I've got one speedster with whirlwind. I use it as an attack instead of a toggle. Toggleon, send the spawn flyin, toggleoff, shadow maul, flurry, sands of mu, sprint on all the time, extra run speed from IOs. I don't play her much, but she is amusing.
Ahh, but my mace/bio scrapper is a completely normal human mechanic who just happened upon a magic wrench that grants her abilities. Sooo, magic origin.
It's akin to having a job where you were hired to do X, you do X well and you get paid for it, but then they hand you Y's duties on top of yours without bumping your pay. Or even doubling your workload but not allowing for any overtime for it. At the very least, it's rude. And almost always bad for employee retention.
And stated in this thread it's not something I do normally because there's no added benefit to doing so. As Mal said, I do the job and get paid.
Sure. Variety is the spice of life and all that. Changing things up to make them more interesting doesn't mean they have to be more difficult.
How so? Defeating a +1 minion grants more XP/Inf than a +0. Defeating 10 enemies in 10 seconds instead of 1 enemy in 10 seconds increases your drop rates/sec. That's not fallacious at all. It's exactly how the game works.
Goes back to the self-gimping line of thought. I ran the Werner rules ITFs for no more reason but to be added to the list of those that managed it. But ask me to follow those rules for a random run and I'll laugh at you and go find another group.
Edit: Unless the rewards for that were increased, of course.
I sell all non-top tier salvage at my base vendor. Same goes for almost all non purple/pvp recipes. The rest gets dumped on the market for 111 inf because I know I'll get the top bid for it.
That's enough for me. Cuz I'm always *just* rich enough to fully kit out another alt at market prices.
I dunno. From my experience, Kat's ST damage is vastly superior to DB's, and I fight a lotta AVs. Plus Kat is just plain more freakishly crunchy and brutal. Hell, now I'm pondering a kat/bio scrap.
I don't like faceplanting. I fully grok why other people don't care, it's a badge, debt is gone in an instant, etc. I just find that getting knocked out means I didn't build correctly. Taking a power that relies on me getting defeated simply doesn't work for me.
But the feature as it exists does not grant improved rewards for the greater difficulty which does not follow the standard MO of this game and needs to be changed.
Lose all the movement penalties on rooted and I'm in. Make it like grounded from elec where you still have to be on the ground for it to function fully.
You just like to hear them scream.
Wait, that might be me.
On topic, I have an MA/Granite brute because kicks to the head while in granite armor is hilarious. It's also ridiculous. I can do an eagle's claw but I can't hop over a curb.
It needs a complete rework and a lowfx option for granite that doesn't stick you in a completely different costume.
I'm pretty sure Bill, Beel and Bael Z Bubba don't care that there's three of me running around on Excelsior. It's the untouched and unloved first BZB on Torchbearer that I feel bad for. Not to mention the 100% untouched name grabbers on the other 3 servers.