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Yomo Kimyata

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Everything posted by Yomo Kimyata

  1. There's a lot of situations where there is a coin toss in terms of outcomes, and this is one. Once you hit AH, there is a 50-50 chance you will get the one you want. If you don't, then there is a 50-50 chance you will get the one you want on the next roll, and so on. I don't have any reason to believe the RNG is biased, but the odds are that you can expect to roll an AH ten times before getting the proc 1 in 1,024 times. And I've got to tell you it feels like that happens a hell of a lot more frequently than one out of a thousand times. And that, lads and lasses and huges, is a great example of observational bias!
  2. So long as the damage first dynamic is in place, then every power that does not result in the max dps (or dpa, whatever your benchmark) needs to be upgraded to provide the same. I mean, it's criminal that Black Hole doesn't cause as much AoE damage as Burn.
  3. I'll be honest, I use it on melee class ATs, so that damage resistance debuff isn't easily added via another easy source. But yeah, it is most useful on hard targets, but that is the nature of the overpowered beast that is CoH nowadays. Why debuff something when you can kill it with two attacks anyway?
  4. Maybe I'm overvaluing it, but I think it's great. I stick an Achilles Heel and a lvl 53 Lysosome in there. On activation, for the next ten seconds everyone does roughly 30% more damage to the targets (the AH should proc at max percentage), then roughly 10% more damage for the next thirty seconds. 10% of the targets will only take roughly 10% more damage for the next forty seconds. 10% more damage may not sound like much, but since you are probably at ED levels on all your damaging attacks, this is essentially a mini Musculature post-ED boost for you and your entire team. I'm not sure if you can perma it on an APP, but you can certainly keep it active 1/2-3/4 of the time without breaking a sweat.
  5. I found a sneaky one, with the rare in the two spot rather than at the end like normal:
  6. I'm really enjoying this combination! I like it when I get to try a few new things (I have stayed away from Stone Melee because of the mallets, I've never tried a scrapper with Cross Punch before) and this is a pretty good synergy with lots of AoE and bouncy bouncy and stuns in the mix. Some thoughts and observations so far (just dinged 40 on the dingometer): * I'm not super fond of the 50 degree cones like cross punch. The 30 degree cones are easy enough to line up, but I rarely do it for the 50 degree ones, so I end up basically just hitting one enemy unless I remember to stick and move. The endurance drain is so miniscule from using boxing and kick as to be unnoticeable, but I'm using each of those for 2 pieces of Blistering Cold (and 2 in brawl) for the slow resistance. * I tend to forget that Radiation Therapy (like its Bio Armor counterpart DNA Siphon) already has an endurance component. That said, putting the Theft of Essence proc in there gives you a bit more breathing room. I chose not to go proc damage, but instead went with 5-slot Panacea and the Theft proc. * Hurl Boulder is meh, but I'm using it as a 3-piece mule for Scrapper's Strike. I could drop it but I'd need to find another place to park three pieces of SS. It's useful to pick off runners but not damaging enough to work into my chain. * Slotting those two to-hit procs in Beta Decay is a great idea. I'm monitoring my to-hit and in combat I've seen up to a +50% bonus, so it stacks. Beta Decay is auto-hit for non-damaging procs, so those two ding all the time. You may want to monitor your to hit with and without tactics, because you may not need it at all. I didn't put any damage procs in Beta Decay. * So many AoE attacks and so few procs to figure out where to place. I generally like to 6-slot Critical Strikes, but the only real place for that would be Tremor, and that's not a particularly interesting attack without procs. I tried the CS proc in Radiation Therapy for a while, and that is pretty much criticals on demand, but I figured I'd rather have the Theft of Essence proc there and I put the CS proc in Tremor. I'm most concerned with getting the proc to activate before Seismic. If you put the Avalanche proc in Ground Zero, that's pretty much on demand as well, so you get three attacks (Fault, Tremor, Ground Zero) that provide AoE Knockdown. I'm ashamed to say I haven't found a spot for the Overwhelming Force proc. * I didn't take any of the leadership pool, and I'm generally not having any endurance woes, since Radiation Therapy is up every 30-40 seconds and generally fills the blue bar. I'll report back at 50. Thanks for the inspiration @Nemu! Current plans:
  7. *reserves Ukas1c-Fl3a*
  8. That doesn't shock me. I do it that way because it is the fastest way for me to physically/virtually implement the process. A thought process was that the probability of your method getting desired results in three in-set conversions is (1/2)*(1/3)*(1/6) versus (1/ (2^3)). But I may be using some sort of reverse Monte Hall thought process. So both the mean and variance were identical? Good to know. EDIT: my math is bad in the probability. I'll leave it to someone else to correct me.
  9. for me it’s diversification. say I buy 50 lvl 10 Panacea E/R recipes (I do that sometimes @Ukase, sorry!) and craft them. I could sell all 50 at some level and check back next week and be ok. But I’m not generally checking back next week. So I put 8 up for sale and roll the other 42 by set. It costs me 126 converters, I can expect a random distribution of the other 5 pieces, and I’m out of inventory by the next time I check.
