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Yomo Kimyata

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Everything posted by Yomo Kimyata

  1. I often take Tough at 14. Often it is my first resistance power, and the first two slots go towards giving me 6% defense to all. Next two slots go towards getting decent S&L resistance/endurance and a 2.5% discount on all my powers that use endurance. It's good stuff at level 15, and I generally respec it later. Weave, on the other hand, gets postponed until I need it.
  2. Yes it is, which brings me to an oddity. You can slot an attuned when you are 3 levels below the minimum, but I never bothered to see what the effective level is. I assumed that an attuned would give you +3, but instead it gives you your level even if it is below the minimum for the set. Interesting. So I just looked at an Obliteration lvl 30, and the enhancement is lower for the attuned (which is using lvl 29) than for the fixed 30.
  3. Let's find out! I'm on a lvl 29 defender, and I have a level 28 Serendipity Def: That should increase defense by 20.5%, which I presume is the level 28 value for Schedule B for defense. Slotting that shows: Ok, now what happens when I catalyze it? The enhancement has increased, not by much (about 1%). Is that working as intended? No idea. But attuning has, indeed, had an effect. Note: I had no trouble unslotting it afterwards.
  4. You are missing some AT distinctions, like ATOs and, um, this beauty of an epic power: https://cod.uberguy.net/html/power.html?power=epic.brute_soul_mastery.darkest_night&at=brute
  5. If inf is no object, and frankly why should it be an object?, don't just +5 boost your purples and pvps. If there is a set bonus you are chasing, buy fixed level at your target and +5 them. Use SOs otherwise.
  6. A long while back, I made a few unicorns according to the March 2020 thread and eventually soloed them to 50. Sonic Resonance/Assault Rifle defender was the most awful of the bunch. I'm still trying to figure out some, any!, synergy across those sets.
  7. Attuned IOs are in the same "pool" as crafted (leveled) IOs, so you can buy and sell them at the same price (or even sell them to yourself on a different character!). There are some IOs that are only attuned (like ATOs). Attuned IOs will act like they are your level+3, within the limits of the underlying set. An attuned Kinetic Combat will max out at lvl 35. You cannot boost an attuned IO (or unattune an attuned IO). In general, I will slot attuned IOs until I hit my final level (usually 50). Then I will swap out all pvp IOs that are not procs and boost them to +5, since the set bonuses on them (and on purples) will exemp all the way down. I generally will not boost non-pvp or non-purples unless I plan on not exemping down on that character.
  8. One year later, I think it is safe to say that this guide is still accurate. There appear to be far fewer suppliers in the /AH, and bid/offer spreads are wide. The best current opportunities appear to be in the PvP and the purple markets -- buy recipes, craft, (maybe convert), and sell. I haven't had the need or the time, but it pains me to see such fat profits go unchallenged.
  9. Regeneration as a set has four things going for it: regeneration (passive healing), active healing (reconstruction, dull pain, instant healing), endurance recovery out the wazoo, and two built in oh-shit buttons (MoG and Instant healing so long as you don't wait too late before activating it). Psionic Melee has three things going for it: insight mechanics for extra damage, -rech on many attacks (which I don't find useful unless you can stack it with other effects), knockup from Mass Levitate and Telekinetic Blow. A problem some have with Regen is that they don't feel they have a decent window to activate their heals when they are in danger. Once you get Mass Levitate (which to me completely changes my play at 26), you will now have a few seconds to heal up, either directly or indirectly, before your enemies are able to attack you again.
  10. Over the years I've come to believe that the perceived "problems" with regeneration are twofold. 1. It used to be a lot better (and massively overpowered, which was why they changed it), and that is an inherited memory that many people have even if they have never played the set before. "It sucks now because it was better then!" 2. It requires a lot of active management. That in and of itself is not terrible (so do bio and radiation armor, two fan faves) but the issue is not that the management helps you debuff things quicker or kill them faster. The issue is that the management keeps you upright, and the perception is that any keystrokes that are "wasted" on survival rather than on killing faster are considered to be wastes. You will, in fact, kill faster on most other sets than you will on regen. It's a fine set, but one that is greatly rewarded by knowledge on the player's part. Knowledge of how enemies work, knowledge of pool power sets, knowledge of the IO system. Is it the best set in the world? Probably not at this exact point in time, with the meta being damage oriented rather than survival oriented.
  11. SO MUCH ENDURANCE! Bio has so many endurance recovery tools that you can probably skip Inexhaustible and choose an entirely different epic pool if you want. But your current build is way overkill!
  12. When you get your build up and posted (I usually use plain text and a datachunk and I put it in a spoiler) let us know what you are looking to change up!
