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Everything posted by srmalloy
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Can't enter monorail or exit zones, other heroes mysteriously gone..
srmalloy replied to supafly921's topic in Bug Reports
This. In both Echo:Atlas Park and Echo:Galaxy City, you get that message if you try to use the tram system. You should have seen the Ouroboros Portal on the apron of the tram station; that's what you have to use when you're in an Echo zone. And looking at the screenshot of AP that you posted, City Hall only has the one floor -- you're in Echo:Atlas Park. -
Removing shared XP range limit outside
srmalloy replied to Neoplasm's topic in Suggestions & Feedback
Sometimes you get a mission completion reward; a lot of times, all I see is "you have defeated enough X" or "on one of the defeated X, you found a note" or something similar, with no reward. -
That's because cheesecake is pie; this was laid out clearly in the Good Eats episode "The Trouble with Cheesecake" -- cheesecake is a custard pie.
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After getting too many failures trying to claim the inf from selling convertors, I gave up and routinely claim them one at a time, rather than hitting 'claim all' and seeing the AH puke and become unresponsive.
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Map Servered.. How many until calling it a day?
srmalloy replied to Troo's topic in General Discussion
If you upgraded your internet and PC speed and got higher ping, take it back and have them fix it; it's broken. A better connection will give you a lower ping. The second part is correct, though. -
Removing shared XP range limit outside
srmalloy replied to Neoplasm's topic in Suggestions & Feedback
Or the brief bug back on Live with mission glowies awarding XP that awarded XP to team members even if they weren't in the mission and were not SK'd (back before SK was automatic), which allowed newb characters fresh to the game to get tens of thousands of XP per glowie. -
Ability to summon Vanity/Buff pets whilst flying
srmalloy replied to Laucianna's topic in Suggestions & Feedback
...even if the fix is only the same 'close to the ground' restriction that some other powers, like the Ouroboros Portal, have; that would at least allow us to keep flying active.- 1 reply
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I've also noticed that the 'untouchable' pet from the tier 4 Radial Lore incarnate abilities gets whacked disturbingly easily by Hamidon during raids, even with an EoE active.
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Masters of the obvious: [NPC] Dr. Ulecht: We can sort who betrayed whom out later! [NPC] Lt. Epstein: It's not as if Blitzstrahlschild were going to barge in here or something! [NPC] Dr. Ulecht: Blitzstrahlschild! We are betrayed! The Center will hear of this! [NPC] Lt. Epstein: I am not sure that this negotiation is truly secure.
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One small QoL improvement I would like to see is the ability to put 'non-auto' icons in the pop-up tray. For example, when you are near Adamastor's summoning point in Echo: Dark Astoria, you get an icon for his summoning ritual in the pop-up tray; this icon disappears when you leave the area. Because they are useless when Mystic Flight is not active, I would like to be able to put macros for predefined uses of Translocation into the pop-up tray, where they don't take up space in the regular trays and only appear when usable. And the same for other powers that display the pop-up tray when active.
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Power boost not affecting def powers with res component to it.
srmalloy replied to Nexros's topic in Bug Reports
So, as a longer-term suggestion, changing the way powers are managed internally to separate individual effects, so that things like Power Boost can be configured to not affect certain types of effect (damage resistance, in the above example), or configure powers so that individual aspects of the power, rather than the entire power, ignore outside boosts, would be worth presenting? It would have to be a long-term goal, because it involves a more fundamental change to the powers data structure and associated code, beyond what the HC staff have the capacity for now. -
And an eternal favorite, from the last mission of the Revenant Hero Project arc: [NPC] Crey Crisis Unit: Warning: Trespassers will be shot. Survivors will be shot again.
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There's also a spot in the grassy area just east of the wall separating the rest of Atlas Park from the Argosy Industrial region; if you are just within sight range, you will see a spawn of three Clockwork under a tree near the wall, but if you get closer, they'll fade away -- I chased that spawn for too long before realizing that they were embedded in a 'personal phase' area that wasn't active for me at the time.
