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Bill Z Bubba

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Everything posted by Bill Z Bubba

  1. You can also use your farmers' emps. Convert 50 into a transcendent and email it to an alt on the same account. Course, you might end up running into what I did where you create most of your characters on the primary acct while the 2nd acct with the main farmer is sitting on 4 transcendents in email that nobody on that acct needs.
  2. Since you keep getting emps every three vet lvls up to 99, don't worry about burning a few for threads when needed. Yes, you can absolutely farm Heather's arc for a component drop over and over with no cool down.
  3. Sentinels as others noted. Safe mode tankmages. A broken archetype but lots of fun. Think I'm up to 6 of them.
  4. I only built this em/sr brute because scrappers don't get EM. Granted... I still love her but she'd be better as a scrapper.
  5. So..... SR wins. yay!
  6. Torn on that. I'd like to see melee SR get the Sent SR treatment with Master Brawler. But if we tweaked all the mitigation sets to match the overall utility of Rad, we'd definitely be losing some flavor.
  7. Heh. You are not alone. ITF is still my favorite.
  8. Picking this thread just cuz.... Someone pls check my math. This look right? RechargeTime = BaseRecharge/(1+%) For ET/BS/TF/BS attack chain using arcanatime for casts ET: Cast 2.904 Rec 20s BS: Cast 1.716 Rec 8s TF: Cast 3.432 Rec 20s Time between ETs = 6.864 Time between BSs = 2.904 Time between TFs = 6.336 Recharge needed for ET: 6.864 = 20 / (1+x) = 191% total recharge Recharge needed for BS: 2.904 = 8 / (1+x) = 175% total recharge Recharge needed for TF: 6.336 = 20 / (1+x) = 216% total recharge
  9. Correct. This is what I get for losin notes!
  10. Really long animation. About 1.5 times as long as shockwave. Thing is, if you're running a scrapper, the extra crit bonus on eviscerate coupled with the +crit chances from the AT IOs makes it a very hard hitting attack often. Pretty sure the best time I got on my claws/bio scrapper was with a fu, focus, evisc, repeat chain. Shockwave's end cost was always way too high for me to ever use it in a ST attack chain. I know with Destiny Ageless you can get away with it, but for me, I'd rather just stick with fu, focus, slash, repeat and a boatload of recharge to make it happen.
  11. Especially when you're stacking that tank +res AT IO proc on top of everything else.
  12. Scaling resist proc goes from 0% to 13% at 0% health. SR passives start at 60% health and go to 60% DR at 0% health. Damnit, I had both equations in a notepad recently but can't find it!
  13. SR on tanks.... it's just freakin beautiful. "Hi, there. I'm here to never die. Tank LR in max diff MLTF? Sure. Sit in a max aggro spawn of max diff Khels in ITF? Sure. No problem. Oh wait, it's rularuu! They can kill me! Yea... only if I don't fight back." The thing about SR... those base numbers? Yea, they're great. But it's when you're sitting at 30-40% health that SR suddenly becomes immortal.
  14. Until I realized that there was an incarnate power that grants DDR, I would have said hell no to ice armor on anything but a tank. But then, my testing ground for melee is soloing x8 ITFs. Once I added in that DDR, Ice and Shield both became more of a "yea, ok, I'll try it" thing. Without it? Fogetaboutit. Ice without DDR is a constant "I must hide in hibernate or die" business.
  15. If yall would like to see interesting uses of the existing tech to make missions more difficult, go look at the enemy spawns in AE arc 801.2 by @Linea There's a nice write up here:
  16. Pretty sure after they saw how ridiculous SR was on tanks they went, "oops."
  17. Unfortunately that's all countered when running solo which I do still the majority of the time. It's actually gotten to the point where I flag characters as "awesome on teams" vs "works solo." And I was very wrong earlier. My new Louis Cypher is indeed a fire/em tank and not an em/fire brute. I'm gonna go ahead with the plan to do ET/Bar/TF/Bar as his attack chain.
  18. Great. Compound that by 70 alts that need to be T4ed. None are done til that happens.
  19. The sudden and constant influx of Karen videos is proof of that.
  20. While I've grown to mistrust all the numbers from in-game and Mids... arcanatime is something I literally spent years testing with attack chains and pylons. The lady was dead on and crazy smart.
  21. Here's how it looks without arcanatime. https://archive.paragonwiki.com/wiki/ArcanaTime EDIT: Then again, I'm not sure that gloom is using the right AT damage modifier for ranged attacks. Wasn't all that also reworked for the tank buffs?
  22. I acknowledged that point mentally. If I neglected to do so in the thread, my bad. 🙂
  23. Ohhh, you're not using arcanatime for your cast times are ya? Unsure how accurate mids is, but I've got arcanatime turned on and this is what it's now showing for DPA. EDIT: So IF Mids is right, best chain should be ET/BS/TF/BS. EDIT2: Or even ET/BS/TF/EP if you can swing the recharge. But gloom is definitely out. Sucks that I'm stuck with Barrage on this tank.
  24. Being faceplanted drops DPS to zero. When solo that means zero XP gain. More mitigation means more up time which means more XP/rewards. It ALSO allows us to do stupid <insert AT> tricks here. Some of us are hung up on mitigation vs damage output and the balance of those amongst the ATs because that's how the game was supposed to be balanced. Granted, looking at everything that's been changed since the snap does seem to show that balance means precisely dick nowadays.
  25. Before the snap, my mains were Bill Z Bubba (scrapper,) Louis Cypher (brute,) Celmor (pb,) and Melcor (ws.) I got the 1st three but not the last. 😞 So he became a she and is now Melcora.
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