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Bill Z Bubba

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Everything posted by Bill Z Bubba

  1. Yup, have to do so every single character. And then I still see it in my powers list. So, while your answer is obvious, why should we have to put up with a nuisance when it could be so easily resolved?
  2. And 2 that get through takes them to 45 and 40. Then 40 and 37.5. Then 35 each. Then 30 and 32.5. Then 25 and 30. Just 4 attacks for things to balance out and a 5th for DDR to pull ahead. And how many attacks come through when you're taking the alpha from a full spawn of max diff Cimerorans? Yesterday, I took my freshly T4ed Fiery Armor tank into a solo +1 MoITF and came out the other end after around an hour with the Master badge. Today, I took that same tank into a solo +4 ITF and watched in horror as his 30% melee defense crumpled in seconds and was rapidly dropped into the -50-60% range. Then the Kheldians added in their slows and then he faceplanted. This occurred multiple times. Course those Khel slows were a constant problem in that second clear the cysts mission. Ya know what's awesome about SR and its 95% DDR? That never happens.
  3. I second what Jaxman100 states with this add: Quickness does bump recharge which equates to firing off attacks more often which then eats more end. For my claws/sr users, I go with conserve power/superior conditioning from the APPs but I also run permahasten which greatly increases my endurance drain. I really hate running out of end.
  4. Pinnacle was the drunk shard. But I always thought it was because that's where all the drunks played. Why, yes, it was my home server.
  5. Or a nuke. Just to be sure. Please move it to P2W vendor so that I don't have to ever see it again.
  6. New fa/em tank is running bar/ep/bs/ep with burn and wh thrown in. ET and TF were skipped entirely as useless. He's a whole lotta fun this way.
  7. Stuck that full AT IO set in Blazing Aura. Seems to be workin ok there.
  8. Just found out that sticking a chance for knockdown in burn has some doubletap unintended consequences. I'll look into using eradication instead of chance for -res. Was hoping the -res was the way to go but thanks for testing.
  9. It is the bane of the scrapper's existence.
  10. He ain't the only one. New EM tank and brute are almost ready.
  11. I'm workin on rebuilding my old villain main, Louis Cypher, back to his em/fa build, but this time going tank instead of his original bruteness. I'll be skipping ET, TF and Stun completely. That way he and my em/sr brute will be ready to go for testing should any changes hit beta.
  12. I'm honestly the wrong guy to ask about procs. I've read the threads, viewed all the equations, and rapidly decided that I think too much anyway. So Shockwave is almost always 5 ragnarok (-the dam enh) + the KB-KD Focus is almost always Apocalypse (-the dam enh) + the Glad Jav Chance for Toxic Slash is almost always Hecatomb (-the dam enh) + the Achilles' Heel Chance for damres debuff.
  13. I'd be good with that.
  14. It will be slower than my times for two reasons: I do use hasten and my chain is just fu/focus/slash/repeat. This gives me a triple stack of FU on Focus barring misses which is nice. I also have focus slotted with 5/6 a purple set plus the javelin chance for toxic damage.
  15. Heh. I do love me some claws and sr.
  16. Hi there. You've got 1 too many LotG +7.5% recharge in the build. Saw that by clicking on View Active Sets. Nice job hitting the incarnate softcap so perfectly with a scrapper. That had to have taken some thought. More DPS, huh? Main problem I'm seeing is the lack of hasten to tighten up your single target chain but you do have conserve power and -res procs in slash and shockwave ... what attack chain were you using on the pylon while testing? I've seen a lot of folks go with followup, focus, slash, shockwave but since you have eviscerate with its higher chance for criticals, ya might try dumping focus and going followup, slash, eviscerate, shockwave. Not sure if you can pull off just fu, slash, evis without hasten, but that, I think, was what I had going on my claws/bio scrapper for his best time ever.
  17. I remember screaming at Castle and BAB about how hard they completely fucked up EM back when the ET animation change happened. Still holds true today. I've respeced my EM/SR brute to use EM/BS/TF/BS as her attack chain and there are two points that come to mind. 1: Her ST damage output is still ridiculously pathetic. Of course, her aoe output is also pathetic but that was always the case. 2: She was far more fun when I was only cruising with barrage/ep/bs/wh. If knowing that the least efficient/productive build is the most fun... then something is ridiculously wrong. ET and TF both need a total animation time reduction. Anything less than that will be useless.
  18. O.o That's a whole lotta form shifting. Or am I missing something?
  19. Ouch. New EM/SR brute. T3 Musc and T1 Degen. Attack chain is ET/BS/TF/BS/repeat. 8 frelling minutes. Edit 1: Dropped 2 mins off, down to 6, by having T3 Musc, Degen and Pyronic in play.
  20. I used rebirth on my sr/claws tank when I was testing it against the 801.* AE missions. He does also run musculature core, assault core and degen core. Having the heal and extra regen made all the difference in there.
  21. But.... damnit. Now I have to make a new alt.
  22. Seems like the fix is right there...
  23. I simply dislike getting nothing in return for turning off XP. That's all.
  24. It's an option for everyone but I'll accept it's not an option for many powerset combos and builds. And while I team a lot more since before the snap, I love having the ability to run all the TFs solo when my SG isn't around. No drama, run at my own pace, no hassle, no fuss.
  25. Easily avoidable: Just solo the TFs. Granted... AV fights can add a huge chunk of time when you're running them on level appropriate characters.
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