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Everything posted by Marshal_General
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Mid's Reborn: Hero Designer
Marshal_General replied to Metalios's topic in Mids' Reborn Hero Designer's Forum
If you are asking what I think you are, you can hover your mouse over the edge of the UI and drag it into a bigger size. I tend to drag the bottom to get everything in the window without needing to scroll. -
I have been trying to find a way to leave one on auto fire while setting another up to fire when I attack. The problem I am running into is that it works for the first attack, but will not fire the attack off. I keep getting the power is recharging error instead of the attack. I tried bind 1 "powexecslot 1$$powexecname Hasten" I have also tried using to bind files to switch between hasten and and slot 1 which I think worked a bit better. Coffee hasn't kicked in yet.
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Something I pondered in another thread is about ranged defense vs melee for tanks. It seems to me that the majority of the melee attacks will have a S/L component to them, while the exotic attacks without S/L in them will be mostly ranged. Would we get better mileage out of soft capped S/L and ranged?
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Maybe when you teleport to that location, the game puts a tp pad there to move your character to so they had to have the pad do the damage or make it where the game had to put off the damage until the server fully synced your new location.
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You can go on the test server and fully kit your build out to test it at level 50. The only place I know to go to is DA where there are level 54 mobs.
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It makes me wonder what is needed at end game. Tanks of any flavor not needed, Healers not needed. Controllers say they are not needed. Whats left? An 8 man team of Elct/Shield scrappers?
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I have read that at end game, brutes can tank just as well as tankers while doing way more damage. I decided to take an end game tank build and made it is a brute with the same powers, slots, and sets except for the ATOs. The results were about 10% less defense across the board and 10 to 20% less resists. So where is this mythical brute tank?
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Its the new Pwn Series III guns that they are using firing the patented F.U. ammo.
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Now I am hungry for a fried spam sammach.
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Addressing the Tanker Brute Connundrum.
Marshal_General replied to Profit's topic in Suggestions & Feedback
Brutes should have had scrapper resist caps, but had a scaling resist buff built into fury that would start at 25% fury and cap them at 90% resist at higher fury levels. The longer they are in a fight, the tougher they are and the more damaging they become. -
In my ever exhausting attempt to find that tanker that clicks with me, I have made a build for ice/stone after testing a shield/stone tanker on Justin. I have not tested this one yet, but it looks promising. I decided to go without Icicles in favor of super jump. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.2 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Ice Stone: Level 50 Mutation Tanker Primary Power Set: Ice Armor Secondary Power Set: Stone Melee Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Arctic Mastery Hero Profile: Level 1: Frozen Armor -- ShlWal-ResDam/Re TP(A), LucoftheG-Def/Rchg+(3), LucoftheG-Def/EndRdx(3), LucoftheG-Def/Rchg(5), LucoftheG-Def/EndRdx/Rchg(5), LucoftheG-Def(7) Level 1: Stone Fist -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(7), SprGntFis-Acc/Dmg/Rchg(9), SprGntFis-Dmg/EndRdx/Rchg(9), SprGntFis-Acc/Dmg/EndRdx/Rchg(11), SprGntFis-Rchg/+Absorb(11) Level 2: Chilling Embrace -- RechRdx-I(A) Level 4: Heavy Mallet -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(17), SprBlsCol-Acc/Dmg/EndRdx(19), SprBlsCol-Acc/Dmg/Rchg(19), SprBlsCol-Dmg/EndRdx/Acc/Rchg(21), SprBlsCol-Rchg/HoldProc(21) Level 6: Wet Ice -- EndRdx-I(A) Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(23), Rct-ResDam%(23) Level 10: Taunt -- PrfZng-Dam%(A) Level 12: Hoarfrost -- StdPrt-ResDam/Def+(A), DctWnd-Heal/EndRdx(25), DctWnd-Heal/EndRdx/Rchg(25), DctWnd-Heal/Rchg(27), DctWnd-Heal(27), Prv-Absorb%(29) Level 14: Permafrost -- GldArm-3defTpProc(A) Level 16: Super Jump -- WntGif-ResSlow(A) Level 18: Glacial Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(29), LucoftheG-Def(31), LucoftheG-Def/Rchg(31), LucoftheG-Def/EndRdx/Rchg(31) Level 20: Fault -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(43) Level 22: Kick -- Empty(A) Level 24: Build Up -- GssSynFr--Build%(A) Level 26: Energy Absorption -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(33), LucoftheG-Def/EndRdx(33), LucoftheG-Def/Rchg(33), LucoftheG-Def/EndRdx/Rchg(34) Level 28: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx(34), Ags-ResDam/Rchg(34), Ags-ResDam/EndRdx/Rchg(36) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(36) Level 32: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def(37), LucoftheG-Def/EndRdx/Rchg(37), LucoftheG-Def/Rchg(43) Level 35: Tremor -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(37), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Acc/Dmg/EndRdx/Rchg(39), SprAvl-Rchg/KDProc(40) Level 38: Seismic Smash -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(40), SprMghoft-Acc/Dmg/Rchg(40), SprMghoft-Dmg/EndRdx/Rchg(42), SprMghoft-Acc/Dmg/EndRdx/Rchg(42), SprMghoft-Rchg/Res%(42) Level 41: Chilblain -- EnfOpr-Acc/Immob(A) Level 44: Ice Blast -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(45), SprWntBit-Acc/Dmg/EndRdx(45), SprWntBit-Acc/Dmg/Rchg(45), SprWntBit-Dmg/EndRdx/Acc/Rchg(46), SprWntBit-Rchg/SlowProc(46) Level 47: Ice Storm -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(48), SprFrzBls-Acc/Dmg/EndRdx(48), SprFrzBls-Acc/Dmg/Rchg(48), SprFrzBls-Dmg/EndRdx/Acc/Rchg(50), SprFrzBls-Rchg/ImmobProc(50) Level 49: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(50) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Clr-EndRdx(A), Clr-RunSpd(43) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-EndRdx(A), Clr-RunSpd(46) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13), Mrc-Rcvry+(13), RgnTss-Regen+(15) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15), PrfShf-EndMod/Acc(17) Level 50: Cardiac Core Paragon ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1473;691;1382;HEX;| |78DA6D94C94F535114C6EFEB7B585A0AB4166891A98C2DADD456584B88A851A8A01| |8B74D539ED0886DD3D6449726E2B05314DD38EEC469E5807F825374E5B8748D9AB8| |36F5F0BE8F42526FDAF7EB3DF79CF39D7BEEBB4D9C19773D3D706E5469AEBD0BA96| |231792C953D69166A13A74BA952269755321C07D36660A694CB9A7699F9E1911C37| |4F98D9A21995C5E458E154AEB0B19030174C336AF9E3B7724DE7720BD1493395CF6| |4E7EAADC9FECCDC7C49664E6B369337CDD9C60DAF59B3509CCFE4BDFBF2997474AC| |902E65D2C944AA58320B67FD524048BEAF1DF2D0D68B2BD7A8095DA9B8A16CCD1AE| |8060D0FE905B73581BD4EC521B1E70DAC2D82B517C88BA0F31279197C2BBA1A7495| |165196AD5FF2E9CCA75F819FFB2AB87D89BC06365D2797C17792AF86F96ABA91AF4| |5BA6C87CD66E79E5AFECAB443F8077B1D104D073495A368B36C6FC450C79ED4F934| |CBDF3F8178FF617047829C02DBD790EFBDC4D6B38EFADDB0F9A48E466A34B6C1F64| |1FC3CF0333CACAD9DFDEE647F3BD9F74EF63D24B57A9147F3FEC0BEC38BA8D9261A| |CDD4682ECB5041F1F6D1E25B81D747516DB58EBB6CB4523540B500D50354EDA6AA2| |E99DB50A9DE36C2B51819E79B300CF6886F077CB50E9E6A2F69C85A1777DC45ED5E| |6AF6B1863E6A86594358F6D0C337A2E71676DC771B1CB843DE25EF81C1FB604462F| |B798AFD9FD0F5E067F20B38F895FC467E07A774DC8EF5DE859651CB11B145584BE4| |013476AE900FC947E0D063F209785462A38C8D3E836DD773F205F9128CAF92AF408| |FF42DC69EC6D8AF38FBD56E546EA07CD64F7DD0A8DCE772B86A35B669D1941DEF44| |B8168C57790F575946AA2C93FFC938C48CD3064BD972C71DEECA1D2FAF39B7FC070| |C61FDD7A64DD7BA711AAEE3D8ADEB903068A8863DB8933FB7C68710FF7BD366D36E| |A28E8625D07D032C57C6A85CA738BBF50FB6F5DCF5| |-------------------------------------------------------------------| I will probably test it in the next day or two.
