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Everything posted by srmalloy
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Some Alternate Animations that Already Exist In-game
srmalloy replied to MrGoodfellow's topic in Suggestions & Feedback
You're a superhero; firing from the shoulder like an ordinary grunt is too plebeian. You have to have style, like Executioner's Shot in the DP powerset; that just screams attitude. -
Some Alternate Animations that Already Exist In-game
srmalloy replied to MrGoodfellow's topic in Suggestions & Feedback
I can understand your desire for a proper shoulder fir for AR, but hip firing -- even with full-auto weapons -- goes back to the First World War; the picture below is a WWI stosstrupp firing an MG 08/15, and WWII German infantry manuals had specific instructions on how to hip fire the MG34 and MG42. -
There are two* Rikti Ships outside Pocket D
srmalloy replied to Glacier Peak's topic in General Discussion
The rocks and the Rikti ships are actual objects in the zone; the planets/stars/whatever floating in the far distance are part of the skybox, and you can't interact with them. -
If you already have a tier 2 Alpha, do a WST to get a Notice of the Well; that with 8 shards worth of components will get you your tier 3 alpha, saving the threads for your Judgment and Interface slots -- shards can only be used for your Alpha boost, so if you can save your threads for the others, it works out better.
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Not to mention that the patron pools were deliberately designed to be functionally equal to each other, the intention being that you would pick a patron pool (and, at the time, you got the pool only for the patron whose arc you ran) based on characterization reasons, not which one gave you the best powers. So they were deliberately designed not to have anything that stood out significantly over the others.
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I noticed this just the other day on my Plant/Nature Controller; she was zipping through Brickstown, and decided to whack a group of Council that were standing there with a group of 'brainwashed citizens' who were handing out flyers, and my Flytrap ran up... and stood there. Fortunately, the character was 50, so I had no concerns about using minor attacks to lock them down and grind off their XP, but it was an odd experience.
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Makes me wonder if 'powexeclocation target' isn't taking the target object's coordinates, 'noticing' that the vertical coordinate is greater than the ground level, and replacing the vertical coordinate with the ground level, whether or not that's the right thing, instead of doing an occlusion check vertically to find the highest surface at or below the target's position and using that.
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This explains my experience with it -- the piers in PI are a structure that creates an elevated platform over the water (known from having reported two people who, back on Live, found a geometry hole allowing them to get under the piers), and the walkways in Crey's Folly are, obviously, elevated. I would expect to see the same problem in most of Founder's Falls, as the pavement there is uniformly elevated over the water level.
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I believe this same problem was appearing with the instanced MSRs, and the solution that was found was for the league leader to zone in and invite people from within the zone, which zones them in without the launch disruption.
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It's also used as part of an adjectival phrase. For example, in Romeo and Juliet, the line "There is no world without Verona walls but purgatory, torture, hell itself" refers to the world beyond the walls of Verona as being a miserable place.
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It's a slightly archaic usage, but it's perfectly grammatical. It's somewhat rare to find it alone; it's more commonly used as part of a pair of opposites -- "The enemy within and the enemy without", for example. In this case, it specifies that his evil arose from an outside source, rather than being some innate characteristic of his own makeup.
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Or, it may simply mean that the Many Worlds hypothesis is correct, and when someone is sent back to the past to change a historical event and they succeed, the future they return to is the one affected by the change, not the one they were sent from -- the only ones that return to their original future are the ones that fail for one reason or another.
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Why were the Echo zone beacons removed from bases?
srmalloy replied to Flashtoo's topic in Suggestions & Feedback
Or something like a "Temporal Stabilizer" power sold at the P2W vendor that allows you to use base teleporters to travel to temporally-shifted zones. And not only can the base's emergency medical teleporters yank you across time and space, but the base exit portal will send you back across time and space, too. -
You're right; I was confused by the mixing of two different rank systems -- Navy and Coast Guard ranks have petty officers, but no sergeants, and the other services have sergeants but no petty officers.
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And immediately knee-jerking on the contact dialog. 'Petty Officer' Laura Lockhart addressing your character as 'sir' and telling you that Colonel Taggart has declared that any hero presenting to her is to be accorded the rank of Sergeant. First, petty officers outrank sergeants, so she wouldn't address the hero as her superior, and second, sergeants are NCOs and not addressed as 'sir'.
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Galaxy City is a starting zone again! (Kind of)
srmalloy replied to Drakwatch's topic in General Discussion
*waves hand in front of face* Is that what that is? I thought it was a crowd of gamers back from Taco Bell... -
Fixing Gravity Control's Lift and Propel Problem
srmalloy replied to oedipus_tex's topic in Suggestions & Feedback
But it was the reason Regen got nerfed -- it could handle spawns of +8 mobs without a problem. It has to be good. Never mind that the test server that this was done on didn't have the 'purple patch', so it was hugely overperforming, it has to be still good, right? 😄 -
I don't know the math for how enhancements scale when exemplared well enough to, off the top of my head, compare the enhancement value against level-scaled attuned set IOs (or against SOs, now that they're available before 22), but the biggest benefit isn't the raw enhancement values; it's the fact that you still get the set bonuses down to the minimum level you could slot the set -- five-slot a ranged attack with level 50 Thunderstrike IOs, and you lose the set bonuses if you exemplar below 47. Attune them, and you keep the set bonuses down to 27. Getting both the set bonuses and the unscaled enhancement values overpowers exemplared characters.
