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Marshal_General

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Everything posted by Marshal_General

  1. I guess I see a difference in the sense that some women are very particular about how the are addressed. Would there be a difference for you if one was Miss Liberty and Mrs. Liberty? I’m not arguing just curious about your viewpoint I may be kinda old, so not in touch with current trands and modes of correct speech, but when I was growing up ( 70s/80s) Mrs is pronounced Missus, Miss is pronounced as it is spelled, and Ms is pronounced Mizz to differentiate it from Miss. Yes, it originated with the late 60 and 70s "Women's Lib" movement and intended as the feminine equivalent of Mr, which doesn't denote mariage status. Many women found it sexist that women were judged base on marital status while men weren't. And yet Miss, Ms. and Mrs does exactly that. Its a form of address that denotes marriage status, while men are only called Mr. It boggles my mind how they can complain about it and then demand that they get called something different based on the very thing they are complaining about. I call every female Miss regardless of age or martial status.
  2. Named after my favorite Stravinsky piece. +1 influence good sir!
  3. Just take a picture of her with you standing next to her for reference, if you can even see her amongst her groupies that crowd her, then run to Icon and talk to the person at the back to adjust your height. As long as you are below level 10, it will be free. Then you can run back and see where you stand next to her.
  4. Other games have tried to figure out how to weaken, if not remove, the Trinity model. Some add more categories. At least one I've seen tried to add "support" as a 4th member of the trinity (guess it wouldn't really be a trinity then, would it). Others have tried to figure out how to make a "bring the player not the class" thing, which is what this game already is. The rest of the industry is trying to invent THIS game, where play what you want, because 5-8 characters of any type or class, played by competent players, can do 99% of the content. But, every time someone tries, the biggest complaint is 'This game isn't just like WoW and its clones, so therefore it sucks'. But then, those that have all the features are decried ans 'just another WoW clone'. This game does not need to change to be more WoW-like, somebody needs to create a fantasy MMO version of this game. There are plenty of Trinity based, WoW clone games out there. If you want a holy Trinity based game, they're out there... hell they dominate. It's harder to find one that isn't to some extent, a WoW clone (stylistically). The settings (Azeroth, Telara, Arborea, Haranya and Nuia, Calpheon and Valencia, The Galaxy far far away...), genre (fantasy, sci-fi, heroic) and situations may change, but they are all the same basic game. The thing is, the original holy trinity was tank, healer and control. Everyone was expected to dps. Then devs got lazy and turned bosses into a big bag of hit points and phased out needing control because it was too hard to plan for.
  5. I am looking at making this, since it seems to have some really good control options. If you take Ghost Widow you can have Abyssal Gaze, Positron Cell, Radioactive Cloud and Soul Storm all being mag 3 holds. With a Lockdown proc in all of them you could hold AVs? I know dark have two cones, but the tactic with them seems to be to fire them off to knockdown a spawn with the IO in UT, lock them down with TT and then move into melee so your auras can do their thing. Anyone have experience with this combo? What powers can be skipped? I punched what I wanted into the planner and ran out of slots before I ran out of powers that needed slots. It looks like I could skip dark blast for Negatron Slam since I will be in melee, or should I skip Moonbeam though with enough accuracy, I should be able to fire it into melee easy enough. I know I want Atom Smasher just for the animation and for a good AoE. Thats it for now. Thanks.
  6. I noticed that is you turn on the Paralytic Radial Flawless interface, it lowers your defense.
  7. As far as I can tell, you can only have three tips at a time. Once you have investigated them and turned them into missions, you can get three more.
  8. The thing is that as soon as you can get SOs, IOs are almost as good and don't get out leveled. I usually don't bother too much with enhancements until I can slot IOs at 22.
  9. The important question is do they work for containment double damage? I have been wanting to hold a Tsoo Sorcerer and beat him like a red headed step child.
