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srmalloy

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Everything posted by srmalloy

  1. What I see happening if it is put into effect is that the regular ATOs would disappear from the AH because it would become possible for someone to obtain an ATO, either from a Super Pack or the AH, and make it Superior regardless of whether they were the right AT to slot it, which could then be listed on the AH for a much higher price. Creating a new way to flip enhancements that does nothing but raise the cost for people who don't buy the Super Packs.
  2. IIRC, this was done deliberately as an inf sink -- you either did it yourself, or you had to use unslotters to get the attuned/superior IO back. Before the attuned/regular IOs in the AH were pooled by HC, this bumped up the cost of attuned IOs relative to the regular IOs.
  3. At least, if you slept past 9:26:53.... 😉
  4. I'd be happy if the random NPCs running around would run to the nearest exit when you showed up. About the third time one ran between my Brute and the mob he was pounding, pushing him out of melee range, it stopped being cute. Or the steady stream of panicking civilians running through the cluster of heroes in the plaza/parking lot in Peregrine Island while they're fighting the raiding Rikti.
  5. I've never seen this behavior before with boosters. Just out of curiosity, are you doing this in your base while you have a salvage rack window open? There is a known bug with enhancement catalysts where having a window open for a salvage rack when you are attempting to use a catalyst will move a catalyst to the rack, then apply one in the combine screen, so it looks like it's burning two catalysts (or, if you only have one, making it disappear without applying it to the IO); I wonder if the bug applies to boosters as well, since it's the same UI performing the action. If you did have a salvage rack open, look in that rack and see if your missing boosters are there.
  6. I'm not sure about the precise numbers, but I remember my AR/EM Blaster back on Live, with Boost Range up, having a range of ~240 feet with Snipe and ~270 feet with LRM.
  7. I'm finding that the revamp feels like a significant hindrance compared to the previous version. Outrider's suggestion to turn on the mobile format just puts the space-wasting pop-up menu at the bottom that KauaiJim complains about. Going up to the 'hamburger' icon in the browser's header and selecting the 'desktop site' option changes it, though. Although I noticed that the 'mark forum read' button, now conveniently located at the extreme bottom of the page, so you have to scroll all the way down even if you decided from the threads you can see at the top that you don't want to read any of the new messages, disappears completely if you switch from the mobile to desktop view,leaving you with no way to mark the forum read without switching back to the mobile view...and then scrolling all the way to the bottom where it's been moved to. The quote boxes, if the quote is only a line or two, show six lines of wasted empty space above an 'expand' button that does nothing except (for the one-line quote boxes) cause the 'expand' button to disappear, leaving blank space in the quote box, although if you switch from the mobile to desktop view, this issue disappears, and does not come back if you then return to the mobile view (but it's inconvenient to have to do this on every page just to fix the formatting). The change to the 'jump to new content' icon makes it smaller and harder to tap with my finger -- and I'm using a 10" tablet; I can only imagine how much harder it is for someone using a smartphone with a quarter of the screen area. The big grey boxes heading each post in the mobile view are both visually discordant against the rest of the page and perceptually feel as if they're taking up more space than the left-side user frame in the desktop view they replace, and at least to me creates the feeling of a full stop between posts -- the individual posts feel like they're completely separate entities, not part of a single message thread. The server also makes its own decision as to which page to serve you -- if you're using a mobile browser, load a subforum page, and tell your browser that you want the desktop site instead, the server will give you the desktop site for the subforum topic list -- but it knows you're using a mobile browser, and, by God, every single page you load from the links on that subforum page will be the mobile version. On the positive side, the inter-posting bars indicating the size of a significant gap between postings creates a visible indicator that a thread has been necro'd, and the 'unread content begins here' bar is more visible. Update: The mobile view of a subforum list, when you scroll all the way down to the 'mark forum read' button and tap it, no longer asks for confirmation; it just marks the forum read.
  8. ... and around trainers, who should have their function as a costume editor removed; an Icon/Facemaker employee can be placed nearby, but far enough away to prevent players from piling up around the trainer until it's difficult for someone actually wanting to train to get close enough to click on the trainer, instead of getting blocked by the targeting boxes of all the players around them.
  9. No; 'whomever' is an object pronoun, while 'whoever' is a subject pronoun. Because the person opening the box is the object of the statement, 'whomever' is correct.
  10. "You say your wife had an accident in the woods?" "No, I said that she was injured in the lumbar region!"
  11. Or you can use the 'screenshotui' slash command -- '/screenshotui 0' will turn off the UI in screenshots, '/screenshotui 1' turns it on in screenshots. This only affects the saved screenshot; you still see your UI normally, regardless of the state of that flag.