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Has anyone actually taken Boxing/Kick/Cross Punch?
Marshal_General replied to Vanden's topic in General Discussion
I made this just to see what it would look like. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.2 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Melee: Level 50 Magic Controller Primary Power Set: Illusion Control Secondary Power Set: Time Manipulation Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Hero Profile: Level 1: Blind -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), SprWiloft-EndRdx/Rchg(3), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(5), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(5), SprWiloft-Rchg/Dmg%(7) Level 1: Time Crawl -- TmpRdn-Acc/Slow(A) Level 2: Spectral Wounds -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(7), Dcm-Dmg/Rchg(9), Dcm-Acc/EndRdx/Rchg(9), Dcm-Acc/Dmg/Rchg(11), Dcm-Build%(11) Level 4: Temporal Mending -- Prv-Heal(A), Prv-Heal/EndRdx(13), Prv-EndRdx/Rchg(15), Prv-Heal/Rchg(15), Prv-Heal/Rchg/EndRdx(17), Prv-Absorb%(17) Level 6: Boxing -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(19), TchofDth-Dmg/Rchg(19), TchofDth-Acc/Dmg/EndRdx(21), TchofDth-Dmg/EndRdx/Rchg(21), TchofDth-Dam%(23) Level 8: Kick -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(23), CrsImp-Dmg/Rchg(25), CrsImp-Acc/Dmg/Rchg(25), CrsImp-Acc/Dmg/EndRdx(27), FrcFdb-Rechg%(27) Level 10: Deceive -- CrcPrs-Conf%(A) Level 12: Time's Juncture -- EndRdx-I(A) Level 14: Cross Punch -- Obl-Dmg(A), Obl-Acc/Rchg(29), Obl-Dmg/Rchg(29), Obl-Acc/Dmg/Rchg(31), Obl-Acc/Dmg/EndRdx/Rchg(31), FrcFdb-Rechg%(31) Level 16: Temporal Selection -- RechRdx-I(A) Level 18: Phantom Army -- CaltoArm-Acc/Rchg(A), CaltoArm-Acc/Dmg(33), CaltoArm-Dmg/EndRdx(33), CaltoArm-Acc/Dmg/Rchg(33), CaltoArm-EndRdx/Dmg/Rchg(34), CaltoArm-+Def(Pets)(34) Level 20: Combat Jumping -- LucoftheG-Def/Rchg+(A), Krm-ResKB(34), ShlWal-ResDam/Re TP(50), Rct-ResDam%(50) Level 22: Distortion Field -- Lck-%Hold(A) Level 24: Superior Invisibility -- LucoftheG-Def/Rchg+(A) Level 26: Spectral Terror -- GlmoftheA-Acc/Rchg(A), GlmoftheA-EndRdx/Fear(36), GlmoftheA-Fear/Rng(36), GlmoftheA-Acc/Fear/Rchg(36), GlmoftheA-Acc/EndRdx(37) Level 28: Farsight -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(37), LucoftheG-Def/EndRdx(37), LucoftheG-Def/Rchg(39), LucoftheG-EndRdx/Rchg(39) Level 30: Flash -- RechRdx-I(A) Level 32: Phantasm -- SvrRgh-Acc/Dmg(A), SvrRgh-Dmg/EndRdx(39), SvrRgh-Acc/EndRdx(40), SvrRgh-Acc/Dmg/EndRdx(40), SvrRgh-Acc(40), SvrRgh-PetResDam(42) Level 35: Slowed Response -- ShlBrk-Acc/DefDeb(A) Level 38: Chrono Shift -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(42), EffAdp-EndMod/Acc/Rchg(42), EffAdp-Acc/Rchg(43), EffAdp-EndMod/Acc(43), EffAdp-EndMod/EndRdx(43) Level 41: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(45), UnbGrd-ResDam(45), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(46), UnbGrd-EndRdx/Rchg(46) Level 