  13. This is not a damage answer to your question, but a survival answer. Once you get this power as a melee character with Taunt, you will should not ever die. https://cod.uberguy.net/html/power.html?power=epic.brute_soul_mastery.darkest_night&at=brute
  14. You're on the right track here. Stun/Disorient mags stack. (Reminder: you need more mag than their rank. Minions are rank 1 so you need mag 2 or higher to stun them. Lts 2 and 3 respectively. Bosses 3 and 4 respectively.) That Unspeakable Terror (which I believe is mag 2, not mag 1) proc in cloak of fear will stun a minion for 8 seconds when it activates. But when you are also running Oppressive Gloom (mag 2) and it hits, then the proc activating gives you a mag 4 effect for however long the overlap is and that will stun bosses.
  15. Six Rikti monkeys and one person with Vengeance and me. Perfect team.
  16. Going back to OP's question in the thread title: Merits. Buy merits from the merit vendor. They cost 1mm inf each. Buy as many as you can. Use those merits to buy items from the merit vendor. There is a wide variety! Sell these items (or alter them!) on the /AH. Now here's the tricky part. When your items sell, collect the inf, go back to the merit vendor, and buy more merits! I
  17. I've always been curious -- how long does it generally take you? I don't need or want an exact time. 1 minute, 5 minutes, 15 minutes, 1 hour?
  18. Not that they are not useful -- I'm just trying to assess whether I'm better served with autoperma or by activating on demand!
  19. I *did* not know this, thank you!
  20. The only problem with "overusing" AH proc is that you are wasting slots that you could potentially use for something else. I mean a constant -20% resistance on all enemies is a pretty great debuff, but why use more than you need? That said, I generally like using it (and most -res procs) in something that has a pretty significant chance of activating. For a rad/rad sentinel, I'd certainly put it in Ground Zero, and probably one in Irradiate or Neutron Bomb or Atomic Blast (more if you really want).
  21. It does not stack, not even from multiple casters, but it resets the duration.
  22. To date, I've never gotten a dominator past the 30s, so maybe this is something that becomes clear at end game, but... So, I see that domination is good. It does a lot of good things, and I understand that when we get good things we like to get them *all the time*. 90 second duration and 200 second recharge, yup, yup, easily doable. The good things: Doubles the mag of mez and increases the duration by 50% at regular mag. This is great at low levels when you are trying to stop that boss, but it seems to me that once you get higher levels and more mez powers and more slotting, it's not as great. Sure, you can mez AVs, but only when the purple triangles are down, and you can do that even without double mag. So good things, but not world beating in my opinion. Complete endurance bar filled. Now this is great! And having it fill every 89 seconds automatically is good on average, but certainly at early levels I feel like I would prefer to have it when I need it. Mez protection. This is also great! And having it up constantly means you don't ever think about it. But I'm used enough to squishies without mez protection that I know I can get it elsewhere, or at least figure out how to mitigate it. I'd be totally happy activating it when I was mezzed, like Rune of Protection or popping a breakie. So it strikes me that I would in general rather have domination on demand, rather than on auto. The rub here, of course, is that if domination expires and hasn't been renewed within 90 seconds, you have to build it up again from scratch. So it seems that the time it takes to rebuild is the problem and that's why autopermadom is the standard. So my questions to you dominating folks are: 1. Does my analysis make sense or am I missing something(s)? Are there other reasons to keep it on auto? 2. How long does it really take to build up domination from scratch once you are, say, 40+ and nicely equipped? Let's assume solo but running x5-8. I know that I could just figure this out on my own, but as of now I clearly have difficulties sticking with the AT long enough to find out. Thanks in advance!
  23. *Looks left.* Seen bigger,
  24. This has been a useful thread for me, thank you. I recently came up with a name that *begs* for a fire/fire something. My distaste for elemental swords is well documented, but I was able to come up with something that I will hopefully find informative and engaging.
  25. My attitude is that white numbers mean you have a lot you want to say, while green numbers mean that what you said resonated with other people to some extent. I like the forums because it's generally a pretty organized system. I particularly like learning new things, or even seeing new opinions. If I were a newcomer to this forum, and I saw opposing opinions on a topic of interest, and one person had an order of magnitude or two more posts or reputation, I'd still test it out myself but be more inclined to listen to the one who seemed more fact based. At this point, I've learned a lot and some of that is what specific forumites are good at. Some have good levels of expertise; some are funny; some are asshats; some are useless; and most (including me) are a combination of all of the above depending on the time and the subject. I have to think that any new member to the forums has the same ability to figure that out as I do. I think I'm pretty free with the like or thumbs up. It doesn't cost me anything to validate someone else if it's a real validation. We're all more or less on the same team, after all. I don't think rep as it was was discriminatory in any way, just like I don't think life discriminates against 5-year-olds when compared to 25-year-olds. This is Trooth.
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