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Everything posted by srmalloy
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Or, it may simply mean that the Many Worlds hypothesis is correct, and when someone is sent back to the past to change a historical event and they succeed, the future they return to is the one affected by the change, not the one they were sent from -- the only ones that return to their original future are the ones that fail for one reason or another.
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Why were the Echo zone beacons removed from bases?
srmalloy replied to Flashtoo's topic in Suggestions & Feedback
Or something like a "Temporal Stabilizer" power sold at the P2W vendor that allows you to use base teleporters to travel to temporally-shifted zones. And not only can the base's emergency medical teleporters yank you across time and space, but the base exit portal will send you back across time and space, too. -
You're right; I was confused by the mixing of two different rank systems -- Navy and Coast Guard ranks have petty officers, but no sergeants, and the other services have sergeants but no petty officers.
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And immediately knee-jerking on the contact dialog. 'Petty Officer' Laura Lockhart addressing your character as 'sir' and telling you that Colonel Taggart has declared that any hero presenting to her is to be accorded the rank of Sergeant. First, petty officers outrank sergeants, so she wouldn't address the hero as her superior, and second, sergeants are NCOs and not addressed as 'sir'.
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Galaxy City is a starting zone again! (Kind of)
srmalloy replied to Drakwatch's topic in General Discussion
*waves hand in front of face* Is that what that is? I thought it was a crowd of gamers back from Taco Bell... -
Fixing Gravity Control's Lift and Propel Problem
srmalloy replied to oedipus_tex's topic in Suggestions & Feedback
But it was the reason Regen got nerfed -- it could handle spawns of +8 mobs without a problem. It has to be good. Never mind that the test server that this was done on didn't have the 'purple patch', so it was hugely overperforming, it has to be still good, right? 😄 -
I don't know the math for how enhancements scale when exemplared well enough to, off the top of my head, compare the enhancement value against level-scaled attuned set IOs (or against SOs, now that they're available before 22), but the biggest benefit isn't the raw enhancement values; it's the fact that you still get the set bonuses down to the minimum level you could slot the set -- five-slot a ranged attack with level 50 Thunderstrike IOs, and you lose the set bonuses if you exemplar below 47. Attune them, and you keep the set bonuses down to 27. Getting both the set bonuses and the unscaled enhancement values overpowers exemplared characters.
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While I admit that the magnitude of exemplar effects should be looked at, now that SOs are available at level 5, with TOs and DOs being deprecated, but retaining full IO values when exemplared hands too much of a benefit to the exemplared character. Take a level 50 running Posi 1 -- other characters running it at level will only have a few slots in their powers; even with an Acc SO and two Dam SOs in three attacks, that's not going to compete evenly with a character that gets two extra powers because of the max+5 cutoff, with powers slotted to give 90%+ modifiers to Acc, Dam, and 70%+ modifiers to End cost and Rech. Even worse, this gives a much bigger advantage to high-level characters going into PvP zones, raising the disincentive for players to go into these zones with anything other than a level-50 character.
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If I'm remembering correctly from the characters that have it, the icon for the new power only has the middle dot at the top; two dots on the sides were removed.
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Now, yes. Go back and look at what their stock did right after they announced the closure of Paragon Studios and the shutdown of CoH.
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*sigh* That knee-jerk response could kick an eighty-yard field goal. Ohsirus commented that he remembered there being a tool to back up your character on Live, and wondered if there was a version for Homecoming. I responded with information about the old Sentinel+ program, opined that it would take some effort to make it work with Homecoming, and mused on it being possible to make a tool to read the saved files and import builds into Mids. Nothing whatsoever about restoring the saved character data back into the game, except for being able to extract costume files and use them in game. But you immediately lept on that unmentioned subject and went off on your straw-man attack. For myself, writing a program to import the files into my own private server might be something worthwhile, but from the review of the files, the characters I've recreated on Homecoming are uniformly better built and have more funds available to them; importing the files into Mids would be more useful, in that it would give me a better interface to review and compare builds against what I've done on Homecoming. But you go off and play in your own little world where every mention of Sentinel+ is someone screaming that they want to be able to reload their old characters from Live.