44: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46), LucoftheG-Def/EndRdx(48), LucoftheG-Def/Rchg(48), LucoftheG-Def/EndRdx/Rchg(48) Level 47: Group Invisibility -- LucoftheG-Def/Rchg+(A) Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 1: Brawl -- Empty(A) Level 1: Containment Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(13) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A) Level 50: Agility Radial Paragon Level 50: Support Core Embodiment ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1482;678;1356;HEX;| |78DA6594D94F135114C6EF6DA7624B91424BD985969D42A1EABB892846A50989C60| |7B73A96A14E32B44D97441F7DF00DB727D708A2824BE23FE19FA180FAE486A28021| |A2D6D3395F4B934ED2FC3ADF3DE7BBE77E9D4EF8D241E7ABC357F60BE91A31D4743| |A329288675209C3D052B6B01AD3A3822E5B583334AD82BE756C2F172A83470C239B| |D613F182E02BA939909D9C0C9ED0A7B448588DEBC9ACA166A852548D27A871548F5| |DCCE8F198D3BC1BD3D424DD38CC9BE3494D9B104D87927A34389ED2A75423329A48| |45B534F9A4335AEA72030DD3439F592970E56C62DE2A4448119605F01953790EBE6| |0EE78C97CE829F60AB1204D6D8620E1276FE737A1FA3BCC9D77C17B4CC77DF00173| |86FCACE8B57EE43D9C9F98BB3E835F98AEAFE00A5352BA36F4DA4E11FC8AA83D0D9| |E617ACE82E798DE08D342BD15E8AD382F4C3FAFCA6CB80046994D13E0558BC94774| |583B32B0ABACCDD2392A256B953EAE9FEE12A20A7B546D715DCB1FF02F73F73F300| |716F620BF6AEC511D60BFA7E45F03BF9A45AA6B5544FB12B80CBE63FADE831F985E| |3AAC9BE7B3BAEBF877F36D0A732D748CF30CAD31E768EF3AEC5DF79BE7794C2DF53| |85F3DFAE7098D5CA734BE61ADE32DB8042E333B17994FC8BB997D9466F8747A4017| |B3BB06AC65CE115A314F2BB2C83F7A6DC8A26D95B5EE1FCC9E9FE01AB8CEECDB408| |E34831F7E7E8BD5CC609EB42E9ECBD635CD67EEBB065E67F6DF006F82B79856CAB6| |17BDBDF990C86F600F6739B00E6E300737C15FF87F516F00790490C720F218421E4| |3C863C88D0C0941CC1F448F9F7C86D9470E23A310D8A294FC677374E5072C28B9FE| |B2D5E1322554A6EC2D53F695296365CAB8527C530889E9ECAEE21B20B7E2A0753C6| |57290D7BF6F6B521E95E65BC379924FFDADB4BE97EB574BB576D6B6BC04D672AFFD| |DBDFFF03A6F2F100| |-------------------------------------------------------------------| One day I might actually make it. -
There we go! Number Crunching/Balance Manipulation
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Aug 26, a classic mmorpg releases. How will
Marshal_General replied to wjrasmussen's topic in General Discussion
I think the only game that has to worry about the success of WoW Classic is WoW. -
What is your single target chain? I am trying to decide between the T2 and 3 powers.
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I was mostly wondering about fire armor itself as most of the time it seems it is only used for farm builds.
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I was just wondering how well a fire/dark tank would work in end game. I can get my s/l/f/e/n to 90 with the alpha, but the defenses are in the 20s and 30s. I keep trying to raise defenses, but it ends up lowering resists. Is fire a serious tank for end game?