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While I admit that the magnitude of exemplar effects should be looked at, now that SOs are available at level 5, with TOs and DOs being deprecated, but retaining full IO values when exemplared hands too much of a benefit to the exemplared character. Take a level 50 running Posi 1 -- other characters running it at level will only have a few slots in their powers; even with an Acc SO and two Dam SOs in three attacks, that's not going to compete evenly with a character that gets two extra powers because of the max+5 cutoff, with powers slotted to give 90%+ modifiers to Acc, Dam, and 70%+ modifiers to End cost and Rech. Even worse, this gives a much bigger advantage to high-level characters going into PvP zones, raising the disincentive for players to go into these zones with anything other than a level-50 character.
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If I'm remembering correctly from the characters that have it, the icon for the new power only has the middle dot at the top; two dots on the sides were removed.
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Now, yes. Go back and look at what their stock did right after they announced the closure of Paragon Studios and the shutdown of CoH.
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*sigh* That knee-jerk response could kick an eighty-yard field goal. Ohsirus commented that he remembered there being a tool to back up your character on Live, and wondered if there was a version for Homecoming. I responded with information about the old Sentinel+ program, opined that it would take some effort to make it work with Homecoming, and mused on it being possible to make a tool to read the saved files and import builds into Mids. Nothing whatsoever about restoring the saved character data back into the game, except for being able to extract costume files and use them in game. But you immediately lept on that unmentioned subject and went off on your straw-man attack. For myself, writing a program to import the files into my own private server might be something worthwhile, but from the review of the files, the characters I've recreated on Homecoming are uniformly better built and have more funds available to them; importing the files into Mids would be more useful, in that it would give me a better interface to review and compare builds against what I've done on Homecoming. But you go off and play in your own little world where every mention of Sentinel+ is someone screaming that they want to be able to reload their old characters from Live.
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There was Sentinel+, a program that would read your character data and save it to an XML file, so you wound up with files that looked like this (just the head of the file): <?xml version="1.0" encoding="UTF-8" ?> <character> <name>Caloria</name> <server>Guardian</server> <global>@srmalloy</global> <title></title> <description>Born with the ability to suck thermal energy out of the environment around her -- and to release it back violently if startled or frightened -- Callie Byrne grew up with very little close personal contact; metabolizing the absorbed energy caused her to grow unusually fast and tall, further isolating her from children her age. Getting frozen or burned didn't attract many people, and after the one boy to try to kiss her in high school was treated for both frostbite and second-degree burns, even fewer. Her father, a retired military officer with contacts, arranged to have a suit built for her that gave her finer control over her energy transfer ability; after participating in the fringes of the Rikti War, she came to Paragon City to continue making use of her abilities.</description> <origin>Technology</origin> <archetype>Tanker</archetype> <alignment>Hero</alignment> <dimension>Primal</dimension> <inf>6686943</inf> <xp>8155017</xp> <costume>0</costume> <build>0</build> <enhancementcap>20</enhancementcap> <salvagecap>63</salvagecap> <vaultcap>58</vaultcap> <recipecap>29</recipecap> <enhancements count="0"> </enhancements> It would need to be updated to account for the code changes from Homecoming, so that the program would be able to read the character data, but it saved out the costume(s) and build(s), with data like: <power> <id>Tanker_Melee.Ice_Melee.Greater_Ice_Sword</id> <level>35</level> <slots count="6"> <slot level="40" boost="0">Boosts.Technology_Recharge.Technology_Recharge</slot> <slot level="40" boost="0">Boosts.Crafted_Damage.Crafted_Damage</slot> <slot level="40" boost="1">Boosts.Technology_Damage.Technology_Damage</slot> <slot level="40" boost="0">Boosts.Crafted_Endurance_Discount.Crafted_Endurance_Discount</slot> <slot level="40" boost="0">Boosts.Crafted_Accuracy.Crafted_Accuracy</slot> <slot level="40" boost="2">Boosts.Technology_Damage.Technology_Damage</slot> </slots> </power> There was later a program that would read a Sentinel+ character save and dump all of its costume sections as .costume files that could be loaded back into the game, although with some errors that required correcting. It was never done, to my knowledge, but it should be possible to write a program that read the file and saved out the builds in a format Mids would read.
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I forget whether it was /releasepets that would do it or not, but I'd rather the devs identify the problem and fix it. That's what I've done with the MMs I've taken on MSRs. Group Fly will work if you go through some backflips -- putting yourself on follow to one of your pets, then using the pet goto command to send them around, dragging you with them so they never get out of range, for example. Again, fixing it is a better solution.