  10. That and most other gangs just want the Warriors to Come out and plaaayy!
  11. The problem with Brawl is it's really the weakest. On a level 35 MM I tested, 4 slotted (1ACC 3Dmg SOs) Boxing and Kick were 5.42 and 5.96 times the strength of unslotted brawl against an even level Crey Infiltrator. Cross Punch was 9.02 times better than unslotted Brawl. Shouldn't slotted attacks be better than unslotted ones? How do they compare to slotted brawl?
  12. I was thinking about putting a KB-KD IO in my attacks, but I put a guys head into a wall and watched him just twitch until he despawned. I am not sure I can give that up.
  13. This is not a broadsword build, but it should give you some idea on what to do for slotting armors and attacks without gimping them too much. It is not soft capped vs everything and I am not sure that can be done with a brute without gimping something. Hero Plan by Mids' Hero Designer 2.22 http://www.cohplanner.com/ Click this DataLink to open the build! Lady All-Star: Level 50 Mutation Brute Primary Power Set: Energy Melee Secondary Power Set: Invulnerability Power Pool: Flight Power Pool: Fighting Power Pool: Leadership Power Pool: Leaping Ancillary Pool: Energy Mastery Hero Profile: Level 1: Barrage -- Acc-I(A) Level 1: Resist Physical Damage -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(3), RctArm-ResDam/Rchg(3), RctArm-ResDam/EndRdx/Rchg(5), ImpArm-ResPsi(5) Level 2: Energy Punch -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(7), SprBrtFur-Acc/Dmg/Rchg(7), SprBrtFur-Dmg/EndRdx/Rchg(9), SprBrtFur-Acc/Dmg/EndRdx/Rchg(9), SprBrtFur-Rech/Fury(11) Level 4: Temp Invulnerability -- StdPrt-ResDam/Def+(A), RctArm-ResDam(13), RctArm-ResDam/EndRdx(13), RctArm-ResDam/Rchg(15), RctArm-ResDam/EndRdx/Rchg(15), ImpArm-ResPsi(17) Level 6: Fly -- Flight-I(A) Level 8: Bone Smasher -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(17), KntCmb-Dmg/Rchg(19), KntCmb-Dmg/EndRdx/Rchg(19), PndSlg-Acc/Dmg(21), PndSlg-Dmg/Rchg(21) Level 10: Dull Pain -- DctWnd-Heal(A), DctWnd-Heal/EndRdx(23), DctWnd-Heal/Rchg(23), DctWnd-Heal/EndRdx/Rchg(25), DctWnd-Rchg(25) Level 12: Taunt -- PrfZng-Taunt(A), PrfZng-Taunt/Rchg(27), PrfZng-Taunt/Rchg/Rng(27), PrfZng-Acc/Rchg(29), PrfZng-Taunt/Rng(29), PrfZng-Dam%(31) Level 14: Whirling Hands -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(31), SprAvl-Acc/Dmg/EndRdx(31), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(33), PrfZng-Dam%(33) Level 16: Unyielding -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(34), RctArm-ResDam/Rchg(34), RctArm-ResDam/EndRdx/Rchg(34), ImpArm-ResPsi(36) Level 18: Total Focus -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(36), SprUnrFur-Acc/Dmg/Rchg(36), SprUnrFur-Dmg/EndRdx/Rchg(37), SprUnrFur-Acc/Dmg/EndRdx/Rchg(37), SprUnrFur-Rchg/+Regen/+End(37) Level 20: Build Up -- RechRdx-I(A) Level 22: Kick -- Empty(A) Level 24: Tough -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(39), RctArm-EndRdx/Rchg(39), RctArm-ResDam/EndRdx/Rchg(39), ImpArm-ResPsi(50) Level 