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Yomo Kimyata

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Everything posted by Yomo Kimyata

  1. One year later, I think it is safe to say that this guide is still accurate. There appear to be far fewer suppliers in the /AH, and bid/offer spreads are wide. The best current opportunities appear to be in the PvP and the purple markets -- buy recipes, craft, (maybe convert), and sell. I haven't had the need or the time, but it pains me to see such fat profits go unchallenged.
  2. Regeneration as a set has four things going for it: regeneration (passive healing), active healing (reconstruction, dull pain, instant healing), endurance recovery out the wazoo, and two built in oh-shit buttons (MoG and Instant healing so long as you don't wait too late before activating it). Psionic Melee has three things going for it: insight mechanics for extra damage, -rech on many attacks (which I don't find useful unless you can stack it with other effects), knockup from Mass Levitate and Telekinetic Blow. A problem some have with Regen is that they don't feel they have a decent window to activate their heals when they are in danger. Once you get Mass Levitate (which to me completely changes my play at 26), you will now have a few seconds to heal up, either directly or indirectly, before your enemies are able to attack you again.
  3. Over the years I've come to believe that the perceived "problems" with regeneration are twofold. 1. It used to be a lot better (and massively overpowered, which was why they changed it), and that is an inherited memory that many people have even if they have never played the set before. "It sucks now because it was better then!" 2. It requires a lot of active management. That in and of itself is not terrible (so do bio and radiation armor, two fan faves) but the issue is not that the management helps you debuff things quicker or kill them faster. The issue is that the management keeps you upright, and the perception is that any keystrokes that are "wasted" on survival rather than on killing faster are considered to be wastes. You will, in fact, kill faster on most other sets than you will on regen. It's a fine set, but one that is greatly rewarded by knowledge on the player's part. Knowledge of how enemies work, knowledge of pool power sets, knowledge of the IO system. Is it the best set in the world? Probably not at this exact point in time, with the meta being damage oriented rather than survival oriented.
  4. SO MUCH ENDURANCE! Bio has so many endurance recovery tools that you can probably skip Inexhaustible and choose an entirely different epic pool if you want. But your current build is way overkill!
  5. When you get your build up and posted (I usually use plain text and a datachunk and I put it in a spoiler) let us know what you are looking to change up!
  6. This is not a damage answer to your question, but a survival answer. Once you get this power as a melee character with Taunt, you will should not ever die. https://cod.uberguy.net/html/power.html?power=epic.brute_soul_mastery.darkest_night&at=brute
  7. You're on the right track here. Stun/Disorient mags stack. (Reminder: you need more mag than their rank. Minions are rank 1 so you need mag 2 or higher to stun them. Lts 2 and 3 respectively. Bosses 3 and 4 respectively.) That Unspeakable Terror (which I believe is mag 2, not mag 1) proc in cloak of fear will stun a minion for 8 seconds when it activates. But when you are also running Oppressive Gloom (mag 2) and it hits, then the proc activating gives you a mag 4 effect for however long the overlap is and that will stun bosses.
  8. Six Rikti monkeys and one person with Vengeance and me. Perfect team.
  9. Going back to OP's question in the thread title: Merits. Buy merits from the merit vendor. They cost 1mm inf each. Buy as many as you can. Use those merits to buy items from the merit vendor. There is a wide variety! Sell these items (or alter them!) on the /AH. Now here's the tricky part. When your items sell, collect the inf, go back to the merit vendor, and buy more merits! I
  10. I've always been curious -- how long does it generally take you? I don't need or want an exact time. 1 minute, 5 minutes, 15 minutes, 1 hour?
  11. Not that they are not useful -- I'm just trying to assess whether I'm better served with autoperma or by activating on demand!
  12. I *did* not know this, thank you!
  13. The only problem with "overusing" AH proc is that you are wasting slots that you could potentially use for something else. I mean a constant -20% resistance on all enemies is a pretty great debuff, but why use more than you need? That said, I generally like using it (and most -res procs) in something that has a pretty significant chance of activating. For a rad/rad sentinel, I'd certainly put it in Ground Zero, and probably one in Irradiate or Neutron Bomb or Atomic Blast (more if you really want).
  14. It does not stack, not even from multiple casters, but it resets the duration.
  15. To date, I've never gotten a dominator past the 30s, so maybe this is something that becomes clear at end game, but... So, I see that domination is good. It does a lot of good things, and I understand that when we get good things we like to get them *all the time*. 90 second duration and 200 second recharge, yup, yup, easily doable. The good things: Doubles the mag of mez and increases the duration by 50% at regular mag. This is great at low levels when you are trying to stop that boss, but it seems to me that once you get higher levels and more mez powers and more slotting, it's not as great. Sure, you can mez AVs, but only when the purple triangles are down, and you can do that even without double mag. So good things, but not world beating in my opinion. Complete endurance bar filled. Now this is great! And having it fill every 89 seconds automatically is good on average, but certainly at early levels I feel like I would prefer to have it when I need it. Mez protection. This is also great! And having it up constantly means you don't ever think about it. But I'm used enough to squishies without mez protection that I know I can get it elsewhere, or at least figure out how to mitigate it. I'd be totally happy activating it when I was mezzed, like Rune of Protection or popping a breakie. So it strikes me that I would in general rather have domination on demand, rather than on auto. The rub here, of course, is that if domination expires and hasn't been renewed within 90 seconds, you have to build it up again from scratch. So it seems that the time it takes to rebuild is the problem and that's why autopermadom is the standard. So my questions to you dominating folks are: 1. Does my analysis make sense or am I missing something(s)? Are there other reasons to keep it on auto? 2. How long does it really take to build up domination from scratch once you are, say, 40+ and nicely equipped? Let's assume solo but running x5-8. I know that I could just figure this out on my own, but as of now I clearly have difficulties sticking with the AT long enough to find out. Thanks in advance!