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The term doesn't mean what it sounds like, but I have a Seismic/Electric Blaster named 'Shōgekisekiei' (衝撃石英), Japanese for 'Shocked Quartz'. The term actually refers to quartz deformed by extreme pressure, often found as the result of meteor impacts, so it's still relevant for Seismic Blast, even if it only ties in verbally to Electric Manipulation.
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And to make sure that the flying units are fed properly, the lighter-than-air breakfast pastry -- Luftwaffles!
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I beg to differ. Not even close.
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It’s not the workbench targeting them, it's essentially the same code that "target_enemy_near alive" uses -- it's still your attack (or its pseudopet), but it's doing a jump to a nearby enemy. The bug is that Ion Judgement accepted the workbench as a valid target of the attack and let it fire.
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... which would be followed by requests to make the choice to opt out of PvP a single choice for all zones (i.e., opt out once and never be affected by PvP on that character regardless of zone), followed by requests to make PvP off by default at character creation, essentially making PvP in its entirety an opt-in state.
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No, if you're going to do something like that, what you want is to take all of the powers with the 'both hands held out in front of you' animation like Jacob's Ladder from Electric Melee and change them to summon, then fire, Baby New Year from between your hands, exploding on impact.
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- earth control
- earth mastery
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(and 2 more)
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I was doing the "Defeat all zombies in mausoleum" mission from Tobias Hansen on my Elec/Shield Tanker, which he had badly outleveled -- the mission was 30, he was 36 -- running at +4/x1; the first two spawns were level 33, as expected of the random -1 level spawns in a mission, but the next three (all solo lieutenants) were level 40 -- +6 to the adjusted level of the mission and +10 to the original mission level. I don't know whether this is a bug in the mission, or the result of something clever like Banished Pantheon not spawning in the 'gap', so the "+1" spawns in the mission got bumped to 40 as the next available spawn level. Checking the hcwiki, it appears that there is, in fact, a gap in the spawn levels, making it likely that the spawns were simply forced to 40 as the next available level.
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I gave up on the live devs fixing world background issues a long time ago. The first cringe was getting to Talos Island and seeing the red-and-white-striped buoys parked next to docks (and in the entire live run of CoH, I was the only one to complain about that). And it's usually little things -- Roman name structure and conventions, for example -- and it's always things that small amount of research would have turned up correct information to use.
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If I remember from live, there were a couple of missions where you would start in one map type and switch to another by going through a door (unlike, say, the missions in Montague Castaneda's arc, where there is a hole in the floor leading to tunnels and the Rikti base tiles); if the HC staff had access to the map designer software, it would be possible to make more mission maps of this type
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That's annoying. I noticed the issue in a mission where you have to get a number of the metal crates, with some of them being click-and-wait, and some having to be attacked and destroyed, and noticed that some of the crates weren't emitting the modified glowie sound. Thank you for the list; I'll have to see what I can do with them.
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PVP or where on the doll did the PvPers touch you
srmalloy replied to The_Warpact's topic in General Discussion
So you have the skill and knowledge hurdles, then you need to grind farmer(s) to 50, then accumulate the inf reserves to provision a PvP character. But, tell me... Which vendor sells the slots that let a character with three-slotted powers compete on an equal footing with characters that are five- and six-slotted with purple and Superior sets? Or lets the character skip around the requirement of reaching 50 before they, too, can slot purple and Superior IOs? It sounds as if there's yet another requirement -- that you have to get a prospective PvP character to 50 before you able to effectively start learning how to play them competitively... at half that level. A character exemp'ed down from the level cap to any given level is going to be inherently superior to a character naturally that level both from the additional slots and the additional powers past the reference level the exemp'ed character gets to use. -
I found a sound file that replaces the default objective sound with a louder and more obnoxious sound, but I've found that it only changed the sound for the 'click' objectives; destructible objectives still have the default (and mostly inaudible) sound. Does anyone have the name of the sound file for destructible objectives?