  10. First of all, great! I've done a number of practical applications of this sort of thing, and I'm actually doing something similar right now but it's taking more time than I have to dedicate to it for the time being. For myself, I'm many years away from my probability studies, so I've forgotten lots of my math skills. I've forgotten less of my programming skills, so maybe I'll cobble together some Monte Carlo simulations and test. I really have no idea how to definitely solve this, since it seems path dependent and right now it's outside of my paygrade. To the situation I quoted above, the analogy is to roll six dice, and determine how many rerolls it take to get 1,2,3,4,5,6 in some order. I would suggest a change to your process; it may seem minor, and maybe it is. For each number that is repeated, roll the repeat once and check for further repeats. If there are additional repeats, roll them once. Then reassess. Example: Initial roll: 1, 1, 3, 3, 3, 6. Under your process, you would roll the second 1 until you got a 2, 4, 5.. Then you would roll the second 3 until you got one of the two remaining choices. Then you would roll the third 3 until you got the final number. Under my suggestion, roll the second 1, the second 3, and the third 3. Reorder and reassess. If no duplicates, you're done! If there are duplicates, repeat the process. Like I said, my math is rusty, but I *think* that this will reduce the number of outliers and tighten the variance. Note that for only one repeat (e.g., 1, 2, 2, 4, 5, 6) our methods are identical.
  11. So I was reading this thread and realized that while my global is @Yomo, I may be missing requests from people accidentally sending emails to @Yomo Kimyata. So I got a spare account, tried to change the global and sonofa…. Guess what?!? It was available! No one had taken it!!! I feel so unseen…
  12. Oddly, I noticed this today: So the note is false, since Beta Decay does not require a to hit check.
  13. If you are running seven (7!) dark armor toggles at that level, you must either have them slotted to near 100% end reduction, or have your attacks near the same. Regardless, kudos!
  14. That has got to be a god-awful drain on your blue bar! Did you level that build or are you fixing endurance with incarnates?
  15. They are all useful, but better in conjunction with other things that enhance them. Death Shroud is a pretty basic damage aura. I actually skip it on a lot of builds. Cloak of Fear is great, but it's endurance heavy and accuracy light as previously noted. The fear effect is generally not a big deal unless you are stacking magnitude with something like Invoke Panic. But -to hit is always nice. I generally 4-slot Cloud Senses +5, 1-2 procs if you want them, and look for global accuracy bonuses. Oppressive Gloom is something I always skipped in the past, but now if I have room I'll throw it in. The stun works wonders on minions, (and should on lieutenants as well, but I never seem to notice that). There are a few procs that you can pop in other powers that add +change stun, but I rarely see bosses get stunned (which may be observer bias). I believe the Absolute amazement proc can trigger even if the opponent isn't stunned, but I'd have to parse combat logs and homey don't play that game.
  16. I've found myself asking this or a similar question a few times in the last few days. If a power does not accept Accuracy IOs, then I assume the power is auto-hit. Does this mean that procs in these powers auto-hit (although don't necessarily auto-proc)? Or is there a to-hit roll done separately for the proc (in which case, slotting some accuracy indirectly with an A/D invention set would help)? I feel like there was something in patch notes about this, but I'm sure that someone else would be better able to address this. The two powers I was looking at specifically were Beta Decay (which takes Accurate To-Hit/Defense Debuff) and Oil Slick Arrow. Since one is a psuedopet, that may change things as well. @Bopper?
  17. I haven't played around with TA since, well, well before the changes. Oil Slick Arrow always made me wonder what the optimal slotting would be, since I always enjoyed just maxing out damage and recharge. Does it need accuracy?
  18. There are so many ways you can help your teammates. the question is, do you want to do it actively or passively? With respect to the latter I got some side-eye in another thread by suggesting that a DM/Shield scrapper could be a support character. You could be/are kicking off a lot of -to hit with your dark attacks, and granting lots of defense to your teammates without doing much of anything.
  19. Ok, that's everyone! Thanks and now this thread can die. Until next time!
  20. Don't count your chickens Spinmeister, PhD. See, while you are asking, "How can I make a build that's fun rather than one that's very survivable?", I'm asking, "How can I make a build that's both?!?" I'm not convinced your proctastic build will be able to knock out the baddies quickly enough to stay safe, but I'll see what I come up with! I have a question about Beta Decay though. I know it doesn't take accuracy IOs directly, but do the procs in it count as auto-hit, or do they need to roll some sort of to-hit check in order to fire? Either way, having both those to-hit buff procs, combined with Radiation's defense debuff means that you can really skimp on accuracy slotting elsewhere, I think. I like putting in weird procs in powers that can take them. I've gotten good mileage with the Lockdown proc in Freezing Touch, but it wouldn't help much in Seismic Smash except v. EBs, which is interesting to think about but hardly practical. But I would think hard about dropping the Ghost Widow proc from Seismic Smash and putting in a Superior Entomb proc for a little bit of survivability.
  21. I can't imagine a case where I would not slot the Achilles. It would have to be a build so incredibly tight for slots that something else is better for me than a proc with a good/high chance of popping that increases the damage of all my other powers and those of my teammates for the next ten seconds. EDIT: realizing that this is a pseudopet, I need to revise "good/high" to "decent". But I'm sticking with my conviction. If I've got enough recharge and accuracy, what else am I gonna use slots for?
  22. Fun builds are FUN! One of my recent kicks has been ways to explore using elemental melee sets without using those fugly elemental weapons. I've been playing around a lot with Ice Melee, and was thinking about Stone Melee sans hammers and had decided on Stone/Rad when I saw this post. Huzzah!
  23. Still need to hear from @Luminara, @Ajax, @JasperStone, and @Spaghetti Betty as to where/if they want me to send their prize inf!
  24. Teach me, my peeps. I’m not a dominator kind of organism, but generally I don’t know why people want domination to activate automatically? I’m all for having it up whenever you want it, but why would you put a blue bar filler on auto as opposed to on demand?
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