  16. *Looks left.* Seen bigger,
  17. This has been a useful thread for me, thank you. I recently came up with a name that *begs* for a fire/fire something. My distaste for elemental swords is well documented, but I was able to come up with something that I will hopefully find informative and engaging.
  18. My attitude is that white numbers mean you have a lot you want to say, while green numbers mean that what you said resonated with other people to some extent. I like the forums because it's generally a pretty organized system. I particularly like learning new things, or even seeing new opinions. If I were a newcomer to this forum, and I saw opposing opinions on a topic of interest, and one person had an order of magnitude or two more posts or reputation, I'd still test it out myself but be more inclined to listen to the one who seemed more fact based. At this point, I've learned a lot and some of that is what specific forumites are good at. Some have good levels of expertise; some are funny; some are asshats; some are useless; and most (including me) are a combination of all of the above depending on the time and the subject. I have to think that any new member to the forums has the same ability to figure that out as I do. I think I'm pretty free with the like or thumbs up. It doesn't cost me anything to validate someone else if it's a real validation. We're all more or less on the same team, after all. I don't think rep as it was was discriminatory in any way, just like I don't think life discriminates against 5-year-olds when compared to 25-year-olds. This is Trooth.
  19. What gets me the most about incarnates is that there are SO MANY of them. Welcome to the pantheon of ultimate godhood, Squirrel Girl! You are number 2,312,165 and we will be assigning wings and manna as soon as your turn comes up. I don't want to put barriers in place to keep anyone away from it if they want to work for it, but I have always thought that limiting incarnate status to one or two per account or server would be a nice compromise.
  20. In practice, I find that Unleash is up about 1/3 to 1/4 of the time, and at 60 seconds it's a nice long buff. I wouldn't characterize it as an occasional power. My go to slotting is probably: Lotg Def/Rech, Lotg +recharge, Shield Wall Def+5, Shield Wall D/R +5, Panacea H+5, Panacea H/R+5. The set bonuses aren't spectacular, but they are something. Lvl 53 HO/DSO are also good here. If you are looking for a little slow resistance, 3 slot Synapse Shock for 10%. There's something in this power for everyone! With respect to Focused Accuracy/Targeting Drone: I'm at the point now that I just slot it for end reduction. The base value is good, but the 60+% to hit debuff resistance is great.
  21. I've often wondered what your slotting style was when you pause at particular levels. For me, when I'm at 19, I'm mostly slotted with SOs since they are so much more powerful than IOs at that level. I'll also make sure I have Panacea + in Health, Perf Shifter + in Stamina, Shield Wall + and Reactive Defenses +, usually Kismet +, Steadfast Protection +, Glad Armor +, Celerity + in Sprint. I might have started to put in Winter Sets or ATOs. In general, I like to play and build organically, and almost all my projects tend to have *something* new about them to me. So if I find myself being lower on endurance than I like, on an odd level I'm putting some help into Health or Stamina. If I don't have extensive experience with a new power, I'll check it out and respec later if need be. I think I respec a lot more than the average player. That's in part because I really don't mind the process. I have so many alts that generally by the time I get to respeccing one, it's like looking at a time capsule and I'm all "What the hell was I thinking in April 2020?". But my builds also go in (hopefully improving) trends. I spend a lot more on slow resistance. I really enjoy having an "oh shit" button or two. I'm trying to keep a supply of respec recipes available in the /AH at pretty much my cost level. As far as overkill, I very rarely make characters that I think can be overkill. I mostly make melee, and almost all of those are scrappers, and none of them are immortal. Tanks, even brutes to some extent, are too simple to make unkillable for my purposes, since my perception is that the currently damage to survivability tradeoff is way out of whack.
  22. Why not both? I'm currently a huge fan of Unleash Potential since it provides defense, endurance recovery, and healing for 60 seconds. I 6 slot it every time and adjust the slotting to whatever I need most on the character.
  23. Ice is a great set. Personally, I don't take either Ice Sword or GIS because I hate the look of it, but Frozen Fists works just fine. I like to look at the probability of the proc going off, based on the number of mobs I think will be hit by the attack. So I tend towards something like Frost since I expect that for most of the time that attack will be hitting three or more mobs and the odds of the proc NOT activating across those three or more is generally going to be pretty high. Then again, you want to make sure that the proc will be active for the big hitters you want to follow up with. If I put it in Frost, then there is 1.575 seconds of active time left out of the 3.25 seconds the proc effects are active. That's enough time for the proc to be active on any other attack, but not enough for two (it's close, but Freezing Touch takes 1.18 seconds Arcanatime, and the shortest animation time before effect is Frozen fists at 0.500 seconds). If I put it in Frozen Aura, and I am fighting three or more mobs, then the proc goes off almost all the time, and with 1.739 seconds left you can get off Freezing touch and then either Frozen fists or Ice Sword. If it goes in GIS, then your active time left is 1.975 which is just enough for Freezing touch and then Frozen Aura (but not Frost). In general, all I care about is the next attack, but there are some chains where you can get off two.
  24. True. But you and I know how many packs you had to open to get there. And we are in a "Well, if I can do this with a lot of clicks and effort, why don't you just make it so we can do it instantly?" stage of the game. Having 25k merits in character items (which any one of us can easily do!) is considered a privilege, for some reason.
  25. I have learned a LOT about building from @Nemu. They are my "Most Valuable Teacher". That said, I suggest you learn by playing. If you are trying to keep people alive on a Hard ITF with a power set you don't know much about, maybe play that set a lot for lower stakes. This is a pretty easy game, after all.
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