26: Maneuvers -- HO:Cyto(A) Level 28: Invincibility -- LucoftheG-Rchg+(A), LucoftheG-Def(40), LucoftheG-Def/EndRdx(40), Rct-ResDam%(40) Level 30: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(42), LucoftheG-Def(42), LucoftheG-Def/EndRdx/Rchg(42) Level 32: Energy Transfer -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(43), KntCmb-Dmg/Rchg(43), KntCmb-Dmg/EndRdx/Rchg(43), PndSlg-Acc/Dmg(45), PndSlg-Dmg/Rchg(45) Level 35: Tough Hide -- DefBuff-I(A), DefBuff-I(45), DefBuff-I(46), ShlWal-ResDam/Re TP(46) Level 38: Superior Conditioning -- EndMod-I(A) Level 41: Resist Energies -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(46), RctArm-ResDam/Rchg(48), RctArm-ResDam/EndRdx/Rchg(48) Level 44: Physical Perfection -- EndMod-I(A), EndMod-I(48), Heal-I(50), Heal-I(50) Level 47: Resist Elements -- ResDam-I(A) Level 49: Combat Jumping -- DefBuff-I(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Run-I(A) Level 2: Rest -- RechRdx-I(A) Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(11) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A) Level 4: Ninja Run Level 50: Support Radial Embodiment Level 50: Musculature Core Paragon ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1488;657;1314;HEX;| |78DA6594DB52D350148677484A4FE9C9B69402A527A0E74247BD7654408556ABCC7| |8CB4489253399B636A9632F7D0F0F78BAF5113CE2E37898F101EA22EB07CA3433CC| |B7F3EFFD672DFEACA6F57C53FD74EBC53521F96F9A9A65EDDF180C6DDDD31ADA9A6| |DF4BA82AE40533B1865AE9B666DCFD6066E52E69D43FB2DDDD4F5FA56571F74467C| |93E28D4DFD89DEB5F4FA9DEEB3A149DBDA23C334EC91F0B77B3DB3BE6D1A9D433BC| |0EB93A5D1ED849CBBA6AE1DE803EBD0E8ABA7F77DDA4C6EF58DC7677534CBD60723| |EE739E9A29D0DFAC24708D8558203414F1F9E4D6D1C78AC8D1A2A088996530CD54B| |26089E92648EC714947B2F39CD9B7E03BA6E73DF881E9FBC8FC422E195E39418B94| |2254D455513788BA41D40DA3AE9F5275A17F579EFBF7D0969B3597BB4DC8D1F9FBC| |C4B0FC03D66ECB670EAC576985F095EF62ADE7B92F3BCB95DB0C59CBF0BB6997E82| |1FF5FCDD19475BE8817DE6D25370C05CB6983EF206E00DBC5478EF15F89A9979031| |E81F07E275708EF2984BCB2C82B8BBCB2C82B8FBC5442045947547E5E3E0006992B| |21300C46985EF2459175B4C259CF50D07168F1315D42262581AE12E86A0D5DAD654| |074D5405711F224D9239257098A2C8E098BCE488DE5C538275D888161F01F4F9042| |FE14FBE514CE9670A6044F29CA0C12D2483C8DE928633ACA988E32A6A38AE9A8623| |A7E9EC8A8935BE604AA60ED94BBDC933722C42AFEA7D50CEFFD2014E12F229B1AB2| |59C71B5B47362AF92B385B817F1D6CAC5CE437421DB5EA55D6E628930D681BE86D4| |999F8B53B6FAB3CA56C4C298D29E5F29472654AD956CEBE22E3E6E46E8D7B692BD8| |264DC234FDF29D7D458484737FCE35497AC8EFD0B7C319FD9E3C5FE4F37F2735E4E| |50DD317866B8D8F7324A1AFDDE8F9FA3F8978CE57| |-------------------------------------------------------------------| I left the incarnate slot ability on so you can turn it off to see the base values.
  14. If they are on the flying carpet, then that is its normal stance while flying.
  15. My character, Model Citizen has a special armored yet stylish outfit for sewers complete with a filtered protective bubble to cover her head.
