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kiramon

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Everything posted by kiramon

  1. No even the t9 is good, though it’s probably the most skippablr
  2. Stick a 5 p and dark senses proc
  3. 🤭
  4. Harhar Anyways, I think trick arrow's real problem is that it's spread way too far out -- a little bit of everything, everywhere to make up a whole... and long recharge timers = frustrating.
  5. Yes, they were changed to be a targeted aoe.
  6. Ice storm is just slow. Don't skip midnight grasp, it's great. Hoarfrost recharge for dom is just so long.
  7. Sure, but you can use Agility instead of Spiritual. I dont think you actually need either, as even just-outside perma hasten will still work just fine and keep you with Perma Dom. Also, don't skip Sleet. Skip Ice Storm. Or Hoarfrost.
  8. At 50+4 they won't get hit by WH. Below that they will, I think is what they are referring to.
  9. That's cool, but I'll assume we're both clicking powers, including having KD procs etc. Playstyle, I think has a lot more to do with it than anything. I'm a bit more reckless than most, and expect more than most in those contexts, I'd wager. So that's probably where it lies when someone says "I don't get the survivability difference." In the context of the thread, I was trying to see why the numbers weren't working out as well as they would seem, which I'll attribute to defense debuffs. I'm not discrediting the effects of using other parts of the kit, but it's not really that part I'm concerned about. I get your PoV here, though.
  10. Depends on your total goals. Do you care about travel? Or do you want to use Beast Run/ jet pack? Is Defense important to you (prolly should be)? Hasten?
  11. Turn the Rain purple, rain down darkness. Or something. Just make it work.
  12. Well since the numbers literally don't lie, pretty sure we'd be in the same survivability boat 😜
  13. Ya had me until wolverines claws were natural. xD
  14. Ice/Storm will just make you hate endurance.
  15. You can consider going rebirth if you really want to flesh out the build for solo though you’re pretty open on the destiny choice
  16. I only self-plvl my characters to 50+60 emp then take them into PIs before I move onto the next. Just how I play. I can't be bothered to ACTUALLY level anymore 😞
  17. Again not at home; but I wanted to make sure you had at least 95 acc vs +3 not sure it’s still there just reading through You';ll have SC ranged WITHOUT hover if you go this route (and 95%+ acc on everything); or you can switch fly slot out for another proc or your damage/recharge in Blizzard (tho its only actually giving like 2% recharge and 10% damage in blizzard).
  18. Why vs +4? Most build for it vs +3s (with alpha that's a 54) Here's one with an alpha. With +5 itll have perma hasten and is 5s off perma-Heat loss; 45% ranged def with hover on.
  19. I skip travels entirely personally. Using ninja or beast run with a jet pack bound to get up high works just fine, unless you have extra power slots.... but that’s limited usually to leaping or SS- with the occasional mystic flight for ROP builds
  20. I thought there was a 5% difference loo
  21. I’m not at home, but you don’t need that slotting in Heat loss. Really. I know it seems odd, but those can be moved out. id also move some of the superfluous slots out of power boost and benumb
  22. I think we can build this in a way that makes more sense with the current game, which means borrowing from existing powers Key things Armor sets have: Smash/Lethal armor Energy/Fire/Cold armor Status Res Armor Taunt aura (either by itself or built in) Recovery Tool Healing Tool/Set Specific Tool T9 Tier 1: Mind Over Body A resistance toggle to Smashing/Lethal/Psy, using Psi Epic for the graphic Note: Currently Willpower borrows powers from Regen, so this isn't out of the box to re-use the armor name Tier 2: Psychokinetic Shielding: A Resistance toggle to Fire15/Cold15/Energy15/Negative7.5 +Res (Def Debuff17.3, Slow) Tier 3: Precognition: +Def (All), +Perception, +Res Psi Note: I think this is a strange way to layer these -- so let's go with a Resistance based set with some layered in defenses to all, specializing in Psi resist Tier 4: Mental Fortitude: Self+Res(Hold, Sleep, Immobilize, Stun, Knockdown, Psi, Def Debuff26.6) Tier 5: Brain Drain: A (short cast range, larger AoE) targeted AoE power where you briefly stun the target and surrounding foes and drain their endurance, increasing your own endurance and regeneration. The more enemies in range, the more endurance and regeneration you'll gain, Mag4 stun - Target, Mag 2 stun - targeted AoE (Foe -end, stun, self +HP/Regen) Note: While I like the idea, I think working in the confines in the game would limit us to something more like the above, similar to how Weaken/Envenom work for Poison Tier 6: Feedback loop: You create a psychic feedback loop with either an ally or an enemy. It's a toggle tic over time. If connected with an ally, you transfer your own hit points from yourself to the ally, healing them and slightly buffing their damage output (Ally heal, +DMG, self Damage over time); If looped with an enemy, you drain HP from the enemy, lowering their maximum HP, to buff your own. It would reach its maximum potential on an enemy after 20 seconds and your boosted HP will last for 1 minute after the loop is ended (Foe -max HP, self +Max HP. ) Note: This power doesn't really fit to me, both with Tanks/Armors but also not with the way the game is played. So I'd just recommend Self Heal, PbAoE +Absorb -- You create a feedback loop, restoring health lost and applying a shield of psychic energy to nearby allies, absorbing a portion of damage they receive. Tier 7: Confusion Field: PbAoE Toggle, Minor DoT (Psionic), Foe Confuse, Taunt, +Absorb Note: Using a graphic like World of Confusion, functions similarly (with a low mag), but also provides a persistent +Absorb similar to Regen in Sentinels. ^Tier 8: Mind Link: PbAoE Team +To Hit, +Def (All), +Res Psionic Note: Mind Link is a great ability as it is, so it works here. vTier 9: Astral Projection: You send out a psychic clone of yourself at a targeted location which draws aggro until it's defeated. Its attacks do no damage but will draw aggro onto itself, essentially doubling your aggro cap briefly and helping take incoming enemy damage from the team. When it is defeated it releases a psychic burst of energy that does minor psychic damage to nearby foes and slows their recharge time. Note: I like this - it reminds me of a mix between Loki (SMITE) and Shaco (LoL); I do question if it fits a tank, though. Would you want to take aggro from you like that? This is where I think we should remake this with a giant armor shell (similar to Psimon from CO; though here we'd probably just use a Shapeshift into a giant energy dude with plasma aura, lol) Updated: Self +Def (All), Self +Res(All), +Recovery, +Damage(All); Delayed PbAoE Confuse You manifest a psychic projection to protect yourself, granting you defense and resistance to all damage, increasing your damage and recovery. When NAME wears off, you release a wave of psychic energy that confuses nearby enemies, but you are left drained of endurance and unable to recover for a while.
  23. I’m pretty sure you win this thread
  24. Perhaps, @Piecemeal can figure out if there's anything in the game that can flag a mission as In a group vs Not in a Group -- allowing single click when solo, and multi-click when in a group.
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