I'm happy to be pointed in the right direction, but I'm having troubles finding anything accurate from this decade, so I figured I'd throw it out there. I'm mostly a melee player, but I've got a bunch of water/*** alts, mostly corruptors, and I've really never bothered to level them up. I'm slow levelling a water/cold right now (currently at 32), and answering some of my own questions as I go, but wanted to check the pulse of the group mind such as it is.
1. Does "+Wet" actually do anything yet, or is this a placeholder for a possible future dynamic?
2. What powers are people skipping? I'm picking up some dislike for Steam Spray but I personally find it indispensable, properly slotted and with some extra range. So far I've only passed on Aqua Bolt, but as I progress I may look to drop something else as my recharge picks up.
3. What's the consensus on which power to save for Tidal Power? I don't feel the extra healing from Dehydrate is worth waiting on; both Water Burst and Geyser use up all stacks and give extra damage (which is great) and extra % for knockdown/stun (which is less great -- I'll get that from other sources). I've been using it for Water Jet, and this is one of the rare instances where I will stack procs like mad since you get to use the power twice in quick succession.