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There was Sentinel+, a program that would read your character data and save it to an XML file, so you wound up with files that looked like this (just the head of the file): <?xml version="1.0" encoding="UTF-8" ?> <character> <name>Caloria</name> <server>Guardian</server> <global>@srmalloy</global> <title></title> <description>Born with the ability to suck thermal energy out of the environment around her -- and to release it back violently if startled or frightened -- Callie Byrne grew up with very little close personal contact; metabolizing the absorbed energy caused her to grow unusually fast and tall, further isolating her from children her age. Getting frozen or burned didn't attract many people, and after the one boy to try to kiss her in high school was treated for both frostbite and second-degree burns, even fewer. Her father, a retired military officer with contacts, arranged to have a suit built for her that gave her finer control over her energy transfer ability; after participating in the fringes of the Rikti War, she came to Paragon City to continue making use of her abilities.</description> <origin>Technology</origin> <archetype>Tanker</archetype> <alignment>Hero</alignment> <dimension>Primal</dimension> <inf>6686943</inf> <xp>8155017</xp> <costume>0</costume> <build>0</build> <enhancementcap>20</enhancementcap> <salvagecap>63</salvagecap> <vaultcap>58</vaultcap> <recipecap>29</recipecap> <enhancements count="0"> </enhancements> It would need to be updated to account for the code changes from Homecoming, so that the program would be able to read the character data, but it saved out the costume(s) and build(s), with data like: <power> <id>Tanker_Melee.Ice_Melee.Greater_Ice_Sword</id> <level>35</level> <slots count="6"> <slot level="40" boost="0">Boosts.Technology_Recharge.Technology_Recharge</slot> <slot level="40" boost="0">Boosts.Crafted_Damage.Crafted_Damage</slot> <slot level="40" boost="1">Boosts.Technology_Damage.Technology_Damage</slot> <slot level="40" boost="0">Boosts.Crafted_Endurance_Discount.Crafted_Endurance_Discount</slot> <slot level="40" boost="0">Boosts.Crafted_Accuracy.Crafted_Accuracy</slot> <slot level="40" boost="2">Boosts.Technology_Damage.Technology_Damage</slot> </slots> </power> There was later a program that would read a Sentinel+ character save and dump all of its costume sections as .costume files that could be loaded back into the game, although with some errors that required correcting. It was never done, to my knowledge, but it should be possible to write a program that read the file and saved out the builds in a format Mids would read.
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I forget whether it was /releasepets that would do it or not, but I'd rather the devs identify the problem and fix it. That's what I've done with the MMs I've taken on MSRs. Group Fly will work if you go through some backflips -- putting yourself on follow to one of your pets, then using the pet goto command to send them around, dragging you with them so they never get out of range, for example. Again, fixing it is a better solution.
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Long Range Teleporter is not disabled with 'No travel powers' on
srmalloy replied to Kailath's topic in Bug Reports
It uses the original Teleport animation -- arch your back, throw your arms out with a flash around you -- then the menu appears listing the zones you can port to. -
I think this was the original issue -- going from pylon 4 to pylon 5, the MM pets would try to take the most direct route to follow the MM, and would hit the shield, get sent back to Point du Hoc, and become unresponsive, the teleport severing the MM's control and removing them from the pet list. This is similar to one of the problems the devs faced when figuring out how to make pets zone with you (remember resummoning when you went up elevators?) -- they got the pets to zone, but they became disconnected from their summoner, becoming hostile (you zone, your fire imps zone, and they start attacking you).
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If I'm remembering discussion of this bug from elsewhere correctly, it's due to the pets being already summoned and not replacing when summoned. You need to either release all your pets (/releasepets or /petcomall dismiss) or just the tier that's being obstreperous (/petcompow Assault Bot dismiss) or specifically named pet using /petcomname.
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Sometimes the NPCs have their own script, and they don't pay attention to their victims. [NPC] Daria: Please, I want to leave! This roof is so high! [NPC] Life Mage: There is a crossbow pointed at your forehead. I would suggest that you do not move. This roof is quite high.
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No; his "Come back later" is for level 35, and sends you to talk to Imperious, giving you a push into Cimerora. It's just "Talk to Imperious", and awards a single merit.
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Well, it appears that Neiska's statement "I made both a tanker and a brute energy melee/bio, to compare the damages and whatnot. And in game, both with the same powers/incarnates/stances, the tanker does more damage. And (according to MIDS) at zero fury my Energy Transfer should do 600-ish, and at 80 fury it should be doing 1000-ish, but no matter what the fury is, it always does 600-ish. While my tankers does around 800 consistantly." is completely unclear on that matter.
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Whether or not the numbers from Mids are correct, their observation that increasing Fury should be increasing the damage done by a Brute is still relevant, and that they're not seeing it indicates that there is some sort of disconnect there.
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Mirror Spirit's private life should be their own; don't rag on them for lifestyle choices.
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Well, no; he's tied into the Midnighter Club, so the missions with him are connected with him being a Midnighter, and the Midnight Club members are the ones who would be keeping an eye on him to send one of their people after him when he gets into trouble. You don't know Percy from Adam's off ox until Montague Castaneda asks you to rescue him as your first mission in the Midnighter entry arc, so while there's a really low probability that you might encounter him as a hostage in a completely unrelated mission into Oranbega, there's no reason for him to be a regularly recurring victim character in non-midnighter missions.
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Mercedes Sheldon, IIRC, has her arcs and nothing else; you could add a small chance for her to, whenever you asked her for another mission, to offer a "Rescue Percy Winkley" mission.
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I haven't tried it to check to see if they both count for the badge, only the one in AP counts, or whether they just set the same flag (so you could get the Echo:AP plaque for the Pupil badge), but the plaque under the statue of Atlas in AP and Echo:AP both have the same text.
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Seed initialization is the downfall of a lot of RNG algorithms, true enough, and they can be much harder to fix -- the game servers are likely going to be brought up as quickly as possible after a server restart, so that's going to be resistant to fixes.