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Share your Puns/amusing Character Names
Marshal_General replied to Venture's topic in General Discussion
Now I have the urge to create a character dressed in red, white and dark brown named Neapolitan Dynamite. -
I am trying to decide between two tanks. I decided after running several TFs and summer events where we had to tank or healing, I would make a self healing tank that I could take through incarnate trials. I have two builds I have made up. This first one is shield and my goal was to get as much damage as I could while getting to the defense soft cap and as much resist as possible for when I do get hit. The only thing that concerns me is the 66% DDR. I don't know how well that will hold up at the end game or even on the trip to the end game. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.1 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1490;687;1374;HEX;| |78DA6D94596F125114C7EF3083400B055A5AA82D16BAB1152C16F72D51BA584BD20| |4E32B21706D4909340C4DF4D1C4BABC6AA26FAEEF7E1CD7CFD0C5BD6DAC789CFF29| |55CB04F8CD9CE59EFF3D672E999B69FBEBE9DB178562BF5CCEEB7AEE5ABEB2246BD| |6CC4A3D5F2F552B822E4B762690CE049216BAF7C39F4BCB1BB2A2CB4476B124CBC5| |BD472F7B33B22C65229DAF2DE156D8E7ABD572225BAD1564ED96D3789893F9A2ACE| |98BA56587F13C555A58AC972A0B6D085D96B2E89D5C2E1512976A2B7599CB5657CA| |B94C5EAFD3023E1212A16FDA413FCA1F890DB3F0D28D5F13A66E6292E8023537D30| |31EEA02BFDB045F0D55C44CF085406B94390A4E521D85EB28EBAA616BDB606E82F6| |4FCCCF60C717708BEAA8A86356EF68F0AD82AEBBCC7B60E77D30FE007C34228419B| |9C2DC87F5A6498B055A8425260CDB36D5B0719C4D87E6198A6B374437447B10719D| |3441077215C79E8DB9430B3859A7B343357AE971321D608F8BD909FAD6A0C944EBB| |A59937B15F5AF50FD2ED84C5D3C93310F6614DF150655CAEB468CD6FD156BF9BE81| |87B7983FC0680AD428C78B1CD5CBEB067926419EC910CFE02A69E8C59EB4DE53D0D| |57F9A79063C7296791EFC497DE843DFCC7D4FD9F70C0C3C67BE60BE0483AFC041D2| |E6E7FEFA793643CC59D232C03D1A60DDBB546B506046831CF78B6C23FCAE8DBCC13| |E46DF32DF31DF83A10FCC8FA09BEA87B93761AE11E1DE44B83711EE4D8110436F4C| |B173044D1563FF51524C82DF89C431ECF1E80433C53C0E264F304F8253B4DF71DEE| |FF8366AF66BCD33471FBA44446B9EE04674DFAB080B5689DAC0F116BEB8952BB6F0| |25D93771A062EA8065AE555DCE9FD7581E452B3C219BAB79A21B6B6DCD7F06A1C4E| |1DFD8B7A94A90DFC8EB98C6F02C3144BC8093B0FE777E18F99BFB3693F2043A861F| |82A1C760E3DF6BA787ACDCC6DF6CB1DDB1| |-------------------------------------------------------------------| This next one is the SR one. I never really played SR back in the old days even after they improved it. I am including the full build as Mids/Pines seems to have a bug for me where any SR tanks I make and reload has Radiation Emission powers slotted unless I use version 2.21. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! SR DM 1: Level 50 Magic Tanker Primary Power Set: Super Reflexes Secondary Power Set: Dark Melee Power Pool: Sorcery Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Soul Mastery Hero Profile: Level 1: Focused Fighting -- LucoftheG-Rchg+(A), LucoftheG-Def(3), LucoftheG-Def/EndRdx(3), LucoftheG-Def/EndRdx/Rchg(5), Ksm-ToHit+(5) Level 1: Shadow Punch -- SprGntFis-Dmg/EndRdx/Rchg(A), SprGntFis-Dmg/Rchg(7), SprGntFis-Acc/Dmg/Rchg(7), CrsImp-Acc/Dmg(9) Level 2: Focused Senses -- Rct-Def(A), Rct-Def/EndRdx(11), Rct-EndRdx/Rchg(13), Rct-Def/Rchg(13), Rct-Def/EndRdx/Rchg(15), Rct-ResDam%(15) Level 4: Shadow Maul -- SprGntFis-Acc/Dmg(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(21), SprGntFis-Rchg/+Absorb(23), Obl-Acc/Dmg/Rchg(23), Obl-Dmg(25) Level 6: Mystic Flight -- WntGif-ResSlow(A) Level 8: Practiced Brawler -- RechRdx-I(A) Level 10: Taunt -- PrfZng-Dam%(A) Level 12: Evasion -- LucoftheG-Rchg+(A), Rct-Def/EndRdx(25), Rct-Def(27) Level 14: Dodge -- LucoftheG-Rchg+(A), Rct-Def(27), Rct-Def/EndRdx(29) Level 16: Siphon Life -- TchoftheN-Acc/EndRdx/Heal/HP/Regen(A), TchoftheN-Acc/Heal(29), TchoftheN-Heal(31), ThfofEss-Acc/Heal(31), ThfofEss-+End%(31), Prv-Absorb%(33) Level 18: Agile -- LucoftheG-Rchg+(A), Rct-Def(33), Rct-Def/EndRdx(33) Level 20: Lucky -- ShlWal-Def/EndRdx(A), ShlWal-Def(34), ShlWal-Def/Rchg(34), ShlWal-ResDam/Re TP(34), ShlWal-Def/EndRdx/Rchg(46) Level 22: Kick -- FrcFdb-Rechg%(A) Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(36), ImpSki-Status(36), UnbGrd-ResDam(36), UnbGrd-ResDam/EndRdx(37), UnbGrd-Max HP%(37) Level 26: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(37), LucoftheG-Def/EndRdx(39), LucoftheG-Def/Rchg(39), LucoftheG-Def/EndRdx/Rchg(39) Level 28: Soul Drain -- Arm-Dmg(A), Arm-Dmg/Rchg(40), Arm-Acc/Dmg/Rchg(40), Arm-Acc/Rchg(40), Arm-Dmg/EndRdx(42), Arm-Dam%(42) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(42) Level 32: Assault -- EndRdx-I(A), EndRdx-I(43) Level 35: Dark Consumption -- RechRdx-I(A) Level 38: Midnight Grasp -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(43), SprMghoft-Acc/Dmg/Rchg(43), SprMghoft-Dmg/EndRdx/Rchg(45), SprMghoft-Acc/Dmg/EndRdx/Rchg(45), SprMghoft-Rchg/Res%(45) Level 41: Quickness -- Run-I(A) Level 44: Gloom -- HO:Nucle(A), HO:Nucle(46), HO:Nucle(50) Level 47: Dark Obliteration -- Rgn-Dmg(A), Rgn-Dmg/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(50), Rgn-Knock%(50) Level 49: Touch of Fear -- CldSns-Acc/ToHitDeb(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Clr-RunSpd(A), Clr-Stlth(9) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Clr-EndRdx(A), Clr-RunSpd(46) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-RunSpd(A), Clr-EndRdx(11) Level 2: Rest -- RechRdx-I(A) Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), RgnTss-Regen+(17), NmnCnv-Regen/Rcvry+(17), Mrc-Rcvry+(19) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(19), PrfShf-EndMod/Rchg(21) Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1458;690;1380;HEX;| |78DA6D94594F5A5110C7CF5D28825864132DA2B82F142A6AEB863669A9A65612234| |D5F29C1231209102E26F6B149EDF25A1FFA2DFA71BABEF6D5A56BAA56E978E75F34| |B137C0EF9C9939FF3367CE5C925B09C7DB85A7B785E2B85BC81846FA61A6B8212B9| |6642697CF0A7AACA9955022198A59691C64673A21D764D190D1D46699662B72AD20| |B7A4E18737290B52461399CA060F8563B9542A4453A54A56569E349993F97C6EBD9| |A2FE6ECEC2A4BB9EA34874B32B32A2BC67ABEECBF57CE67A3772A9B55994E95360B| |E964C6A892402B25D247DF8916FA51CE52ACE9C24783982E542FD8CCD43DE0C959F| |6BAF86513786A9A78A19BBE2BDBE07366C363617292F415D6B7287B9A69B3EF331D| |07E057E6D56FE077E66FDA47E37D74ED19EB7A5F325B5E81A7AAC9D663E60E1DCAC| |26B8425C03AD39483957310D630E77548DA36C4D90C5E1BA7B8468E531B518B56E4| |7A0DB9CF504C13629A10F3CFD78ED8231276B2B6C5D9029F8FD9E1019D9A59CB0E3| |733B4CBF629D27741DF05FD10F443D09FA5180FEECC33CFB6AE4570017CC08CDC67| |AAD4793ED4C0B7CDE7D5C8E6C7DDF8CF069447CF28C7F70431FFC1F3DE9FE02153A| |7B56DC8A10D79F6A26FFAD137FD2E10FDF387EA12309BA166094C720E0353E03438| |C31C8A83B3CC6EDA2FC8FB2941DCE110E8265F277C9D5D6C1B064F68CF6EB3C16BA| |21BF1A764EBC3B9FBDEF17986DF831F98D73F829FC0CFCC39AAFD20EA381861BD2C| |B9C27CDF6A384ED035110163A0A498287A223ACA67BA31068E833799B15BE004F39| |8F21D41AF8E7C51CD7B69D7EBEF207DE811437AFD4DAE0D9F7B15D1C02A0D36E6C8| |A595B18BD1568E8A60D5D8A5E8F14B96A5FFEC6687CEB28EA4285A41FD77EDF5FF0| |4A1A086FBE7364DE9E25A37CF710F363FE2FE712F120774B17771FD20AF3F38B7A9| |CA1BDEDBFD9AE9DD611ED1DDC550A1BFCDC2CEFE| |-------------------------------------------------------------------| Both have perma Soul Drain and will be stupidly expensive in influence and merits. On paper, it looks like the Shield tank is the better build as it does better damage, though I am not an expert and both can probably be improved. What do you guys think? Thanks.
