Not yet, but you can go into mids and manually enter the changes. That is what I did except for the proc damage for brimstone. I am nit too sure what the values are and how to add it.
I would love to see a two part TF where once we get done with the first one we discover it was all a Nemesis plot and we were actually helping him. The second one is to fix the problems we caused in the first one.
I made a thugs/traps MM who is a mafia princess and is the niece of Emil Marcone. She has the idea to be some sort of hero and is dragging her body guards around with her. I named her Capo Girl.
Hey, I have a guy who shows up for work on a motorcycle now matter where I am.
Come to think about it, I should talk to the two guys who crawl out a manhole cover in a cave.
I wonder if this could be used to simplify all the bind files people are using to keep hasten and domination active.
Down for forward and hasten,
Release for stop and domination.
To me the difference between a nerd and a geek is a geek has an opinion on who would win in a fight between the Federation of Star Trek and the Empire of Star Wars.
A nerd would have charts.
I remember doing the math when I was choosing between sonic/TA or TA/sonic and even with the buff defenders get, corrupters still out damaged them before scourge was factored in unless the numbers on the character creation screen has scourge accounted for.