  12. There is already a 'monster activity in Croatoa' announcement in one of the broadcast channels, as well as a 'monster activity in Croatoa has returned to normal levels' announcement when they're defeated.
  13. Alternatively, if a 'zone' was created that was just the central region of the AE facility in, say, Pocket D (i.e.,the 'door' pillar and surrounding contact holograms with a base portal in one corner), then you could have an AE mission terminal in your base, with a door that would take you to the 'AE zone' to actually run the story line, that would address the problem. The base 'AE zone' would, perforce, be shared by everyone using it, but it would make a static zone to launch the AE missions from.
  14. It's not something in game, but... NCsoft ceding all rights to CoH to Homecoming.
  15. This. Give them a discount on the End cost of powers based on the mob level and rank (i.e., bosses would be 'slotted' better, and higher-level mobs would be, too, with a cap for end reduction higher than players to balance the lack of inspirations and intelligent responses), but make them dependent on having real amounts of End to attack with more than the Brawl equivalent.
  16. We'd have to be careful about adding more animal heads, then; we don't want to have a return of the character infringement lawsuits because someone made an El Kabong character (and boy, doesn't that date me).
  17. There are others -- the mine entrance on Primeva in Nerva with a bank behind it, and one Council mission where you enter a warehouse and find yourself in a Council base -- which has the on-entry pop-up info window telling you that you found a concealed base entrance in the warehouse.
  18. Being able to use the power on a target further away isn't a benefit? Cone AoEs get a longer cone, covering more area; ranged AoEs, whether location or targeted, get the same effect that a range boost to a single-target ranged attack does -- you can hit targets further away. To use M30 Grenade as an illustration, you're still shooting the same grenade, you're just using a bigger propelling charge.
  19. The price is the same, so it doesn't really matter, but it's easier not to have to remember to get the proc at the minimum level for the set. I think I've got one character where I didn't bother attuning a KB protection IO because the recipe dropped as level 11, and it was the only one of the set I slotted, so it wasn't worth using a catalyst on.
  20. The two exceptions to this being a) enhancements that are just procs (unlike the LotG Def/global recharge), which have the same effect regardless of level, and b) enhancements that you're only slotting one from the set into a power, in which case you're better off buying it not attuned at max level and boosting it to +5. For the pure procs, though, since they have the same effect regardless of their level, and it's mildly inconvenient to have to remember to buy one at the bottom of its level range, and attuned and regular are the same price, you might as well buy attuned just for convenience.
  21. The regionalization, and the slew of anime-themed costume pieces. But they didn't really do anything with the gameplay to make it more attractive to the Korean market. When the first MMOs were released in Korea, there were virtually no home computers that had the graphics capability to run them, so the publishers worked out deals with the 'bangs' (internet cafés) to supply computers if they'd make their games available. This created the fundamental difference between Asian and Western MMO styles. Where with a Western MMO, a player would go home, fire up their computer, log in to the MMO, and either meet people there or solo, in Korea you'd get together with your friends, go down to the bang, sit down at adjacent computers, and play as a group. So Asian MMOs gravitated quickly to being team-centric once you were out of the starting zone, while Western MMOs remained solo-friendly. So the whole playstyle of 'City of Hero' was going up against what the Korean market expected an MMO to be, which meant that it would be a rude and lengthy uphill climb to get even a tiny sliver of the market, and it wasn't deemed worth the effort.
  22. The ability to do this was added to the game with, IIRC, issue 18 (Going Rogue); one example I remember is a mission that had you searching the flowering bushes in the plaza of Nova Praetoria, which were glowies, but only you and your teammates could see the glowie visuals. The devs had made a start on updating the rest of the game to use them -- Matthew Habashy's and Aaron Thierry's arcs in Atlas were some of the ones that got rolled out, but the Destroyer of Worlds sacked the studio before more use could be made of the functionality.
  23. ... And the "Family Boss Defense" bug has been reported at least five times already. It's easy to search the forums to see whether a bug has already been reported, so you can add to that thread rather than adding another, but I suppose that it's even easier to just assume that you are the first one to ever see the problem and post away.
  24. If you're just using common IOs, switching from three 50 IOs to two 50+5 IOs drops you about 3% in overall damage boost, and you're still over 90%.
  25. Back before SOs were made available all the way to the start, I would burn a respec at 22 -- use TOs up until 12, then slot 15 common IOs, and at 22 respec to pull them all out to go into base storage for other new characters, replacing them with 25 IOs, which would be used until replaced piecemeal with sets (unslotters pulling them out to go into storage), and the last of the common IOs replaced with 50s. But my time on Live gave me a better sense of how to make a build that's at least acceptable, so I rarely need to burn a respec to fix a character.
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