Also besides procs, knockback protection IOs and other things like that can be slotted without being attuned. I just slotted a level 10 KB protection and a Winter's Gift slow protection IO on a character.
The Torchbearer server has a Dominator set that has a mix of whip attacks and db attacks. I made an illusion dominator to go with it. Its nice since you get the phantasm at 1st level. It makes soloing easier since there are not too many people on that server.
As far as I can tell, you can only get a crystal option if you choose robotic arm 3 for torso.
1. I would love to see options for doing the same with the left arm and also being able to do both arms that way.
2. I would also love to be able to have my entire character covered in crystal.
3 come to think of it I would love to be able to have a robotic leg and a normal leg option for either leg.
I don't know how hard it would be for the dev team to do this, but it would be nice to have.
Thanks
I made my main tanker, then remade her as a brute.
Then I made a new main, then made a new main, then made a new main, then maid a new main..........
I am on my third page of mains with none over 30.
/sigh
To me the only way to do a valid comparison for attack sets is to start with a base to see how they stand. That would be using level 50 IOs with an acc, end, damx3, and a recharge in each attack. I feel IO sets skew the base data since some AT sets fair much better with slotting them.
Once you have the base, then you can make a valid comparison and see how sets and procs change that.
It seems to me that for major resist sets, since defense is there to slow down you getting hit and not prevent it due to no defense debuff protection, that the rest of the debuff protection become more important like -tohit and -endurance. I have had a level 30 willpower tanker on test get drained three times of endurance in one fight against Freakshow. I have had other tankers get a nice -tohit that left me doing nothing but spending endurance trying to attack.
So it seems to me that there are several layers on protection a tank can use:
Defense
Resistance
Status Protection
Debuff Protection
Healing
The question I have is how to you apply a ratio to each especially with resist sets?
Defense sets like SR are easier. You get your defense up with enough resist for the few hits that get through and you status protection the all tanker sets give. Healing may not even be needed and debuff protection to the non defense debuffs isn't that important as you most likely will not get hit enough for it to tank your tohit or endurance..
How do I get the planner to show the same numbers as it does in game. For instance, the game shows Chain Induction on the stalker I have on test as doing 546.99 average damage while the planner shows 382.5 with assassination clicked on. The only one that is close is Zapp which is 731.59 in game and 736.8 in the planner.
Here is the build.
Electric EA - Stalker (Electrical Melee).mxd
As I understand it, the PT proc has a 50% chance to go off every 10 seconds in an a passive power like stamina. The more passives you put it in, the more chances you gave of it going off with 4 passives being around 97% proc chance every 10 seconds.
Slotting it in attacks gives it a separate chance to proc though if it procs from a passive at the same time as you attack can override the attack's proc.
I have been leveling my test server characters to 22 first, since that to me is the first major point where the base IOs become usefull. I run around Talos and see how different aspects of the build work before I bump it up to 50 and go into the level 54 area of DA.