I did the afk for a bio break while tanking Paladin back on live.
A friend playing a claws/SR scrapper did say I needed to be nerfed when I out dps'd him. This was prior to the EM nerf.
A lot of other melee attacks like savage uses both hands for some attacks while stone uses a two handed swing for most attacks, but paired with shield holds the hammer with one hand. There is no reason you can't use just one claw and hold a shield in the other hand. Dual blades I can understand being not allowed.
One of the things I love about DCUO is that you can have your powers come out of your weapons, but I would want that as an option you can set for each power.
Boba Fett was a punk. He was designed as a punk and went out like a punk. It is only people with a serious Boba Fettish that made him into something he never was.
When I was thinking about making a tank, i made up an ice build that seemed pretty good, but I hear ice is bad for brutes as it slows down fury gain. Another build I made on Justin as a tanker was shield. You actually swing the hammers with one hand.
I am looking to make a brute tank using stone melee for the kd and lulz.
Why a brute tank instead of a tanker tank? DPS. I figure it is much easier to make a brute into a tank than it is to make a tanker into a dps machine.
My two questions are:
Which secondary fits best for my goal?
Are there any skipable powers from stone or your suggested secondary?
Thanks.
I figure that since most sets give you 10 points of kb protection, I would shoot for at least that. Karma has the other kb io in it and there are sets that give 3 pts as a set bonus.
My problem is that I get caught up in the numbers. I see the resist cap and defense soft caps and try to reach all of them along with having a heal that is around 20 seconds or lower. I am not sure it can be done effectively on a brute.
I have been trying with a stone/dark which also means I have to also worry about end.
How do you rate the need for a good reliable heal (recharge 0f 20 or less seconds after haste) in relation of resist and defense layering?
Of course having a good heal is great, but that limits you to certain armors and dark melee(?) .
This is what got me thinking about a tank character after all. I would do random summer events, trails and TFs and sometimes have no tank and struggle or have no heals or buff/debuffs and struggle. I decided I would make a tank that could heal itself and hopefully have some good buffs or debuffs.