is a foolish suggestion, and I look forward to that since I'm just spitballin' here.
  18. Honestly, I love doing this.
  19. I agree, get rid of SOs below level 25 and replace them with something weaker newbies can train up with. I'm sure they can come up with a good name for them.
  20. I said, top men. Also, if there is unexpected malevolence, you need to adjust your expectorameter, because it's always there and you should be expecting it by now.
  21. All I did was read the title and I'm all for it!
  22. Not power sets, but mechanics: Knockdown/up/back (in that order) Debuff damage resistance (which is generally far less resisted by hard targets (AVs/GMs) than other debuffs since it uses their inherent damage resistance.) Debuff damage (I don't think damage debuffs are resisted at all, but I could be reading it wrong. This helps you and everyone on your team, if you have one.)
  23. This is why I take Kick early on as a button to mash until I get Pendulum at 8.
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