  16. New bug. I made a zombie/dark MM and saved the file. When I load the file again, the zombie, grave knight and lich have been unslotted. The slots are still there with nothing in them. I have tried reslotting everything, then deleting the file and resaving it with the same results.
  17. I noticed that this version has the unimplemented power pools. Oversight or hint?
  18. I looked at a few dark builds and it had defenses in the 60s-70s. I opened another planner and slotted it the same way and came out with far less numbers.
  19. I would love to know how you can run storm on a MM without logging onto your other characters and finding its sucked their blue bar dry too.
  20. It kind of a translucent glowy yellow disc.
  21. The coolest thing I have seen is teleport with Eagle's Claw queued.
  22. I am wracking my brain to think of 6 unique IOS. I am at work, so I can't easily check it. I know of the two from the ATO sets and the two from the recharge pet sets, but what are the other two?
  23. Would you be so kind as to describe the issue? Pine's v2.22 (have not tested the beta update) simply does nothing when you try to import a build (where "build" is a data chunk copied to the clipboard). This applies even to data chunks produced in v2.22. I see this too. The links work fine, but the chunk just opens to the default blaster for me.
  24. This is what I am looking to do. I have two versions of this build. One where I take TK Thrust and this one where I don't and get assault instead. Hero Plan by Mids' Hero Designer 2.22 http://www.cohplanner.com/ Click this DataLink to open the build! Model Citizen 1: Level 50 Magic Dominator Primary Power Set: Mind Control Secondary Power Set: Psionic Assault Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Psionic Mastery Hero Profile: Level 1: Mesmerize -- HO:Endo(A) Level 1: Psionic Dart -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7) Level 2: Dominate -- Lck-Acc/Hold(A), Lck-Acc/Rchg(7), Lck-Rchg/Hold(9), Lck-EndRdx/Rchg/Hold(9), Lck-Acc/EndRdx/Rchg/Hold(11), Lck-%Hold(11) Level 4: Combat Jumping -- LucoftheG-Rchg+(A), Krm-ResKB(13) Level 6: Confuse -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(13), SprAscoft-EndRdx/Rchg(15), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(15), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(17), SprAscoft-Rchg/+Dmg%(17) Level 8: Mass Hypnosis -- FrtHyp-Sleep/Rchg(A), FrtHyp-Sleep(19), FrtHyp-Acc/Sleep/Rchg(19), FrtHyp-Acc/Rchg(21), FrtHyp-Plct%(21) Level 10: Mental Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(23), Thn-Dmg/Rchg(23), Thn-Acc/Dmg/Rchg(25), Thn-Acc/Dmg/EndRdx(25), Thn-Dmg/EndRdx/Rchg(27) Level 12: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(29) Level 14: Assault -- HO:Cyto(A) Level 16: Psychic Scream -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(29), PstBls-Dmg/Rchg(31), PstBls-Dmg/Rng(31), PstBls-Acc/Dmg/EndRdx(31) Level 18: Kick -- Empty(A) Level 20: Drain Psyche -- ThfofEss-Acc/Heal(A), ThfofEss-+End%(33), EffAdp-EndMod/Acc(33), EffAdp-EndMod(33) Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(34), GldArm-ResDam(34), GldArm-End/Res(34), GldArm-Res/Rech/End(36) Level 24: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(36) Level 