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Has anyone actually taken Boxing/Kick/Cross Punch?
Marshal_General replied to Vanden's topic in General Discussion
Kinetics would also work as far as healing goes. Speed boosted zombies! -
Bring the mocking and derision: I made a SR/TW Tanker
Marshal_General replied to Erratic1's topic in Tanker
I am curious when you mean by a quasi rage build using SR and DM? I am looking at making a hard to kill self healing tank so I have been looking for something to pair DM with besides the obvious DA. -
With cascading defense failure being a thing, I am wondering just how useful defense is for a non SR tank if it can be taken away fairly easy.
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Invulnerability Tankers - Soft Cap Defense
Marshal_General replied to Call Me Awesome's topic in Guides
I was messing around with the planner.( I spend more time with it than in the game) I wanted to see what I could do about that psi hole. I had to sacrifice some defense, but with DM and DN from soul mastery, I should be good to go. My thought is that sooner or later my defense will fail. Is it worth doing or should I work more on defense.. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.1 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1467;693;1386;HEX;| |78DA6593594F13511886CFB453B150646FCBBED895A552977869221503D28404E29| |5A619712823B56DDA62E4D2C425DEB925AE7FC01BFF80FFC20D8817DEBAA1266E40| |D4FA31EF9B42D249DBE7CCFB9DEF7C5B4FF272C2F3ECE495634AF38C658C6231356| |B6417CD822B69A4AD3925CF9E44B26F227BA946963DB0A512E6BC992D9A31919732| |59B3609CB3325669D94773D2CC98662C611416B154CDD3B95C26362BEB7CAE50324| |A562E5B6B4B3379D33CEFB19753A691B7B2E97AFB65DC4A2F94E4CD77226FCDC58E| |17964A666A26B79449258D62C92C2CFB2599907C5FBAE547DBCEB2EC5201598475E| |5089221500F9311704F14FCB5ED6B3F655D5DD5958A8BED1AB8F73A7903ACBD09BE| |72339CC4D3DE3B61FB007A3E929FC07D9FC97570437C9D8CE77C03AD79056C5D25D| |740EF5B302C5D77C147B93C0E5B7B1E55AA8635D7B0662F6BF6B3663F6BEE60CD1D| |AC79537270337FF702CEEBB2C80B60CF2299212F822BE25887B87ADD0FE4D7B749F| |E247F83FD1BE080E45F0F1FAD7E48C1466EC9790DCCA5E116FADB7F1BDC7F87BC4B| |DE030301F8AE8A6F93A6D9E736B569B0B5822FC4D68298CE16D61D38887C423E79E| |F161EC15EAFE4D786BDAA8DE73844F3B1E7BEB23C6A4D4E6CC72E473B7785BE7342| |8CFA47F674DAFF8DB2EA7C8A8E39E5A46E4EAA9B998439B1302716E5C4A29C58941| |3D3C5B797DDEE65CCC153883938498E83C313E05FC96180390CB0CBFF440BB2CBC1| |7968C369F28CB2638D9C25C7847E61027C2DBE117627C2FCE724D410CF1BBA0FBF0| |30FC887E42330FE987C02BEF3281583AF163B2AD09D2A4E06A5DE51767D94FFF42E| |BD7243E5B33D89A85EB9EFE5C12AEB689512AF520E552987AB94A9DDCA087A35AD5| |76EBED2D85B7763E54697D76BC5CE5E69F4F9BAA339B47ECCA8F13466D938897E7E| |D9ED1781DFB71D4DD3FAA035935B5E013BF01F99C9DF8F| |-------------------------------------------------------------------|