26: Terrify -- GlmoftheA-Acc/Rchg(A), GlmoftheA-EndRdx/Fear(36), GlmoftheA-Fear/Rng(37), GlmoftheA-Acc/Fear/Rchg(37), GlmoftheA-Dam%(37) Level 28: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(39) Level 30: Total Domination -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(39), BslGaz-Rchg/Hold(39), BslGaz-Slow%(40) Level 32: Mass Confusion -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(40), CrcPrs-Acc/Conf/Rchg(40), CrcPrs-Acc/Rchg(42), CrcPrs-Conf/EndRdx(42), CrcPrs-Conf%(42) Level 35: Psionic Lance -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(43), StnoftheM-Acc/ActRdx/Rng(43), StnoftheM-Dmg/ActRdx/Rchg(43), StnoftheM-Dmg/EndRdx/Rchg(45) Level 38: Psychic Shockwave -- Obl-Dmg(A), Obl-Acc/Rchg(45), Obl-Dmg/Rchg(45), Obl-Acc/Dmg/Rchg(46), Obl-Acc/Dmg/EndRdx/Rchg(46) Level 41: Link Minds -- LucoftheG-Rchg+(A), RedFrt-Def(46), RedFrt-Def/EndRdx(48), RedFrt-Def/Rchg(48), RedFrt-Def/EndRdx/Rchg(48), RedFrt-EndRdx(50) Level 44: Mind Over Body -- HO:Ribo(A), HO:Ribo(50), HO:Ribo(50) Level 47: Indomitable Will -- LucoftheG-Rchg+(A) Level 49: World of Confusion -- HO:Endo(A) Level 1: Brawl -- Empty(A) Level 1: Domination Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Run-I(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A) ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1504;685;1370;HEX;| |78DA6594576FD35014C7EDD82134CB4D77E9C8286943479AB0DEA0544941488D540| |9A98018C14AACD452B0A3D848C01BEF3CF005981F8017F6FA0C6C240402BE00E305| |28D39CF8FCD346C452F4CBFD9F71CF39F7DA85D3F9E0F57DE7E60451C95555CB2AE| |6CD93BAA1DA66DD5B502B7A49A047299865AD1ACBE9B67E563362591F69A36B7EC5| |9C69D875B39A2EE846B9B988AF9BE72D4B3D55B5D34B966E1A7AA9B98EEC3756B4B| |A66D8E9E69FE09249591635B5A61B15BFBB3850D3B4B2D2D4CB5ADD5AD16B2177BD| |57AFACD8E4185DA8E9A5B5E405D5B2B5FA19EEA2D2D87F808A1DA7DF2E49C0E308C| |24E822C09BE75CD2B5C246465C17309BCCC94AF8057991BAE31E7285644ACF8D5C3| |B66FCC8DDFC155A6FF07F893D9471394DC6047947A45570BAED2724416F6505E2FD| |BBCDEBB12DBEE31C3F7C107CCCE87E023E63CC1C735C9BE83BC57D7327888D97318| |3C829A28A6037D7460067D98411F663080190C60069B3083046D16E05A3D8129D8C| |061B08B7C42EC238476F0DC03B4A7823A951BF0BFC91CBD05DE06EFE03C284F04E7| |1771E8118294A55B6CA476A46E4572A717EB022F7077B1F34C89A27BB90AB9B75F7| |47DE25B796AF15930CB1CCB30658AE9C729F5E394C67A987972194407836F607BCB| |DCFC0E7C0F7E604628DF10F20D21DF38F2E51A65733E69E485C7AD6FFC25F88A39F| |19AB940BE519C58F428F737710C3CCEDC52044F802A334CB109D49D78CC939D7C02| |3E059F31A79F331BA34D2226F98BF34CFF06FF3067FE820E33414795C22D4EA1D79| |93073D60F06C01033AB605E143B855B35B59B6F4CF63F8E914F1AB7218DFC49D232| |B86919BCE1C372CB5BEFDE9A4443612F67B2CD9A6953B26DCAB636657B9BB2D8AAC| |CF01C97E4B52F8620E2EDE8E8A42F016BCE473FD951BF8898CFADDA32F7F9A9554B| |B1DF97562DC65AA310E71F6258F159| |-------------------------------------------------------------------| How does it look? Not sure what Alpha I would need when I get there.
  25. Same thing happens to me in DFB and DiB. I have tried it with different characters to see if it just a character that is bugged. zi usually end up in some cave that I can't move in. When I click the Go back to login in button, I get kicked to desktop. I am on Excelsior.
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